Witch 31/32
Contagion
Spell
AoE, Duration, Chaos
Tier: 1 (Witch)
Level: 2
Cost: 11 Mana
Cast Time: 1.00 sec
Requires: Level 3
Afflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit.
Deals 1.8 base Chaos Damage per second
Spell damage modifiers also apply to debuff Damage over Time
Increasing damage by 100% for each debuff transmitted, up to a maximum of 300%
Debuff lasts for 5 seconds
The Infection radius is 1.7 metres
Skills can be managed in the Skills Panel.
Skeletal Warrior
Minion
Persistent
Tier: 1 (Witch)
Level: 6
Reservation: 20 Spirit
Requires: Level 21, 38 Str
Summons Reviving Skeletal Warriors.
+7% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Skeletal Sniper
Minion
Persistent
Tier: 1 (Witch)
Level: 1
Reservation: 90 Spirit
Requires: Level 1
Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.
Cooldown Time: 8.00 sec
Attack Speed: 120% of base
Attack Damage: 70%
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.
Unearth
Spell
Minion, AoE, Physical, Duration
Tier: 1 (Witch)
Level: 1
Cost: 10 Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Requires: Level 1
Raises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you.
Deals 4 to 6 Physical Damage
Limit 8 Bone Constructs
Bone Construct duration is 12 seconds
Cone length is 6 metres
Skills can be managed in the Skills Panel.
Enfeeble
Spell
AoE, Duration, Curse
Tier: 3 (Witch)
Level: 3
Cost: 51 Mana
Cast Time: 0.70 sec
Requires: Level 6, 16 Int
Curses all enemies in an area after a short duration, causing them to deal less damage.
Curse duration is 8.4 seconds
Curse radius is 2 metres
Cursed Normal, Magic or Rare enemies deal 21% less damage
Cursed Unique enemies deal 16% less damage
Skills can be managed in the Skills Panel.
Essence Drain
Spell
Projectile, Duration, Chaos, AoE
Tier: 3 (Witch)
Level: 3
Cost: 10 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Requires: Level 6, Int 18
Fires a Projectile that applies a Chaos damage over time debuff when it hits.
Causes 9 to 16 Chaos damage
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Minion
Persistent, Detonator
Tier: 3 (Witch)
Level: 5
Reservation: 37 Spirit
Requires: Level 14, 34 Int
Summons bomb throwing, Reviving Skeletal Arsonists that can detonate other Minions on command.
Cooldown Time: 3.00 sec
Cast Time: 0.60 sec
Critical Strike Chance: 8.00%
Detonates an allies Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies
Deals 20 to 30 Fire Damage
Deals additional Fire Damage equal to 15% of Minion's maximum Life
Explosion radius is 2 metres
Skills can be managed in the Skills Panel.
Bone Cage
Spell
Duration, AoE, Physical, Nova
Tier: 3 (Witch)
Level: 2
Cost: 12 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Requires: Level 3
Raises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning bearby enemies.
Causes 15 to 22 Physical Damage
Hits are Pinning
Pins enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 meter
Cage duration is 1.6 seconds
Skills can be managed in the Skills Panel.
Raise Zombie
Minion
Spell, Duration
Tier: 5 (Witch)
Level: 4
Cost: 20 Mana
Cast Time: 0.60 sec
Requires: Level 12, Int 25
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.
Limit 10 Raised Zombies
Zombie Duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more Damage with Hits
Empowered Zombies have 25% more Movement Speed
Skills can be managed in the Skills Panel.
Skeletal Frost Mage
Minion
Persistent, Cold
Tier: 5 (Witch)
Level: 5
Reservation: 49 Spirit
Requires: Level 14, 34 Int
Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies.
Cooldown Time: 6.00 sec
Cast Time: 1.25 sec
Critical Strike Chance: 12.00%
Crystallises the air into icy shards that explode outwards when they hit the ground.
Deals 28 to 43 Cold Damage
100% more Effect of Chill
Explosion radius is 2.6 metres
Skills can be managed in the Skills Panel.
