Emal
Tus impactos no se pueden evadir
Regeneras un 2% de vida por segundo
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Vida
1200%
Armadura
+30%
Evasión
+30%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
Nivel
68
Vida
93,084
Armadura
4,486
Evasión
620
Energy Shield
0
Damage
280
Daño de hechizos
280
Precisión
1,090
Attack Time
1.17
Experiencia
34,361
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 224–336
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    name = "Emal",
    life = 12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tus impactos no se pueden evadir
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Regeneras un 2% de vida por segundo
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life