IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Emal
CategoryHumanoidHumanoide
IconEnemyArmour IconEnemyEvasion
Seus ataques não podem ser evadidos
Regenera 2% de vida máxima por segundo
Spectre
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Vida
1200%
Evasão
+30%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
Nível
68
Vida
99,084
Damage
280
Dano Mágico
280
Precisão
2,502
Tempo de Ataque
1.17
Experiência
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224336
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Emal",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Seus ataques não podem ser evadidos
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global always hit 1 1 Global Unscalable Value
  • Craft TagsAtaque
    Regenera 2% de vida máxima por segundo
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 120 Global
  • Craft Tagsresource Vida
    Edit

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