IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
厄马尔
CategoryHumanoid人形
IconEnemyArmour IconEnemyEvasion
你的击中无法被闪避
生命每秒再生 2%
Emal
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
生命
1200%
+30%
闪避
+30%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
120%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard01___
等级
68
生命
93,084
3,137
伤害
280
法术伤害
280
命中
2,502
攻击间隔
1.17
经验值
34,361
召唤物生命
83,160
召唤物伤害
1,163
召唤物护甲
4,585
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 224—336
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard01___"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Emal",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你的击中无法被闪避
FamilyAlwaysHits
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • global always hit 1 — 1 Global Unscalable Value
  • Craft Tags攻击
    生命每秒再生 2%
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global Unscalable Value
  • Craft Tagsresource 生命
    Edit

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