Emal
Vous ignorez l'Évasion de vos cibles
2% de Vie Régénérée par seconde
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Vie
1200%
Armure
+30%
Évasion
+30%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
93,084
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
280
Dégâts des sorts
280
Précision
0
Attack Time
1.17
Expérience
34,361
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 224–336
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.17 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true team = 1 } Stats { cannot_die = 1 } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = { name = "Emal", life = 12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vous ignorez l'Évasion de vos cibles
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
2% de Vie Régénérée par seconde
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |