Chain
Tier: 1
Level: 1
Support Requirements: +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Version 0.1.0
Chain
Tier: 1
Level: 1
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Skill Gems /4
From /1
Uncut Support Gem Tier 1
Level Effect /1
Implicit |
---|
Cost Multiplier: 100% |
Level | Requires Level | Dex |
---|---|---|
1 | 0 | 6 |
Attribute /4
Chain
Key | Value |
---|---|
Acronym | Hit, Chain, Hits |
BaseType | Chain |
Class | Support Gems |
ItemType | Metadata/Items/Gems/SupportGemChain |
Chain
Tier: 1
Level: 1
Support Requirements: +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Supported Gem /38
Firebolt
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Falling Thunder
Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Arc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
Orb of Storms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Frostbolt
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Galvanic Field
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Lightning Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Spiral Volley
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Oil Grenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Chaos Bolt
Fire a burst of Chaos energy at the target.
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.
Detonating Arrow
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Poisonburst Arrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Stormcaller Arrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
Snipe
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Gas Arrow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Fireball
Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Freezing Shards
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Twister
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Molten Blast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Shockchain Arrow
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Ice Shot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Whirlwind Lance
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres.
Skill Gem /14
Skill Gem Quality /3
Item | Stats |
---|---|
Orb of Storms | Chains (0–3) Times |
Arc | +(0–2)% more Damage for each remaining Chain |
Rolling Magma | (0–4)% more Damage with Hits for each time this Skill has Chained |
Support Gem /5
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Chaining | 10 | Suffix | Skills Chain +2 times Projectiles have 50% chance to be able to Chain when colliding with terrain | |
of Chaining | 1 | Suffix | Skills Chain +2 times Projectiles have 50% chance to be able to Chain when colliding with terrain | |
1 | Unique | Skills Chain +1 times | ||
1 | Unique | Skills Chain +2 times | ||
1 | Unique | cannot be chained from [1] | ||
1 | Unique | Monsters' skills Chain 2 additional times |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters' skills Chain 1 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | ||
52 | DelveArea | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | ||
173 | DelveArea | Monsters' skills Chain 3 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chaining | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | |
Chaining | 68 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Chaining | 1 | Jewel | Suffix | Projectiles have (3–5)% chance to Chain an additional time from terrain | |
of Chaining | 1 | Jewel | Suffix | Projectiles have (1–2)% chance to Chain an additional time from terrain | |
Chaining | 1 | Sentinel | Prefix | Beams Chain an additional time | |
Arcing | 55 | Sentinel | Prefix | Beams Chain +2 times | |
Ricochetting | 80 | Sentinel | Prefix | Beams Chain +3 times | |
Reaching | 35 | Sentinel | Prefix | (21–30)% increased Chaining range | |
Extending | 58 | Sentinel | Prefix | (31–40)% increased Chaining range | |
Stretching | 74 | Sentinel | Prefix | (41–55)% increased Chaining range | |
1 | Sentinel | Unique | Beams Chain an additional time | ||
1 | Sentinel | Unique | (30–40)% increased Chaining range |
Item /5
Guardian Bow
Physical Damage: 53-80
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 77, 212 Dex
(20–30)% chance to Chain an additional time
Protector Bow
Physical Damage: 35-53
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 48, 110 Dex
(20–30)% chance to Chain an additional time
Warden Bow
Physical Damage: 12-18
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 11, 27 Dex
(20–30)% chance to Chain an additional time
Cryptic Stalker Sentinel
Beams Chain an additional time
Unmodifiable
Cryptic Pandemonium Sentinel
(30–40)% increased Chaining range
Empowers many enemies in one shot
Unmodifiable
Unique /2
Adds (8–10) to (13–15) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
(7–10)% increased Cast Speed
(20–30)% increased Spell Damage
(10–15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Passive /5
60% chance for Lightning Skills to Chain an additional time
Projectiles have 15% chance to Chain an additional time from terrain
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Timeless Jewel Passive /1

Spider's Lesson
Kalguuran Notable
37% increased Chaos Damage
Projectiles have 6% chance to Chain an additional time from terrain
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.