Miserável Sobrecarregado
Burdened Wretch
Spectre | Y |
---|---|
Area | O Cemitério dos Eternos, O Refúgio Zigurate, Cemitério dos Eternos |
Tags | allows_inc_aoe, demon, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Packs |
Vida
125%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
9 ~ 18
Attack Time
2.865 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
WretchStatue
Metadata
StatueWretch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
10,895
Armadura
3,877
Evasão
502
Energy Shield
0
Damage
310
Dano Mágico
310
Precisão
1,164
Attack Time
2.865
Experiência
43,299
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BurdenedWretchSlam
Triggerable, Attack
Base Damage: 248–372
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 300%
Attack Time: 2.865 seg
Causa 200% mais Dano de Ataque
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
main hand base maximum attack distance [51]
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
main hand base maximum attack distance [51]
BurdenedWretchSlamCloseRange
Triggerable, Attack
Base Damage: 248–372
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 300%
Attack Time: 2.865 seg
Causa 200% mais Dano de Ataque
Distância do Empurrão aumentada em 200%
+42 ao Alcance de Golpes Corpo a Corpo
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [150]
base skill can be blocked [1]
is area damage [1]
Distância do Empurrão aumentada em 200%
+42 ao Alcance de Golpes Corpo a Corpo
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [150]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' ); this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' ); this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' ); If( VariableExists( statue_type_1 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao',); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break ); }, { If( VariableExists( statue_type_2 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break ); }, { If( VariableExists( statue_type_3 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break ); }, {} ); } ); } ); HideWeapons(); " on_spawned_dead = " this.statue_type_1 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue1Held.ao' ); this.statue_type_2 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue2Held.ao' ); this.statue_type_3 = GetAttachedAOByType( 'Metadata/Monsters/Wretches/Attachments/Statue3Held.ao' ); If( VariableExists( statue_type_1 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue1.ao' ); }, { If( VariableExists( statue_type_2 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue2.ao' ); }, { If( VariableExists( statue_type_3 ), { AddAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', ); PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/Statue3.ao' ); }, {} ); } ); } ); HideWeapons(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/StatueWretch"] = { name = "Burdened Wretch", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 2.865, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "BurdenedWretchSlam", "BurdenedWretchSlamCloseRange", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BurdenedWretchSlam"] = { name = "BurdenedWretchSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurdenedWretchSlamCloseRange"] = { name = "BurdenedWretchSlamCloseRange", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {42, 200, 150, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }