Ricochet
Tier: 2
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Projectiles from Supported Skills have 20% chance to Chain an additional time from terrain
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelDex
106
Attribute /4

Ricochet

KeyValue
AcronymProjectile, Chain
BaseType Ricochet
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemRicochet
Ricochet
Tier: 2
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Projectiles from Supported Skills have 20% chance to Chain an additional time from terrain
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Ricochet
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
Ricochet Attr /14
NameShow Full Descriptions
IDprojectiles28_
IconArt/2DArt/SkillIcons/passives/ChainingProjectiles.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash41210
Supported Gem /32
  • Allow Type: Projectile
  • Excluded Type: CannotChain
  • Firebolt
    Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    Spark
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Spark
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Falling Thunder
    Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
    Lightning Arrow
    Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
    Essence Drain
    Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Frostbolt
    Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
    Soulrend
    Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Eye of Winter
    Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
    Spiral Volley
    Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    Chaos Bolt
    Fires a burst of Chaos energy at the target.
    Bonestorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
    Detonating Arrow
    Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
    Poisonburst Arrow
    Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
    Toxic Growth
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
    Stormcaller Arrow
    Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
    Snipe
    Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
    Gas Arrow
    Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    Fireball
    Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
    Freezing Shards
    Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Molten Blast
    Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    Ember Fusillade
    Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Explosive Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Fire attack damage in an area and inflicting Fire Exposure.
    Fulminating Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure.
    Shattering Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure.
    Poisonous Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Chaos attack damage in an area. Poison inflicted by this skill has more effect.
    Bleeding Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.
    Shockchain Arrow
    Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
    Elemental Expression
    Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    Ice Shot
    Fires an icy arrow that sprays a cone of ice shards when it hits a target.
    Magnetic Salvo
    Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    Ember Fusillade
    Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Anoint /1
    TypeItemsResult
    Key201Distilled Ire
    Distilled Disgust
    Distilled Disgust
    15% increased Projectile Damage
    Projectiles have 10% chance to Chain an additional time from terrain