Beladener Schurke
Burdened Wretch
SpectreY
AreaFriedhof der Ewigen, Holten, Die Zikkurat-Zuflucht
Tagsallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Packs
  • Friedhof der Ewigen, Holten: Beladener Schurke, Hungriger Pirschjäger
  • Beladener Schurke
  • Die Zikkurat-Zuflucht: Träger der Buße, Beladener Schurke, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    125%
    Widerstand
    0 0 0 0
    Damage
    125%
    Genauigkeit
    100%
    Attack Distance
    9 ~ 18
    Angriffszeit
    2.865 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    WretchStatue
    Metadata
    StatueWretch
    Stufe
    65
    Leben
    8,141
    Damage
    265
    Zauberschaden
    265
    Genauigkeit
    2,214
    Angriffszeit
    2.865
    Erfahrung
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    2,023
    BurdenedWretchSlam
    Triggerable, Attack
    Base Damage: 212–319
    Angriffsschaden: 300%
    Angriffszeit: 2.865 Sek.
    Verursacht 200% mehr Angriffsschaden
    +40 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BurdenedWretchSlamCloseRange
    Triggerable, Attack
    Base Damage: 212–319
    Angriffsschaden: 300%
    Angriffszeit: 2.865 Sek.
    Verursacht 200% mehr Angriffsschaden
    200% erhöhte Rückstoßdistanz
    +42 zu Nahkampf-Schlagreichweite
    Stößt Gegner zurück
    action attack or cast time uses animation length [1]
    base knockback speed +% [150]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    
    	on_spawned_dead =
    	"
    		this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' );
    		this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' );
    		this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' );
    		If( VariableExists( statue_type_1 ),
    		{
    			AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',  );
    			PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break );
    			GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' );
    		},
    		{
    			If( VariableExists( statue_type_2 ),
    			{
    				AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao',  );
    				PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break );
    				GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' );
    			},
    			{
    				If( VariableExists( statue_type_3 ),
    				{
    					AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao',  );
    					PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break );
    					GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' );
    				}, {} );
    			} );
    		} );
    		HideWeapons();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretch"] = {
        name = "Burdened Wretch",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BurdenedWretchSlam",
            "BurdenedWretchSlamCloseRange",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlam"] = {
        name = "BurdenedWretchSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamCloseRange"] = {
        name = "BurdenedWretchSlamCloseRange",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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