Miséreux accablé
SpectreY
AreaCimetière des Éternels, Le Refuge de la Ziggourat, Cimetière des Éternels
Tagsallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Packs
  • Cimetière des Éternels, Cimetière des Éternels: Miséreux accablé, Traqueur affamé
  • Miséreux accablé
  • Le Refuge de la Ziggourat: Porte-pénitence, Miséreux accablé, Ossements réanimés, Ossements réanimés
  • Vie
    125%
    Résistance
    0 0 0 0
    Damage
    125%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    9 ~ 18
    Temps d'attaque
    2.865 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    WretchStatue
    Metadata
    StatueWretch
    Niveau
    65
    Vie
    8,141
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    265
    Dégâts des sorts
    265
    Précision
    1,974
    Temps d'attaque
    2.865
    Expérience
    26,884
    Minion Life
    7,471
    Minion Damage
    564
    Minion Armour
    2,023
    BurdenedWretchSlam
    Triggerable, Attack
    Base Damage: 212–319
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 300%
    Temps d'attaque: 2.865 sec.
    200% Davantage de Dégâts d'Attaque
    +40 à l'Allonge de Mêlée
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BurdenedWretchSlamCloseRange
    Triggerable, Attack
    Base Damage: 212–319
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 300%
    Temps d'attaque: 2.865 sec.
    200% Davantage de Dégâts d'Attaque
    200% d'Augmentation de la Distance de Repoussement
    +42 à l'Allonge de Mêlée
    Repousse les Ennemis
    action attack or cast time uses animation length [1]
    base knockback speed +% [150]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    
    	on_spawned_dead =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    			GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    				GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    					GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretch"] = {
        name = "Burdened Wretch",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BurdenedWretchSlam",
            "BurdenedWretchSlamCloseRange",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlam"] = {
        name = "BurdenedWretchSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamCloseRange"] = {
        name = "BurdenedWretchSlamCloseRange",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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