Pain Offering
Minion
Spell, Buff, Duration, Aura
Tier: 5 (Witch)
Level: 6
Cost: 10 Mana
Cast Time: 0.60 sec
Requires: Level 21, 38 Int
Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Aura radius is 6 metres
Spike duration is 5 seconds
Aura grants Minions 30% increased Attack and Cast Speed
Aura grants Minions 38% more Damage
Skills can be managed in the Skills Panel.
Bonestorm
Spell
Channelling, Projectile, Physical, AoE
Tier: 5 (Witch)
Level: 5
Cost: 10.8 Mana per second
Cast Time: 0.75 sec
Critical Strike Chance: 15.00%
Requires: Level 14, 34 Int
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to cause much larger explosions.
Deals 16 to 25 Physical Damage
Debuff enemies take 16 to 25 additional Physical damage from next Attack
Debuff duration is 10 seconds
Skills can be managed in the Skills Panel.
Detonate Dead
Spell
AoE, Fire, Physical
Tier: 7 (Witch)
Level: 7
Cost: 22 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Requires: Level 22, Int 52
Causes a Corpse to violently explode, damaging surrounding enemies.
Deals 28 to 43 Fire Damage
Deals Physical Damage equal to 20% of Corpse's maximum Life
Explosion radius is 2.6 metres
Skills can be managed in the Skills Panel.
Vulnerability
Spell
AoE, Duration, Curse, Physical
Tier: 7 (Witch)
Level: 7
Cost: 74 Mana
Cast Time: 0.70 sec
Requires: Level 22, Int 52
Curses all targets in an area after a short delay, reducing their Armour.
Curse radius is 1.7 metres
Curse duration is 6.4 seconds
Cursed Enemies lose 191 Armour
Skills can be managed in the Skills Panel.
Bind Spectre
Minion
Spell
Tier: 7 (Witch)
Level: 8
Cast Time: 3.00 sec
Requires: Level 33, 55 Int
Captures the spirit of a defeated monster, allowing you to summon it as a Minion.
Skills can be managed in the Skills Panel.
Profane Ritual
Spell
Chaos, Duration, AoE
Tier: 7 (Witch)
Level: 7
Cost: 14 Mana
Cast Time: 1.00 sec
Requires: Level 22, Int 52
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Deals 59.2 base Chaos Damage per second
Limit 5 active rituals
Ritual radius is 1.8 metres
Ritual duration is 2 seconds
Skills can be managed in the Skills Panel.
Despair
Spell
AoE, Duration, Chaos, Curse
Tier: 9 (Witch)
Level: 9
Cost: 89 Mana
Cast Time: 0.70 sec
Requires: Level 31, Int 72
Curses all targets in an area after a short delay, lowering their Chaos resistance.
Cursed enemies have -32% to Chaos Resistance
Curse radius is 1.8 metres
Curse duration is 6.6 seconds
Skills can be managed in the Skills Panel.
Skeletal Reaver
Minion
Persistent
Tier: 9 (Witch)
Level: 7
Reservation: 28 Spirit
Requires: Level 27, Int 46
Summons aggressive, Reviving Skeletal Reavers that can enrage on command.
Cooldown Time: 4.00 sec
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.
Lose 1% of Life per second
20% more Life loss each second
Gain 2 rage on Hit
Skills can be managed in the Skills Panel.
Dark Effigy
Spell
AoE, Totem, Chaos, Duration, Projectile
Tier: 9 (Witch)
Level: 6
Cast Time: 1.00 sec
Requires: Level 21, Int 38
Raises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs.
Skills can be managed in the Skills Panel.
Bone Offering
Minion
Spell, Buff, Duration, AoE, Physical
Tier: 11 (Witch)
Level: 11
Cost: 67 Mana
Critical Strike Chance: 8.00%
Requires: Level 41, Int 95
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear.
Limit 1 Bone Offering Spike
Spike duration is 5 seconds
Skills can be managed in the Skills Panel.
Skeletal Storm Mage
Minion
Persistent
Tier: 11 (Witch)
Level: 11
Reservation: 42 Spirit
Requires: Level 41, 95 Int
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command.
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Strike Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 74 to 418 Lightning Damage
Boltexplosion radius is 1.8 metres
Shocked Ground radius is 1.8 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
Hexblast
Spell
AoE, Chaos
Tier: 11 (Witch)
Level: 11
Cost: 65 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Requires: Level 41, Int 95
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse.
