Missionary Lorandis






Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/TwilightOrderSorceror/TwilightOrderSorcerer |
Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Life
120%
Energy Shield From Life
15%
Evasion
+25%
Resistance




Damage
120%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
TwilightOrderSorcerer
Metadata
TwilightOrderSorcererPreacher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,912
Armour
2,413
Evasion Rating
885
Energy Shield
1,396
Damage
280
Spell Damage
280
Accuracy
2,464
Attack Time
1.5
Experience
34,361
Minion Life
7,069
Minion Energy Shield
1,247
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSTwilightOrderSorcererDelayedBlast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } BaseEvents { on_construction_complete = "globals.islandpreacher_combat = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSorceror/TwilightOrderSorcererPreacher"] = { name = "Missionary Lorandis", life = 1.2, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GSTwilightOrderSorcererDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSTwilightOrderSorcererDelayedBlast"] = { name = "GSTwilightOrderSorcererDelayedBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Missionary Lorandis Text Audio /91
Missionary Lorandis
Missionary Lorandis on Introduction /5
Missionary Lorandis: I am so pleased you made it, friend. Arastas and the Order welcomes you! What's ours is yours... break bread with us... share– |
Warrior: I'm here for information. Witch: Hush now. I don't think so. Sorceress: Please. Hold your tongue a moment. I need to know something... Ranger: I'm not here for bread. Huntress: Please... you're givin' me a headache. I need information. Monk: Enough. I am seeking information. Mercenary: Quit it. I'm looking for some information. |
Missionary Lorandis: I see. How can we assist you? |
Warrior: I'm looking for an ancient forge. Have you seen anything like that here? Witch: I'd like to take a little tour of this island. See the sights. Sorceress: Have you seen any signs of an ancient forge on this island? Ranger: I'm looking for ancient ruins. There should be some here. Have you seen them? Huntress: Have you seen any worn old ruins on this island? Monk: I must find an ancient forge. I have reason to believe it's on this island. Mercenary: I'm lookin' for some real old ruins. Got any 'round here? |
Missionary Lorandis: Hmm... I think I {may} be able to help. But it will require a notable member of the Order. |
Missionary Lorandis on Fight Back /3
Missionary Lorandis: Do you hear that, Kalguurans? Here is one who will join us in the fight! We will save this world together! |
Warrior: Will you stop that? I've not yet joined any fight of yours. Witch: Great. Now he's yelling nonsense at the Kalguurans. Sorceress: Please, leave {them} and {me} out of this. You're making fools of us both. Ranger: Excuse me. Do not assume I am onboard. Huntress: Wait, wait! First of all, how are we saving the world? Monk: Keep your voice down. It's unbecoming. Mercenary: Sheesh. Keep it subtle, eh? |
Missionary Lorandis: Utopia is a dream, but Wraeclast is a nightmare. Let us choose which we live in, yes? |
Missionary Lorandis on Introduction /4
Warrior: Get on with it. Witch: Oh no. What are you selling? Sorceress: Please. Go on. Ranger: I'm listening. Huntress: Go on, then. Monk: You have my attention. Mercenary: Alright. Let's have it then. |
Missionary Lorandis: I am pleased to meet you. I am Lorandis. A missionary of the Twilight Order. But I am here to warn you... |
Warrior: Wickedness is all around us. It cannot be avoided. Witch: Haven't we all? What of it? Sorceress: Wickedness lies where we least expect. Yes. I know this. Ranger: Yes. Yes I have. Huntress: Aye. True enough. Monk: The hearts of men have always languished for more. What of it? Mercenary: Sure. I've seen my fair share of wickedness. |
Missionary Lorandis: They seek to conquer us, to rule us. We must act! We must fight back! |
Missionary Lorandis on Introduction /1
Missionary Lorandis: Friend, I have urgent news for you. |
Missionary Lorandis on Kalguurans /5
Missionary Lorandis: We do not despise the Kalguurans. We merely consider them lucky fools... |
Warrior: What of the Kalguurans {here}? They seem honourable. Witch: No gods, no Corruption. What do they do for fun? Sorceress: What rubbish. They seem very honourable to me. They are wondrous people. Ranger: We've always been on our own. Why should they help us? Huntress: We should be working together. Can we win them over? Monk: What of it? Do we care about the struggles on their distant continent? Mercenary: Everywhere's got problems, believe me. |
Missionary Lorandis: Kalguurans are not like us. They stand apart. Their souls are clean. No Divinity, no Corruption. |
Warrior: None of them talk about their King. Do you know something? Witch: Absurd {is} the word. What is their King trying to do, anyway? Sorceress: Some gods can lead their people to glory. Kings only cause suffering. Ranger: Have they told you about their King? What's his aim? Huntress: Why do they fear their King? Monk: We fear the danger we know more than the danger that lurks on the horizon. Mercenary: Their King? What's he up to, anyhow? |
