Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Daggers Item /14
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.

Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Dagger1
Ethereal Blade
Physical Damage: 5-10
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1
Dagger01
Glass Shank
Physical Damage: 3-10
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Dagger02
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Leeches 4% of Physical Damage as Mana
Dagger03
Simple Dagger
Physical Damage: 8-19
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 12, 15 Dex, 15 Int
Dagger04
Skinning Knife
Physical Damage: 8-22
Critical Hit Chance: 13.5%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 16, 19 Dex, 19 Int
Dagger05
Moon Dagger
Cold Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 22 Dex, 22 Int
local weapon implicit hidden % base damage is cold [100]
Dagger06
Engraved Knife
Physical Damage: 11-34
Critical Hit Chance: 13.5%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 27, 29 Dex, 29 Int
Dagger07
Obsidian Dagger
Physical Damage: 13-39
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 33, 34 Dex, 34 Int
Dagger08
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 39 Dex, 39 Int
25% of Spell Mana Cost Converted to Life Cost
Dagger09
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400—500) Armour on Critical Hit
Dagger10
Kris Knife
Physical Damage: 16-48
Critical Hit Chance: 15%
Attacks per Second: 1.65
Weapon Range: 1
Requires: Level 49, 49 Dex, 49 Int
Dagger11
Parrying Dagger
Physical Damage: 16-55
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 52, 51 Dex, 51 Int
Dagger12
Arcane Dirk
Physical Damage: 22-52
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 56, 55 Dex, 55 Int
Dagger13
Cinquedea
Physical Damage: 21-62
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 65, 63 Dex, 63 Int
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /13
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Causes #% increased Stun Buildup
111Attack#% increased Melee Strike Range with this weapon
111Chaos Attack Ailment#% chance to Poison on Hit with this weapon
111Grants # Rage on Hit
111Damage Elemental Fire Cold Lightning#% increased Elemental Damage with Attacks
131Total
Dagger /24
AoE Attack Buff Chaining Channelling Chaos Cold Companion Conditional Duration Fire Herald Lightning Melee Meta Minion Nova Payoff Persistent Physical Projectile Slam Staged Storm Strike Sustained Totem Trigger Warcry
Dagger Ref /15
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.

Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.
Attack
AoE, Melee, Strike, Trigger, Duration, Remnant
Level: 13
Cost: 23 Mana
Attack Speed: 80% of base
Attack Damage: 144%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Cleave with your dagger, Trigger Engulf in Darkness on enemies Hit. When Ambushing, dash to your target and Hit all enemies within a wide swathe.
Attack
AoE, Trigger, Duration, Channelling, Remnant
Level: 9
Attack Damage: 125%
Requires: Level 31, 32 Dex, 32 Int
Requires: Dagger & Parrying Shield, Dual Daggers
Prepare yourself to bait an attack and take advantage. The next time a nearby enemy would Hit you, Trigger Engulf in Darkness on them and other enemies in the vicinity, and teleport behind them in Stealth, leaving a Shade in your position to take the Hit instead and retaliate. Avoiding damage in this way causes you to accumulate Heavy Stun buildup, and none of this Skill's other effects will occur if the Hit Heavy Stuns you.
EtherealKnives
Level: 20 (Max)
Cost: 35 Mana
Attack Speed: 75% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Flip backwards and throw a fan of daggers, multiple of which can Hit the same target, damaging and Impaling them. Using this Skill from Stealth does not break Stealth or backflip, and throws spectral knives in a tighter spread. The spectral knives do not Hit targets or deal damage, but inflict powerful [SpectralImpale|Spectral Impales].
GolemHunger
Physical Damage: 31-96
Critical Hit Chance: 15.00%
Attacks per Second: 2.09
Requires: Level 53, 57 Dex, 40 Int
+1 to Shade Limit
123% increased Physical Damage
+167 to Accuracy Rating
19% increased Attack Speed
Gain 29 Mana per enemy killed
Attack
AoE, Melee, Strike, Duration, Conditional
Level: 13
Cost: 68 Mana
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Build Glory by creating Shades. When you have maximum Glory, invoke unspeakable powers to create a new Shade, then transform all of your Shades into invulnerable creates of nightmare. These demonic shades act on their own and no longer copy your Skills, but can move and Attack freely until the energy animating them expires.
Attack
AoE, Projectile, Chaos, Duration, Payoff
Level: 13
Cost: 38 Mana
Attack Speed: 75% of base
Attack Damage: 44%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Jump back and throw multiple knives, which stick into their target or terrain and explode after a short delay. Knives lodged in a Poisoned enemy create a Gas Cloud in the same area, Spreading the largest active Poison affecting the enemy the knife lodged in. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
Attack
AoE, Melee, Strike
Level: 13
Cost: 17 Mana
Attack Speed: 110% of base
Attack Damage: 78%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Strike rapidly three times, with the Final Strike creating a Shade that dashes through enemies, and causing any other Shades you have to teleport to the target and repeat the dash. When Ambushing, dash to target and immediately perform the Final Strike.
Attack
AoE, Melee, Strike
Level: 13
Cost: 46 Mana
Attack Speed: 55% of base
Attack Damage: 122%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Spin forward, Hitting targets around you twice. Hitting an enemies that is Engulfed in Darkness Consumes the Debuff, manifesting a Shade that backstabs the enemy.
Shroud
Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
VengeanceRazor
Physical Damage: 9-20
Elemental Damage: 41-61, 22-36, 2-74
Critical Hit Chance: 15.00%
Attacks per Second: 2.02
Requires: Level 48, 25 Dex, 19 Int
Ambushing Strikes are [LunarisBoost|Lunaris Boosted]
Adds 41 to 61 Fire Damage
Adds 22 to 36 Cold Damage
Adds 2 to 74 Lightning Damage
12% increased Attack Speed
Leeches 5.57% of Physical Damage as Mana
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.