Desdichado agobiado
Burdened Wretch
Spectre | Y |
---|---|
Area | Cementerio de los eternos, El refugio del zigurat, Cementerio de los eternos |
Tags | allows_inc_aoe, demon, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Packs |
Vida
125%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
9 ~ 18
Attack Time
2.865 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
WretchStatue
Metadata
StatueWretch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
10,895
Armadura
3,877
Evasión
502
Escudo de energía
0
Damage
310
Daño de hechizos
310
Precisión
0
Attack Time
2.865
Experiencia
43,299
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BurdenedWretchSlam
Triggerable, Attack
Base Damage: 248–372
Probabilidad de impacto crítico: 5%
Daño de ataque: 300%
Attack Time: 2.865 seg
Inflige un 200% más de daño de ataques
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
main hand base maximum attack distance [51]
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
main hand base maximum attack distance [51]
BurdenedWretchSlamCloseRange
Triggerable, Attack
Base Damage: 248–372
Probabilidad de impacto crítico: 5%
Daño de ataque: 300%
Attack Time: 2.865 seg
Inflige un 200% más de daño de ataques
Distancia de empuje aumentada un 200%
+42 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos al impactarlos
action attack or cast time uses animation length [1]
base knockback speed +% [150]
base skill can be blocked [1]
is area damage [1]
Distancia de empuje aumentada un 200%
+42 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos al impactarlos
action attack or cast time uses animation length [1]
base knockback speed +% [150]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' ); this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' ); this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' ); If( VariableExists( statue_type_1 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break ); }, { If( VariableExists( statue_type_2 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break ); }, { If( VariableExists( statue_type_3 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break ); }, {} ); } ); } ); HideWeapons(); " on_spawned_dead = " this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' ); this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' ); this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' ); If( VariableExists( statue_type_1 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' ); }, { If( VariableExists( statue_type_2 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' ); }, { If( VariableExists( statue_type_3 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' ); }, {} ); } ); } ); HideWeapons(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/StatueWretch"] = { name = "Burdened Wretch", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 2.865, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "BurdenedWretchSlam", "BurdenedWretchSlamCloseRange", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BurdenedWretchSlam"] = { name = "BurdenedWretchSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurdenedWretchSlamCloseRange"] = { name = "BurdenedWretchSlamCloseRange", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.