Item Rarity
Quantity: 5
3% increased Rarity of Items found in your Maps
Item Rarity Attr /4
NameShow Full Descriptions
IDAtlasGenericSmall1
IconArt/2DArt/SkillIcons/passives/AtlasTrees/ItemQuantityandRarity.png
PassiveSkillsHash52390
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item Rarity
Quantity: 5
3% increased Rarity of Items found in your Maps
Item Rarity Attr /4
NameShow Full Descriptions
IDAtlasGenericSmall3
IconArt/2DArt/SkillIcons/passives/AtlasTrees/ItemQuantityandRarity.png
PassiveSkillsHash60374
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item Rarity
Quantity: 5
3% increased Rarity of Items found in your Maps
Item Rarity Attr /4
NameShow Full Descriptions
IDAtlasGenericSmall6
IconArt/2DArt/SkillIcons/passives/AtlasTrees/ItemQuantityandRarity.png
PassiveSkillsHash12376
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item Rarity
Quantity: 5
3% increased Rarity of Items found in your Maps
Item Rarity Attr /4
NameShow Full Descriptions
IDAtlasGenericSmall41
IconArt/2DArt/SkillIcons/passives/AtlasTrees/ItemQuantityandRarity.png
PassiveSkillsHash33862
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item Rarity
Quantity: 5
3% increased Rarity of Items found in your Maps
Item Rarity Attr /4
NameShow Full Descriptions
IDAtlasGenericSmall43
IconArt/2DArt/SkillIcons/passives/AtlasTrees/ItemQuantityandRarity.png
PassiveSkillsHash31270
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Item Rarity
You have increased Rarity of Items Found while this flask is in effect
base_item_found_rarity_+%
Attribute /4

flask_bonus_item_rarity

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Base Item Found Rarity +%
Codebase item found rarity +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
ItemRarity Ref /150
Item Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item.
Magic items can have 2 Modifiers; a Prefix and a Suffix.
Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes.
More powerful and dangerous enemies are more likely to drop rarer Items.
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(25–35)% to all Elemental Resistances
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
Grants Skill: Level 11 Black Powder Blitz
(80–100)% increased Armour and Evasion
(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
+(7–10)% to all Elemental Resistances
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Chaos Orb
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Greater Chaos Orb
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Perfect Chaos Orb
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Orb of Alchemy
Stack Size: 1 / 20
Upgrades a Normal item to a Rare item with 4 modifiers
Orb of Chance
Stack Size: 1 / 10
Unpredictably either upgrades a Normal item to Unique rarity or destroys it
Orb of Transmutation
Stack Size: 1 / 40
Upgrades a Normal item to a Magic item with 1 modifier
Greater Orb of Transmutation
Stack Size: 1 / 40
Upgrades a Normal item to a Magic item with 1 modifier
Perfect Orb of Transmutation
Stack Size: 1 / 40
Upgrades a Normal item to a Magic item with 1 modifier
Exalted Orb
Stack Size: 1 / 20
Augments a Rare item with a new random modifier
Greater Exalted Orb
Stack Size: 1 / 20
Augments a Rare item with a new random modifier
Perfect Exalted Orb
Stack Size: 1 / 20
Augments a Rare item with a new random modifier
Regal Orb
Stack Size: 1 / 20
Upgrades a Magic item to a Rare item, adding 1 modifier
Greater Regal Orb
Stack Size: 1 / 20
Upgrades a Magic item to a Rare item, adding 1 modifier
Perfect Regal Orb
Stack Size: 1 / 20
Upgrades a Magic item to a Rare item, adding 1 modifier
Orb of Augmentation
Stack Size: 1 / 30
Augments a Magic item with a new random modifier
Greater Orb of Augmentation
Stack Size: 1 / 30
Augments a Magic item with a new random modifier
Perfect Orb of Augmentation
Stack Size: 1 / 30
Augments a Magic item with a new random modifier
Lesser Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30–39) to maximum Life
Jewellery: +(20–29) to maximum Life
Lesser Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves, Helmet or Jewellery: +(25–34) to maximum Mana
Lesser Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (27–42)% increased Armour, Evasion or Energy Shield
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (10–15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6–9) to (10–16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13–19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–2) to (19–27) Lightning Damage
Lesser Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4–7)% to Chaos Resistance
Lesser Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61–84) to Accuracy Rating
Lesser Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (35–44)% increased Spell Damage
Staff: (50–64)% increased Spell Damage
Lesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (11–13)% increased Attack Speed
Lesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(85–99) to maximum Life
Amulet, Boots, Gloves or Ring: +(70–84) to maximum Life
Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(65–79) to maximum Mana
Jewellery: +(80–89) to maximum Mana
Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (56–67)% increased Armour, Evasion or Energy Shield
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10–15) to (18–26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14–21) to (25–37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20–24) to (32–37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30–37) to (45–56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–3) to (55–60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–4) to (80–88) Lightning Damage
Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8–11)% to Chaos Resistance
Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124–167) to Accuracy Rating
Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (55–64)% increased Spell Damage
Staff: (80–94)% increased Spell Damage
Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (17–19)% increased Attack Speed
Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Greater Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(100–119) to maximum Life
Amulet, Boots or Gloves: +(85–99) to maximum Life
Greater Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(80–89) to maximum Mana
Jewellery: +(90–104) to maximum Mana
Greater Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (68–79)% increased Armour, Evasion or Energy Shield
