Witch 24/24
Contagion
Spell
AoE, Duration, Chaos
Level: 2
Cost: 11 Mana
Cast Time: 1.00 sec
Requires: Level 3
Afflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit.
Deals 1.8 base Chaos Damage per second
Spell damage modifiers also apply to debuff Damage over Time
Increasing damage by 100% for each debuff transmitted, up to a maximum of 300%
Debuff lasts for 5 seconds
The Infection radius is 1.7 metres
Skills can be managed in the Skills Panel.
Skeletal Warrior
Minion
Persistent
Level: 6
Reservation: 20 Spirit
Requires: Level 21, 38 Str
Summons Reviving Skeletal Warriors.
+7% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Skeletal Sniper
Minion
Persistent
Level: 1
Reservation: 90 Spirit
Requires: Level 1
Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.
Skills can be managed in the Skills Panel.
Unearth
Spell
Minion, AoE, Physical, Duration
Level: 1
Cost: 10 Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Requires: Level 1
Raises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you.
Deals 4 to 6 Physical Damage
Limit 8 Bone Constructs
Bone Construct duration is 12 seconds
Cone length is 6 metres
Skills can be managed in the Skills Panel.
Enfeeble
Spell
AoE, Duration, Curse
Level: 3
Cast Time: 0.70 sec
Requires: Level 6, 16 Int
Curses all enemies in an area after a short duration, causing them to deal less damage.
Curse duration is 8.4 seconds
Curse radius is 2 metres
Normal or Magic cursed enemies deal 21% less damage
Rare or Unique cursed enemies deal 16% less damage
Skills can be managed in the Skills Panel.
Essence Drain
Spell
Projectile, Duration, Chaos, AoE
Level: 3
Cost: 10 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Requires: Level 6, Int 18
Fires a Projectile that applies a Chaos damage over time debuff when it hits.
Causes 9 to 16 Chaos damage
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Minion
Persistent, Detonator
Level: 1
Reservation: 90 Spirit
Requires: Level 1
Summons bomb throwing, Reviving Skeletal Arsonists that can detonate other Minions on command.
Skills can be managed in the Skills Panel.
Bone Cage
Spell
Duration, AoE, Physical, Nova
Level: 2
Cost: 12 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Requires: Level 3
Raises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning bearby enemies.
Causes 15 to 22 Physical Damage
Hits are Pinning
Pins enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 meter
Cage duration is 1.6 seconds
Skills can be managed in the Skills Panel.
Raise Zombie
Minion
Spell, Duration
Level: 4
Cost: 20 Mana
Cast Time: 0.60 sec
Requires: Level 12, Int 25
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are empowered for a long duration.
Limit 10 Raised Zombies
Base Empower Duration is 30 seconds
Empowered Zombies deal 100% more Damage
Empowered Zombies have 50% more Life
Empowered Zombies have 25% more Movement Speed
Skills can be managed in the Skills Panel.
Skeletal Frost Mage
Minion
Persistent, Cold
Level: 7
Reservation: 37 Spirit
Requires: Level 27, 46 Int
Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies.
Minions from this Skill have +4% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Pain Offering
Minion
Spell, Buff, Duration, Aura
Level: 6
Cost: 10 Mana
Cast Time: 0.60 sec
Requires: Level 21, 38 Int
Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly
Limit 1 Pain Offering Spike
Aura grants Minions 30% increased Attack and Cast Speed
Aura grants Minions 38% more Damage
Spike duration is 5 seconds
Aura radius is 6 metres
Skills can be managed in the Skills Panel.
Bonestorm
Spell
Channelling, Projectile, Physical, AoE
Level: 3
Cost: 15.58 Mana per second
Cast Time: 0.75 sec
Critical Strike Chance: 15.00%
Requires: Level 6, Int 18
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to explode on impact, damaging all nearby enemies.
Skills can be managed in the Skills Panel.
Detonate Dead
Spell
AoE, Fire, Physical
Level: 4
Cost: 15 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Requires: Level 12, Int 25
Causes a Corpse to violently explode, damaging surrounding enemies.
Skills can be managed in the Skills Panel.
Vulnerability
Spell
AoE, Duration, Curse, Physical
Level: 5
Cost: 23 Mana
Cast Time: 0.70 sec
Requires: Level 16, Int 24
Curses all targets in an area after a short delay, reducing their Armour.
Skills can be managed in the Skills Panel.
Profane Ritual
Spell
Chaos, Duration, AoE
Level: 4
Cost: 12 Mana
Cast Time: 1.00 sec
Requires: Level 12, Int 25
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skills can be managed in the Skills Panel.
Despair
Spell
AoE, Duration, Chaos, Curse
Level: 5
Cost: 23 Mana
Cast Time: 0.70 sec
Requires: Level 16, Int 31
Curses all targets in an area after a short delay, lowering their Chaos resistance.
Skills can be managed in the Skills Panel.
Skeletal Reaver
Minion
Persistent
Level: 7
Reservation: 28 Spirit
Requires: Level 27, Int 46
Summons aggressive, Reviving Skeletal Reavers that can enrage on command.
Skills can be managed in the Skills Panel.
Dark Effigy
Spell
AoE, Totem, Chaos, Duration, Projectile
Level: 6
Cast Time: 1.00 sec
Requires: Level 21, Int 38
Raises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs.
Skills can be managed in the Skills Panel.
Bone Offering
Minion
Spell, Buff, Duration, AoE, Physical
Level: 3
Cost: 10 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 8.00%
Requires: Level 6, Int 18
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.
Skills can be managed in the Skills Panel.
Skeletal Storm Mage
Minion
Persistent
Level: 7
Reservation: 37 Spirit
Requires: Level 27, 46 Int
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command.
+6% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Hexblast
Spell
AoE, Chaos
Level: 11
Cost: 65 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Requires: Level 41, Int 95
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse.
Deals 101 to 188 Chaos Damage
Maximum 9 Explosions
Base explosion radius is 1.6 metres
Base wave radius is 2.8 metres
Skills can be managed in the Skills Panel.
Skeletal Brute
Minion
Persistent
Level: 8
Reservation: 46 Spirit
Requires: Level 33, Int 55
Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skills can be managed in the Skills Panel.
Skeletal Cleric
Minion
Persistent
Level: 13
Reservation: 14 Spirit
Requires: Level 52, Int 119
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minions from this skill have +12% to all Elemental Resistances
Skills can be managed in the Skills Panel.
Power Offering
Minion
Spell, Buff, Duration
Level: 5
Cost: 8 Mana
Cast Time: 1.00 sec
Requires: Level 16, Int 31
Impales a Skeleton on a bone spike, extracting a Power Charge unless the spike is destroyed.
Power Offering spike limit of 10
Spike duration is 3.8 seconds
Skills can be managed in the Skills Panel.
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