Missionary Lorandis: The Kalguuran King seeks Vaal artefacts. I know not why, but the reason must be sordid. |
Missionary Lorandis on Servitor Marius /5
Missionary Lorandis: Ah. So you've met Servitor Marius. A diligent Shepherd of Tomorrow. |
Warrior: He was not very forthcoming about what you believe in. Witch: He wanted a lot, but gave nothing. Sorceress: I didn't get much information from him. Quite strange. Ranger: He told me nothing really. Huntress: Why was he afraid to tell me anything? Monk: Marius did not wish to part with any important details of your Order. Mercenary: Seemed a bit dodgy. Sounded like he wasn't sure what to share and what not to. |
Missionary Lorandis: Oh! We just have very particular roles, you see. |
Warrior: So you keep close watch over the story... Witch: So you're the {better} manipulator... Sorceress: Ah. So you're in charge of how the Order is perceived... Ranger: So you control the narrative... Huntress: I see. So he's not allowed to talk much... Monk: So {his} tongue is bound, while {yours} is free... Mercenary: So his role is to shut up? Charming. |
Missionary Lorandis: Don't worry, friend. It all becomes clearer the closer you get. |
Missionary Lorandis on Pledge /1
Missionary Lorandis: You are interested, yes? I knew it! Visit Arastas when you are sure you are ready. |
Missionary Lorandis on Saviour /6
Missionary Lorandis: Our Saviour is a mere mortal, like you or I... only, better. |
Missionary Lorandis: As we speak, the Karui flock to our island. Eager to join the cause and save Wraeclast! |
Warrior: That alone must cause Tavakai great concern. Witch: The Chieftain must be {really} pleased about that. Sorceress: That is particularly distressing for the Chieftain. Ranger: You've caused great upset in these parts. Huntress: You're causing harm... luring young Karui there. Monk: You are part of the cause of Tavakai's ill temper. Mercenary: Tavakai would have a word with you, I'd say... |
Warrior: I'll see if I can find time. Witch: Sounds like torture. We shall see. Sorceress: I will consider it. Ranger: I'll think about it. Huntress: Perhaps I will. Monk: I go where I am guided. Mercenary: I might have a look. Dunno. |
Missionary Lorandis: It will all be clear to the Chieftain in time. |
Missionary Lorandis: You will not regret your visit. There, you'll have the chance to pledge to the Twilight Order. |
Missionary Lorandis on Success /6
Warrior: What does 'success' look like to the Order? Witch: How do you {measure} success? Sorceress: So how will you know when you have succeeded? Ranger: When will your mission be over? Huntress: How do you know if you've accomplished what you need to? Monk: What is success to you? Mercenary: What's it look like to you, all said and done? |
Missionary Lorandis: No more pain. No more suffering. No more horrors upon the world. |
Warrior: Do you mean... gods? Witch: Oh of course, you're talking about Divinity. Sorceress: Hmm. I am not sure I follow what you mean. Ranger: Sounds like mankind to me... Huntress: Who do you speak of? Beasts? {Rathin}? Monk: The Gods. Mercenary: Who the heck are you talking about? |
Missionary Lorandis: The gods must never come back. And Divinity must forever return to its dormancy within whatever void it sprung from. |
Warrior: And how will the Saviour achieve this? Witch: Evangelists hard at work. I must say, I am not compelled. Sorceress: The gods are responsible for much pain... but also, much beauty. Ranger: The First Ones have never brought me harm. Why should I fear them? Huntress: The Spirit is all I know. It's outside the folly of man... which gods are not. Monk: The gods are flawed. Divinity is flawed. As they are derived from man. Mercenary: The gods have caused these lands a lot of trouble. I can see that. |
Missionary Lorandis: Utopia will not remember these gods. They will have no name there. They will never be, nor will they ever have been. |
Missionary Lorandis on Twilight Order /3
Missionary Lorandis: We are an order of true believers dedicated to the salvation of humanity! |
Warrior: You make a good sales pitch. But what is the catch? Witch: Sounds too good to be true. Probably is. Sorceress: Your cause sounds admirable. But just as the sands, nothing is perfect. Ranger: I don't really know what to make of any of it. It sounds unrealistic. Huntress: If you lot are trying hard to do the right thing... I can't condemn ya. Monk: If humanity can even be saved, is it really in your power to do so? Mercenary: Sounds good on the tin. But I'm curious what's behind it all. |
Missionary Lorandis: Friend, we are on the same side! Surely, you will pledge yourself to aid in the cause! |
Missionary Lorandis on Utopia /3
Missionary Lorandis: Utopia is not possible while wickedness in the hearts of men can be rewarded so extravagantly. |
Warrior: It is already the case. I am my own man. Witch: Do you see anyone pulling my strings? Sorceress: I am a free woman. Banished... but free. Ranger: No one owns {me} - missionary. Huntress: Only the Spirit may lay claim upon me. I welcome it. Monk: The Dreamer does not enforce. Simply guides. Mercenary: Ain't no one telling me how to do nothing. |
Missionary Lorandis: Please understand... It will be a glorious thing to behold. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.