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16–24) to (28–42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23–35) to (39–59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35–44) to (56–71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56–70) to (84–107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–6) to (85–107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–8) to (128–162) Lightning Damage
Greater Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16–19)% to Chaos Resistance
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237–346) to Accuracy Rating
Greater Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (75–89)% increased Spell Damage
Staff: (110–129)% increased Spell Damage
Greater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (23–25)% increased Attack Speed
Greater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Perfect Essence of the Body
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8–10)% increased maximum Life
Perfect Essence of the Mind
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4–6)% increased maximum Mana
Perfect Essence of Enhancement
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (20–30)% increased Global Defences
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Lightning Damage
Perfect Essence of Ruin
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10–15)% of Physical Damage from Hits taken as Chaos Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills
Perfect Essence of Sorcery
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: +3 to Level of all Spell Skills
Staff: +5 to Level of all Spell Skills
Perfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7–10)% increased Strength, Dexterity or Intelligence
Lesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51–2.1)% to Critical Hit Chance
Focus or Wand: (34–39)% increased Critical Hit Chance for Spells
Staff: (50–59)% increased Critical Hit Chance for Spells
Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11–2.7)% to Critical Hit Chance
Focus or Wand: (40–46)% increased Critical Hit Chance for Spells
Staff: (60–69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11–3.8)% to Critical Hit Chance
Focus or Wand: (47–53)% increased Critical Hit Chance for Spells
Staff: (70–79)% increased Critical Hit Chance for Spells
Perfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40–50)% reduced Critical Damage Bonus
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Essence of Delirium
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Essence of Horror
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 100% increased effect of Socketed Items
Essence of Insanity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Essence of the Abyss
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Fire Resistance
Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Fire Resistance
Greater Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Fire Resistance
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26–30)% of Fire Damage taken Recouped as Life
Lesser Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Cold Resistance
Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Cold Resistance
Greater Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Cold Resistance
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26–30)% of Cold Damage taken Recouped as Life
Lesser Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Lightning Resistance
Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Lightning Resistance
Greater Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Lightning Resistance
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26–30)% of Lightning Damage taken Recouped as Life
Lesser Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (13–16)% increased Cast Speed
Staff: (20–25)% increased Cast Speed
Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (17–20)% increased Cast Speed
Staff: (26–31)% increased Cast Speed
Greater Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (25–28)% increased Cast Speed
Staff: (38–43)% increased Cast Speed
Perfect Essence of Alacrity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: (18–20)% increased Mana Cost Efficiency
Staff: (28–32)% increased Mana Cost Efficiency
Lesser Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (11–14)% increased Rarity of Items found
Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (15–18)% increased Rarity of Items found
Greater Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (19–21)% increased Rarity of Items found
Perfect Essence of Opulence
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10–15)% increased Quantity of Gold Dropped by Slain Enemies
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35–44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55–64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75–89)% increased Damage
Perfect Essence of Command
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15–20)% increased Magnitudes
Golden Obi
Requires: Level 12
Has (1–3) Charm Slot
(20–30)% increased Rarity of Items found
Rabbit Talisman
Stack Size: 1 / 10
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Gold Amulet
Requires: Level 35
(12–20)% increased Rarity of Items found
Gold Ring
Requires: Level 40
(6–15)% increased Rarity of Items found
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Used when you Kill a Rare or Unique Enemy
Omen of the Ancients
Stack Size: 1 / 10
While this item is active in your inventory your next
Orb of Chance will upgrade the Item to a random
Unique of the same Item Class
Omen of Sanctification
Stack Size: 1 / 10
While this item is active in your inventory your next
Divine Orb used on a Rare item will Sanctify it
Gnawed Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
Preserved Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
Preserved Rib
Stack Size: 1 / 20
Gnawed Collarbone
Stack Size: 1 / 20
Desecrates a Rare Amulet, Ring or Belt
Preserved Collarbone
Stack Size: 1 / 20
Desecrates a Rare Amulet, Ring or Belt
Ancient Collarbone
Stack Size: 1 / 20
Desecrates a Rare Amulet, Ring or Belt
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Essences found in your Maps to add Rarity modifiers
Rogue Exiles in your Maps cannot have equipped Unique Armour
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Jewellery
Rogue Exiles in your Maps cannot have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Weapons
Rogue Exiles in your Maps cannot have equipped Unique Weapons
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Armour
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.