Skeletal Storm Mage
Tier: 11
Level: (1–20)
Reservation: (120–39) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Minion Info

Additional Effects From Quality:
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Command
Cost: (16–177) Mana
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 9 to 50 Lightning Damage
Bolt explosion radius is 1.8 metres
Shocked Ground radius is 1.8 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Storm Mage
Tier: 11
Level: (1–20)
Reservation: (120–39) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.

Additional Effects From Quality:
Minions gain (0–20)% of their Maximum Life as Extra Maximum Energy Shield
Cost: (16–177) Mana
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 8 to 44 Lightning Damage
Bolt explosion radius is 1.8 metres
Shocked Ground radius is 1.8 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
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      Level Effect /40
      LevelRequires LevelIntReservationBase DamageMinion Level
      101120100%, 100%, 100%2
      23987100%, 100%, 100%4
      361666100%, 100%, 100%6
      4102554100%, 100%, 100%8
      5143449100%, 100%, 100%10
      6184349100%, 100%, 100%12
      7225245100%, 100%, 100%14
      8266145100%, 100%, 100%16
      9317245100%, 100%, 100%18
      10368342100%, 100%, 100%20
      11419542100%, 100%, 100%22
      124610642100%, 100%, 100%24
      135211940100%, 100%, 100%26
      145813340100%, 100%, 100%28
      156414640100%, 100%, 100%30
      166615140100%, 100%, 100%32
      177216439100%, 100%, 100%34
      187817839100%, 100%, 100%36
      198419139100%, 100%, 100%38
      209020539100%, 100%, 100%40
      2138100%, 100%, 100%42
      2238100%, 100%, 100%44
      2338100%, 100%, 100%46
      2438100%, 100%, 100%48
      2538100%, 100%, 100%50
      2637100%, 100%, 100%52
      2737100%, 100%, 100%54
      2837100%, 100%, 100%56
      2937100%, 100%, 100%58
      3037100%, 100%, 100%60
      3136100%, 100%, 100%62
      3236100%, 100%, 100%64
      3336100%, 100%, 100%66
      3436100%, 100%, 100%68
      3536100%, 100%, 100%70
      3635100%, 100%, 100%72
      3735100%, 100%, 100%74
      3835100%, 100%, 100%76
      3935100%, 100%, 100%78
      4035100%, 100%, 100%80
      Attribute /6

      Skeletal Storm Mage

      KeyValue
      BaseType Skeletal Storm Mage
      Class Skill Gems
      TargetTypesAny
      TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Lightning, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalStormMage
      ActiveSkillsCodesummon_skeleton_storm_mage
      Skeletal Storm Mage
      Tier: 11
      Level: (1–20)
      Reservation: (120–39) Spirit
      Requires: Level (1–90), (1–205) Int
      Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      Additional Effects From Quality:
      Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
      Command
      Cost: (16–177) Mana
      base deal no damage [1]
      can perform skill while moving [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      Cooldown Time: 5.00 s
      Cast Time: 2.00 sec
      Critical Hit Chance: 10.00%
      Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
      Deals 9 to 50 Lightning Damage
      Bolt explosion radius is 1.8 metres
      Shocked Ground radius is 1.8 metres
      Shocked Ground duration is 6 seconds
      ground lightning art variation [1003]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      Skills can be managed in the Skills Panel.
      Supported By /18
    • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Lightning, CommandableMinion
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      Meat Shield
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      Infernal Legion
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Essence Harvest
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Last Gasp
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Lightning Mastery
      Supports Lightning skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Bidding
      Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
      Commandment
      Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      Skeletal Storm Mage
      Undead
      monster no drops or experience [1]
      SpectreN
      Tagsbone_armour, bones, caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      Life
      53%
      Energy Shield From Life
      15%
      Resistance
      0 0 50 0
      Damage
      65%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 80
      Attack Time
      1 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      100%
      Type
      SkeletonStormMagePlayerSummoned
      Metadata
      SkeletonStormMagePlayerSummoned_
      IsSummoned
      Y
      Level
      68
      Life
      3,495
      Armour
      2,413
      Evasion Rating
      477
      Energy Shield
      617
      Damage
      152
      Spell Damage
      152
      Accuracy
      2,180
      Attack Time
      1
      Experience
      28,634
      Minion Life
      3,122
      Minion Energy Shield
      551
      Minion Damage
      630
      Minion Armour
      2,413
      ArcSkeletonMageMinion
      Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving, Area, AreaSpell
      Arc
      Critical Hit Chance: 9%
      Cast Time: 1.25 sec
      An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
      Deals 100.7 to 1913 Lightning Damage
      Chains 2 Times
      100% more chance to Shock
      arc chain distance [35]
      disable visual hit effect [1]
      DeathStormSkeletonStormMageMinion
      Spell, Lightning, Area, Cooldown, CreatesGroundEffect
      Death Storm
      Critical Hit Chance: 10%
      Cast Time: 2 sec
      Cooldown Time: 5 sec
      Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
      Deals 2366 to 13406 Lightning Damage
      Bolt explosion radius is 1.8 metres
      Shocked Ground radius is 1.8 metres
      Shocked Ground duration is 6 seconds
      ground lightning art variation [1003]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 3
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonStormMagePlayerSummoned_"] = {
          name = "Skeletal Storm Mage",
          life = 0.53,
          energyShield = 0.15,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.65,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Staff",
          skillList = {
              "ArcSkeletonMageMinion",
              "DeathStormSkeletonStormMageMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["ArcSkeletonMageMinion"] = {
          name = "Arc",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Shock|Shocked] enemies [HitDamage|Hit] release damaging pulses.",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Damage] = true,
              [SkillType.Trappable] = true,
              [SkillType.Totemable] = true,
              [SkillType.Mineable] = true,
              [SkillType.Chains] = true,
              [SkillType.Multicastable] = true,
              [SkillType.Triggerable] = true,
              [SkillType.Lightning] = true,
              [SkillType.CanRapidFire] = true,
              [SkillType.Invokable] = true,
              [SkillType.UsableWhileMoving] = true,
              [SkillType.Area] = true,
              [SkillType.AreaSpell] = true,
          },
          statDescriptionScope = "arc",
          castTime = 1.25,
          baseFlags = {
              area = true,
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_lightning_damage",
              "spell_maximum_base_lightning_damage",
              "number_of_chains",
              "arc_chain_distance",
              "active_skill_shock_chance_+%_final",
              "disable_visual_hit_effect",
          },
          levels = {
              [1] = {0.10000000149012, 1.8999999761581, 2, 35, 100, critChance = 9, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DeathStormSkeletonStormMageMinion"] = {
          name = "Death Storm",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Lightning bolts strike all fallen Skeletons in the area, creating [ShockedGround|Shocked Ground] around them.",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Lightning] = true,
              [SkillType.Area] = true,
              [SkillType.Cooldown] = true,
              [SkillType.CreatesGroundEffect] = true,
          },
          statDescriptionScope = "death_storm",
          castTime = 2,
          baseFlags = {
              area = true,
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_lightning_damage",
              "spell_maximum_base_lightning_damage",
              "ground_lightning_art_variation",
              "active_skill_base_area_of_effect_radius",
              "active_skill_base_secondary_area_of_effect_radius",
              "base_skill_effect_duration",
              "is_commandable_skill",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
          },
          levels = {
              [1] = {0.30000001192093, 1.7000000476837, 1003, 18, 18, 6000, critChance = 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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