Meditate
Level: (1–20)
Cooldown Time: (7.00–5.10) s
Cast Time: 1.00 sec
Requires: Level (1–90)
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.

Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Version 0.2.0
Meditate
Level: (1–20)
Cooldown Time: (10.00–8.10) s
Cast Time: 1.00 sec
Requires: Level (1–90)
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.

Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelCooldownTimeBase Damage24% more Energy Shield Recharge Rate
107000100%, 100%24
236900100%, 100%28
366800100%, 100%32
4106700100%, 100%36
5146600100%, 100%40
6186500100%, 100%44
7226400100%, 100%48
8266300100%, 100%52
9316200100%, 100%56
10366100100%, 100%60
11416000100%, 100%64
12465900100%, 100%68
13525800100%, 100%72
14585700100%, 100%76
15645600100%, 100%80
16665500100%, 100%84
17725400100%, 100%88
18785300100%, 100%92
19845200100%, 100%96
20905100100%, 100%100
215000100%, 100%104
224900100%, 100%108
234800100%, 100%112
244700100%, 100%116
254600100%, 100%120
264500100%, 100%124
274400100%, 100%128
284300100%, 100%132
294200100%, 100%136
304100100%, 100%140
314050100%, 100%144
324000100%, 100%148
333950100%, 100%152
343900100%, 100%156
353850100%, 100%160
363800100%, 100%164
373750100%, 100%168
383700100%, 100%172
393650100%, 100%176
403600100%, 100%180
Attribute /8

Meditate

NameShow Full Descriptions
AcronymRecharge, Energy
BaseType Meditate
Class Skill Gems
TargetTypesAny
TypeSpell, Channel, Cooldown, NoAttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemAscendancyMeditate
ActiveSkillsCodemeditate
Meditate
Level: (1–20)
Cooldown Time: (7.00–5.10) s
Cast Time: 1.00 sec
Requires: Level (1–90)
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Supported By /21
  • Active Type: Spell, Channel, Cooldown, NoAttackInPlace
  • Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind I
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Burgeon I
    Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    Burgeon II
    Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    Steadfast I
    Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
    Steadfast II
    Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
    Crackling Barrier
    Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Meditate
    meditate_energy_generation
    meditate_energy_shield_recharge_rate_+%_final
    Attribute /4

    meditate_energy_generation

    NameShow Full Descriptions
    IsInvisible1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Codemeditate energy shield recharge rate +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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