SpectreY
AreaCemetery of the Eternals, The Ziggurat Refuge, Cemetery of the Eternals
Tagsallows_inc_aoe, demon, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Packs
  • Cemetery of the Eternals, Cemetery of the Eternals: Burdened Wretch, Hungering Stalker
  • Burdened Wretch
  • The Ziggurat Refuge: Bearer of Penitence, Burdened Wretch, Risen Rattler, Risen Rattler
  • Life
    125%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    9 ~ 18
    Attack Time
    2.865 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    WretchStatue
    Metadata
    StatueWretch
    Level
    70
    Life
    10,895
    Armour
    3,877
    Evasion
    502
    Energy Shield
    0
    Damage
    310
    Spell Damage
    310
    Accuracy
    0
    Attack Time
    2.865
    Experience
    43,299
    BurdenedWretchSlam
    Triggerable, Attack
    Base Damage: 248–372
    [Critical|Critical Hit] Chance: 5%
    Attack Damage: 300%
    Attack Time: 2.865 sec
    Deals 200% more Attack Damage
    +40 to Melee Strike Range
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BurdenedWretchSlamCloseRange
    Triggerable, Attack
    Base Damage: 248–372
    [Critical|Critical Hit] Chance: 5%
    Attack Damage: 300%
    Attack Time: 2.865 sec
    Deals 200% more Attack Damage
    200% increased Knockback Distance
    +42 to Melee Strike Range
    Knock Enemies Back on Hit
    action attack or cast time uses animation length [1]
    base knockback speed +% [150]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    
    	on_spawned_dead =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    			GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    				GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    					GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretch"] = {
        name = "Burdened Wretch",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BurdenedWretchSlam",
            "BurdenedWretchSlamCloseRange",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlam"] = {
        name = "BurdenedWretchSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamCloseRange"] = {
        name = "BurdenedWretchSlamCloseRange",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }