| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Vida
1200%
+30%
Evasión
+30%
Resistencia
Damage
120%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 14
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
93,084
3,137
920
Damage
280
Daño de hechizos
280
Precisión
2,464
Tiempo de ataque
1.17
Experiencia
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 224–336
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
force_placement = true
team = 1
}
Stats
{
cannot_die = 1
}
Actor
{
basic_action = "MoveForced"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
name = "Emal",
life = 12,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Regeneras un 2% de vida por segundo
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource life |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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