[DNT] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Requires: Level 1, 1 Dex, 1 Int
Requires: Daggers
Deals 3 to 5 Physical Damage
Skills can be managed in the Skills Panel.
Version 0.1.0
[DNT] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Requires: Level 1, 1 Dex, 1 Int
Deals 3 to 5 Physical Damage
Skills can be managed in the Skills Panel.
Level Effect /1
Implicit
Deals 3 to 5 Physical Damage
LevelRequires LevelIntDex
10110
Attribute /6

[DNT] RingOfBlades

KeyValue
BaseType [DNT] RingOfBlades
Class Skill Gems
TargetTypesAny
TypeProjectile, Totemable, Spell, TotemCastsAlone, CanRapidFire, Multicastable
ItemTypeMetadata/Items/Gems/SkillGemRingOfBlades
ActiveSkillsCodering_of_blades
[DNT] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Requires: Level 1, 1 Dex, 1 Int
Requires: Daggers
Deals 3 to 5 Physical Damage
base skill effect duration [10000]
ring of blades create X blades per action [5]
ring of blades maximum number of blades [20]
Skills can be managed in the Skills Panel.
Supported By /22
  • Active Type: Projectile, Totemable, Spell, TotemCastsAlone, CanRapidFire, Multicastable
  • Scattershot
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Acceleration
    Supports Projectile skills, making those Projectiles travel faster.
    Pierce
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Chain
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    Deceleration
    Supports Projectile skills, making those Projectiles travel more slowly.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Ricochet
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Wildshards
    Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    Unbending
    Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
    Retreat
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
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