Deals 101 to 188 Chaos Damage
Maximum 9 Explosions
Base explosion radius is 1.6 metres
Base wave radius is 2.8 metres
Skills can be managed in the Skills Panel.
Skeletal Brute
Minion
Persistent
Tier: 13 (Witch)
Level: 8
Reservation: 46 Spirit
Requires: Level 33, Int 55
Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skills can be managed in the Skills Panel.
Skeletal Cleric
Minion
Persistent
Tier: 13 (Witch)
Level: 13
Reservation: 14 Spirit
Requires: Level 52, Int 119
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minions from this skill have +12% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Power Offering
Minion
Spell, Buff, Duration
Tier: 13 (Witch)
Level: 13
Cost: 103 Mana
Requires: Level 52, Int 119
Impales a Skeleton on a bone spike, extracting a Power Charge over a short duration. The bone spike is itself a Minion. If it dies, the extraction is interrupted and you will not gain a Power Charge.
Limit 10 Power Offering Spikes
Skills can be managed in the Skills Panel.
Grim Feast
Buff
Minion, Persistent
Tier: 4
Level: 7
Reservation: 30 Spirit
Requires: Level 22, 52 Int
Feeds on corpses to bolster your Energy Shield. While active, enemies and Minions that die in your Presence will drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield, and can Overflow your Energy Shield up to double its normal maximum.
Grim Remnants recover 24 Energy Shield
Skills can be managed in the Skills Panel.
Withering Presence
Buff
Persistent, Chaos
Tier: 4
Reservation: 30 Spirit
Requires: Level 22, 52 Int
While active, periodically Withers enemies in your Presence
Withered duration is 4 seconds
Withers enemies in your Presence every 2.55 seconds
Skills can be managed in the Skills Panel.
Blasphemy
Spell
Buff, Persistent, AoE, Aura
Tier: 8
Cost Time: Instant
Requires: Level 10, 26 Int
Combines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies.
Socketed Curse Skills apply in an Aura around you
Reserves 30 Spirit per socketed Curse
Skills can be managed in the Skills Panel.
Barrier Invocation
Buff
Persistent, Trigger, Meta
Tier: 8
Reservation: 60 Spirit
Requires: Level 26, 61 Int
Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.
When Hit, gain 1 Energy for each 5 Energy Shield lost to Damage Taken
Maximum Energy is 500
Skills can be managed in the Skills Panel.
Cast on Minion Death
Spell
Minion, Buff, Persistent, Trigger, Meta
Tier: 8
Level: 4
Reservation: 30 Spirit
Cast Time: Instant
Requires: Level 10, 25 Int
While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.
Gains Energy when your Minions die, based on the defensive power of the Minion
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast on Critical
Buff
Persistent, Trigger, Meta
Tier: 14
Reservation: 100 Spirit
Requires: Level 58, 73 Dex, 73 Int
While active, gains Energy when you Critically Hit enemies and triggers socketed spells on reaching maximum Energy.
Gains 10 Energy when you deal a Critical Strike with a Skill
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Sceptre /7
Bone Sceptre
Sceptre
Spirit: 100
Requires: Level 48, Int 22
Celebrant Sceptre
Sceptre
Spirit: 100
Requires: Level 3
Grants Skill: Level # Skeletal Warrior Minion
Desecrated Sceptre
Sceptre
Spirit: 100
Requires: Level 6, Int 19
Grants Skill: Level # Skeletal Warrior Minion
Horn Sceptre
Sceptre
Spirit: 100
Requires: Level 12, Int 29
Grants Skill: Level # Skeletal Warrior Minion
Omen Sceptre
Sceptre
Spirit: 100
Requires: Str 45, Int 114
Grants Skill: Level # Malice
Rattling Sceptre
Sceptre
Spirit: 100
Grants Skill: Level # Skeletal Warrior Minion
Stoic Sceptre
Sceptre
Spirit: 100
Requires: Str 58, Int 149
Grants Skill: Level # Discipline
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Witch
Tier | Spirit Gems |
---|---|
4 | Grim Feast, Withering Presence |
8 | Blasphemy, Barrier Invocation, Cast on Minion Death |
14 | Cast on Critical, Sacrifice |
Ascendancy
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.