Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
エマール
CategoryHumanoidヒューマノイド
IconEnemyArmour IconEnemyEvasion
プレイヤーのヒットは回避されない
毎秒ライフの2%を自動回復する
Emal
Spectre
Areaヴァスティリ郊外, 裏切り者の通路, ハラニの門, ケス, マストドンの不毛地帯, デシャール, マウドゥンの採石場, ドレッドノートの航跡, セケマの試練
Tagshuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
ライフ
1200%
回避力
+30%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
リザーブ
57
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
リザーブ
32.7%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
レベル
30
ライフ
7,116
Damage
72
スペルダメージ
72
命中力
484
アタックタイム
1.17
経験値
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 58—86
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Emal",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
プレイヤーのヒットは回避されない
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • global always hit 1 — 1 Global — スケールできない値
  • Craft Tagsアタック
    毎秒ライフの2%を自動回復する
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global
  • Craft Tagsresource ライフ
    Edit

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