짐스러운 철면피
SpectreY
Area영원한 자의 공동묘지, 지구라트 피난처, 영원한 자의 공동묘지
Tagsallows_inc_aoe, demon, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Packs
  • 영원한 자의 공동묘지, 영원한 자의 공동묘지: 짐스러운 철면피, 허기진 추적자
  • 짐스러운 철면피
  • 지구라트 피난처: 참회의 운반자, 짐스러운 철면피, 일어난 전율가, 일어난 전율가
  • 생명력
    125%
    저항
    0 0 0 0
    Damage
    125%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    9 ~ 18
    공격 속도
    2.865 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    WretchStatue
    Metadata
    StatueWretch
    레벨
    70
    생명력
    10,895
    방어도
    3,877
    회피
    502
    Damage
    310
    주문 피해
    310
    정확도
    2,328
    공격 속도
    2.865
    경험치
    43,299
    Minion Life
    15,333
    Minion Damage
    2,703
    Minion Armour
    3,877
    BurdenedWretchSlam
    Triggerable, Attack
    Base Damage: 248–372
    치명타 명중 확률: 5%
    공격 피해: 300%
    공격 속도: 2.865 초
    주는 공격 피해 200% 증폭
    근접 타격 범위 +40
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BurdenedWretchSlamCloseRange
    Triggerable, Attack
    Base Damage: 248–372
    치명타 명중 확률: 5%
    공격 피해: 300%
    공격 속도: 2.865 초
    주는 공격 피해 200% 증폭
    밀어내기 거리 200% 증가
    근접 타격 범위 +42
    명중적을 밀어냄
    action attack or cast time uses animation length [1]
    base knockback speed +% [150]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    
    	on_spawned_dead =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    			GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    				GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    					GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretch"] = {
        name = "Burdened Wretch",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BurdenedWretchSlam",
            "BurdenedWretchSlamCloseRange",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlam"] = {
        name = "BurdenedWretchSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamCloseRange"] = {
        name = "BurdenedWretchSlamCloseRange",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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