Emal
Euren Treffern kann nicht ausgewichen werden
Regeneriert 2% des Lebens pro Sekunde
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Leben
1200%
Rüstung
+30%
Ausweichen
+30%
Widerstand
0 0 0 0
Damage
120%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 14
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
Stufe
68
Leben
93,084
Rüstung
4,486
Ausweichwert
620
Damage
280
Zauberschaden
280
Genauigkeit
2,180
Angriffszeit
1.17
Erfahrung
34,361
Minion Life
135,360
Minion Damage
2,276
Minion Armour
6,557
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    name = "Emal",
    life = 12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Euren Treffern kann nicht ausgewichen werden
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Regeneriert 2% des Lebens pro Sekunde
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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