chaining GemTags /17
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Chain Ref /28
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Adds (8—10) to (13—15) Cold Damage
Gain 5 Mana per enemy killed
(30—50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
(7—10)% increased Cast Speed
(20—30)% increased Spell Damage
(10—15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Warden Bow
Physical Damage: 12-20
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(20—30)% chance to Chain an additional time
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(20—30)% chance to Chain an additional time
Guardian Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(20—30)% chance to Chain an additional time
60% chance for Lightning Skills to Chain an additional time
Projectiles have 15% chance to Chain an additional time from terrain
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
Grenade Skills
Grenade Skills are only usable when wielding a Crossbow. They have cooldowns, but generally deliver high damage or powerful utility.

Grenade Skills have a fuse duration and will generally not explode until the fuse has expired, so they are strongest when you aim carefully and predict enemy movements.

Grenades cannot Fork or Chain.
Crescendo Arrows
Crescendo Arrows Chain 6 additional times and deal 60% increased Damage for each time they have Chained.
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Skill Gem /13
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /5
Chains (0—3) times
Chains (0—2) times
(0—10)% more Damage with Hits for each time this Skill has Chained
Chains (0—2) times
Chains (0—2) times
Support Gem /7
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Item mods /2
NameLevelPre/SufDescriptionWeight
1CorruptedProjectiles have (10—20)% chance to Chain an additional time from terrainquiver 1
default 0
1UniqueProjectiles have (25—50)% chance to Chain an additional time from terrainquiver 1
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Chaining10SuffixSkills Chain +2 times
Projectiles have 50% chance to be able to Chain when colliding with terrain
allows_additional_projectiles 1
default 0
1UniqueSkills Chain +1 times
1UniqueSkills Chain +2 times
1Uniquecannot be chained from [1]
1UniqueMonsters' skills Chain (1—2) additional times
Map mods /3
NameLevelPre/SufDescriptionWeight
Chaining1UniqueMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
Chaining1UniqueMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
secret_area 0
maven_map 1
primordial_map 1
default 0
Chaining1UniqueMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
expedition_logbook 1
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters' skills Chain 1 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1
52DelveAreaMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1
173DelveAreaMonsters' skills Chain 3 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Misc mods /12
NameLevelDomainPre/SufDescriptionWeight
of Chaining1JewelSuffixProjectiles have (3—5)% chance to Chain an additional time from terraindexjewel 1
default 0
of Chaining1JewelSuffixNotable Passive Skills in Radius also grant Projectiles have (1—2)% chance to Chain an additional time from terraindex_radius_jewel 1
default 0
of Ulaman65AbyssSuffixAttacks Chain an additional time ulamancrossbow 1
default 0
ulaman_mod 1
Kurgal's65AbyssPrefixProjectiles have (25—35)% chance to Chain an additional time from terrain kurgalbow 1
spear 1
default 0
kurgal_mod 1
Chaining1SentinelPrefixBeams Chain an additional timespecial_sentinel_mod 0
sentinel_c 0
default 1
Arcing55SentinelPrefixBeams Chain +2 timesspecial_sentinel_mod 0
sentinel_c 0
default 1
Ricochetting80SentinelPrefixBeams Chain +3 timesspecial_sentinel_mod 0
sentinel_c 0
default 1
Reaching35SentinelPrefix(21—30)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 1
Extending58SentinelPrefix(31—40)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 1
Stretching74SentinelPrefix(41—55)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 1
1SentinelUniqueBeams Chain an additional time
1SentinelUnique(30—40)% increased Chaining range
Item /3
Guardian Bow
Physical Damage: 53-88
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 163 Dex
(20—30)% chance to Chain an additional time
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 86 Dex
(20—30)% chance to Chain an additional time
Warden Bow
Physical Damage: 12-20
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 23 Dex
(20—30)% chance to Chain an additional time
Unique /2
Adds (8—10) to (13—15) Cold Damage
Gain 5 Mana per enemy killed
(30—50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
(7—10)% increased Cast Speed
(20—30)% increased Spell Damage
(10—15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Passive /5
60% chance for Lightning Skills to Chain an additional time
Projectiles have 15% chance to Chain an additional time from terrain
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
SubTree: Expedition
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Timeless Jewel Passive /2
Spider's Lesson
Kalguuran Notable
37% increased Chaos Damage
Projectiles have 6% chance to Chain an additional time from terrain
Sacrifice of Sight
Abyss Keystone
Projectiles do one of the following at random:
Fork an additional time
Chain an additional time
Chain from Terrain an additional time
• Cannot collide with targets
I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
Undying Hate: Ulaman
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