Emal
Humanoïde
Vos Touches ne peuvent être Évitées
2% de Vie Régénérée par seconde
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Vie
1200%
+30%
Évasion
+30%
Résistance
0 0 0 0
Damage
120%
Précision
100%
Attack Distance
6 ~ 14
Temps d'attaque
1.17 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
Niveau
68
Vie
93,084
3,137
Damage
280
Dégâts des sorts
280
Précision
2,464
Temps d'attaque
1.17
Expérience
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 224–336
Chances de Touche critique: 5%
Temps d'attaque: 1.17 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    name = "Emal",
    life = 12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Vos Touches ne peuvent être Évitées
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    2% de Vie Régénérée par seconde
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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