Daggers Item /14
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Simple Dagger
Physical Damage: 8-19
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 12, 15 Dex, 15 Int
Skinning Knife
Physical Damage: 8-22
Critical Hit Chance: 13.5%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 16, 19 Dex, 19 Int
Moon Dagger
Cold Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 22 Dex, 22 Int
local weapon implicit hidden % base damage is cold [100]
Engraved Knife
Physical Damage: 11-34
Critical Hit Chance: 13.5%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 27, 29 Dex, 29 Int
Obsidian Dagger
Physical Damage: 13-39
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 33, 34 Dex, 34 Int
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 39 Dex, 39 Int
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Kris Knife
Physical Damage: 16-48
Critical Hit Chance: 15%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 49, 49 Dex, 49 Int
Parrying Dagger
Physical Damage: 16-55
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 52, 51 Dex, 51 Int
Arcane Dirk
Physical Damage: 22-52
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 56, 55 Dex, 55 Int
Cinquedea
Physical Damage: 21-62
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 65, 63 Dex, 63 Int
Modifier weight information cannot be obtained from game files.
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /13
131Total
Dagger /24
| Bow | |
|---|---|
| Wind Dancer (4) | |
| Herald of Thunder (4) | |
| Herald of Plague (8) |
| Mace | |
|---|---|
| Shockwave Totem (3) | |
| Herald of Ash (4) | |
| Ancestral Cry (13) |
| Spear | |
|---|---|
| Herald of Blood (4) | |
| Wind Dancer (4) | |
| Herald of Thunder (4) |
| Crossbow | |
|---|---|
| Herald of Thunder (4) |
| Quarterstaff | |
|---|---|
| Herald of Ice (4) | |
| Herald of Thunder (4) |
| Primal | |
|---|---|
| Shockwave Totem (3) | |
| Herald of Ash (4) | |
| Herald of Ice (4) |
| CharacterMeleeSkills | |
|---|---|
| Dagger Stab (1) | |
| Dagger Stab (1) |
| Kalguuran | |
|---|---|
| Fragments Of The Past (1) | |
| Rain of Blades (1) | |
| Voltaic Barrier (1) |
| PassiveSkills | |
|---|---|
| Archon of Chayula (1) | |
| Hollow Focus (1) | |
| Hollow Form (1) | |
| Hollow Resonance (1) | |
| Manifest Weapon (1) | |
| Temper Weapon (1) | |
| Vivid Stampede (1) | |
| Void Illusion (1) |
| UniqueItems | |
|---|---|
| Herald of Ash (1) | |
| Herald of Ice (1) | |
| Herald of Thunder (1) |
Dagger Ref /15
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.
Attack
AoE, Melee, Strike, Trigger, Duration, Remnant
Level: 13
Cost: 23 Mana
Attack Speed: 80% of base
Attack Damage: 144%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Attack
AoE, Trigger, Duration, Channelling, Remnant
Level: 9
Attack Damage: 125%
Requires: Level 31, 32 Dex, 32 Int
Requires: Dagger & Parrying Shield, Dual Daggers
Prepare yourself to bait an attack and take advantage. The next time a nearby enemy would Hit you, Trigger Engulf in Darkness on them and other enemies in the vicinity, and teleport behind them in Stealth, leaving a Shade in your position to take the Hit instead and retaliate. Avoiding damage in this way causes you to accumulate Heavy Stun buildup, and none of this Skill's other effects will occur if the Hit Heavy Stuns you.

Level: 20 (Max)
Cost: 35 Mana
Attack Speed: 75% of base
Attack Damage: 94%
Requires: Dagger
Flip backwards and throw a fan of daggers, multiple of which can Hit the same target, damaging and Impaling them. Using this Skill from Stealth does not break Stealth or backflip, and throws spectral knives in a tighter spread. The spectral knives do not Hit targets or deal damage, but inflict powerful [SpectralImpale|Spectral Impales].

Attack
AoE, Melee, Strike, Duration, Conditional
Level: 13
Cost: 68 Mana
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Build Glory by creating Shades. When you have maximum Glory, invoke unspeakable powers to create a new Shade, then transform all of your Shades into invulnerable creates of nightmare. These demonic shades act on their own and no longer copy your Skills, but can move and Attack freely until the energy animating them expires.
Attack
AoE, Projectile, Chaos, Duration, Payoff
Level: 13
Cost: 38 Mana
Attack Speed: 75% of base
Attack Damage: 44%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Jump back and throw multiple knives, which stick into their target or terrain and explode after a short delay. Knives lodged in a Poisoned enemy create a Gas Cloud in the same area, Spreading the largest active Poison affecting the enemy the knife lodged in. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
Attack
AoE, Melee, Strike
Level: 13
Cost: 17 Mana
Attack Speed: 110% of base
Attack Damage: 78%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Attack

Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
Melee Skills /3
| Main Hand | Off Hand | Melee Skills |
|---|---|---|
| Daggers | Unarmed | Dagger Stab |
| Unarmed | Daggers | Dagger Stab |
| Daggers | Daggers | Dagger Stab |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























