Chain
Tier: 1
Level: 1
Support Requirements: +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Version 0.1.0
Chain
Tier: 1
Level: 1
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelDex
106
Attribute /4

Chain

KeyValue
AcronymHit, Chain, Hits
BaseType Chain
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemChain
Chain
Tier: 1
Level: 1
Support Requirements: +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /38
  • Allow Type: Chains, Projectile
  • Excluded Type: CannotChain, ProjectileNoCollision
  • Firebolt
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    Spark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Spark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Falling Thunder
    Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
    Lightning Arrow
    Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
    Arc
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
    Orb of Storms
    Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
    Essence Drain
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Frostbolt
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
    Soulrend
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
    Eye of Winter
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    Galvanic Field
    Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
    Lightning Spear
    Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
    Spiral Volley
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    Explosive Grenade
    Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    Flash Grenade
    Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
    Gas Grenade
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    Oil Grenade
    Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    Voltaic Grenade
    Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
    Chaos Bolt
    Fire a burst of Chaos energy at the target.
    Bonestorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.
    Detonating Arrow
    Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
    Poisonburst Arrow
    Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
    Stormcaller Arrow
    Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
    Snipe
    Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
    Gas Arrow
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    Fireball
    Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
    Freezing Shards
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Twister
    Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    Molten Blast
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Shockchain Arrow
    Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
    Elemental Expression
    Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    Ice Shot
    Fire an icy arrow that sprays a cone of ice shards when it hits a target.
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Whirlwind Lance
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Storm Lance
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
    Chain
    Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
    Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
    Skill Gem Quality /3
    ItemStats
    Orb of StormsChains (0–3) Times
    Arc+(0–2)% more Damage for each remaining Chain
    Rolling Magma(0–4)% more Damage with Hits for each time this Skill has Chained
    Support Gem /5
    Monsters mods /6
    NameLevelPre/SufDescriptionWeight
    of Chaining10SuffixSkills Chain +2 times
    Projectiles have 50% chance to be able to Chain when colliding with terrain
    of Chaining1SuffixSkills Chain +2 times
    Projectiles have 50% chance to be able to Chain when colliding with terrain
    1UniqueSkills Chain +1 times
    1UniqueSkills Chain +2 times
    1Uniquecannot be chained from [1]
    1UniqueMonsters' skills Chain 2 additional times
    Delve Area mods /3
    NameLevelPre/SufDescriptionWeight
    1DelveAreaMonsters' skills Chain 1 additional times
    16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    6% increased Pack size
    52DelveAreaMonsters' skills Chain 2 additional times
    16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    6% increased Pack size
    173DelveAreaMonsters' skills Chain 3 additional times
    16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    6% increased Pack size
    Heist Area mods /2
    NameLevelPre/SufDescriptionWeight
    Chaining1Prefix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Monsters' skills Chain 1 additional times
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Chaining68Prefix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Monsters' skills Chain 2 additional times
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Misc mods /10
    NameLevelDomainPre/SufDescriptionWeight
    of Chaining1JewelSuffixProjectiles have (3–5)% chance to Chain an additional time from terrain
    of Chaining1JewelSuffixProjectiles have (1–2)% chance to Chain an additional time from terrain
    Chaining1SentinelPrefixBeams Chain an additional time
    Arcing55SentinelPrefixBeams Chain +2 times
    Ricochetting80SentinelPrefixBeams Chain +3 times
    Reaching35SentinelPrefix(21–30)% increased Chaining range
    Extending58SentinelPrefix(31–40)% increased Chaining range
    Stretching74SentinelPrefix(41–55)% increased Chaining range
    1SentinelUniqueBeams Chain an additional time
    1SentinelUnique(30–40)% increased Chaining range
    Item /5
    Guardian Bow
    Physical Damage: 53-80
    Critical Hit Chance: 5%
    Attacks per Second: 1.15
    Requires: Level 77, 212 Dex
    (20–30)% chance to Chain an additional time
    Protector Bow
    Physical Damage: 35-53
    Critical Hit Chance: 5%
    Attacks per Second: 1.15
    Requires: Level 48, 110 Dex
    (20–30)% chance to Chain an additional time
    Warden Bow
    Physical Damage: 12-18
    Critical Hit Chance: 5%
    Attacks per Second: 1.15
    Requires: Level 11, 27 Dex
    (20–30)% chance to Chain an additional time
    Cryptic Stalker Sentinel
    Beams Chain an additional time
    Unmodifiable
    Cryptic Pandemonium Sentinel
    (30–40)% increased Chaining range
    Empowers many enemies in one shot
    Unmodifiable
    Unique /2
    Adds (8–10) to (13–15) Cold Damage
    Gain 5 Mana per Enemy Killed
    (30–50)% increased Freeze Buildup
    30% increased Chill Duration on Enemies
    Attacks Chain 2 additional times
    (7–10)% increased Cast Speed
    (20–30)% increased Spell Damage
    (10–15)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    Passive /5
    60% chance for Lightning Skills to Chain an additional time
    Projectiles have 15% chance to Chain an additional time from terrain
    30% chance to Pierce an Enemy
    Projectiles have 10% chance to Chain an additional time from terrain
    15% increased Projectile Damage
    Projectiles have 10% chance to Chain an additional time from terrain
    50% increased quantity of Artifacts dropped by Monsters in your Maps
    Expedition Detonation Chains in your Maps travel 50% faster
    Timeless Jewel Passive /1
    Spider's Lesson
    Kalguuran Notable
    37% increased Chaos Damage
    Projectiles have 6% chance to Chain an additional time from terrain
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