Emal
Your Hits can't be Evaded
Regenerate 2% of Life per second
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Life
1200%
Armour
+30%
Evasion
+30%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
Level
68
Life
93,084
Armour
4,486
Evasion Rating
620
Damage
280
Spell Damage
280
Accuracy
2,180
Attack Time
1.17
Experience
34,361
Minion Life
135,360
Minion Damage
2,276
Minion Armour
6,557
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 224–336
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    name = "Emal",
    life = 12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Your Hits can't be Evaded
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Regenerate 2% of Life per second
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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