Warrior /20

Earthquake
Attack, AoE, Duration, Slam, Melee
Level: 2
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: 66%
Requires: Level 3, 9 Str
Requires: Two Hand Mace, One Hand Mace
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground.
Jagged Ground you create has 100% increased Effect
Jagged Ground duration is 3 seconds
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Skills can be managed in the Skills Panel.
Boneshatter
Attack, AoE, Melee, Strike
Level: 1
Cost: 10 Mana
Attack Speed: 60% of base
Attack Damage: 50%
Requires: Level 1
Requires: Two Hand Mace, One Hand Mace
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Does not cause Stun buildup
Skills can be managed in the Skills Panel.
Rolling Slam
Attack, Slam, AoE, Melee
Level: 12
Cost: 48 Mana
Attack Damage: 188%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
+1.5 seconds to Attack Time
Base radius is 1.4 metres
Base secondary radius is 1.8 metres
First Slam:
20% increased Stun Duration on enemies
Hits Stun Enemies as though dealing 100% more Damage
Second Slam Attack Damage: 276%
Skills can be managed in the Skills Panel.
Shield Charge
Attack, AoE, Movement, Travel, Physical, Channelling, Melee
Level: 4
Cost: 12.93 Mana per second
Cooldown Time: 3.0 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: 100%
Requires: Level 10, 25 Str
Requires: Shield
Channel to charge in the target direction. You will crash into enemies on you path, stopping your charge and dealing damage to enemies in the area.
10 to 15 Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour on Shield
Base impact radius is 2.4 metres
Skills can be managed in the Skills Panel.
Armour Breaker
Attack, Melee, Strike, AoE
Level: 12
Cost: 20 Mana
Attack Speed: 80% of base
Attack Damage: 86%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Attack with a forceful blow, knocking enemies back and weakening their armour.
Knocks Enemies Back on Hit
+2 to Melee Strike Range
Hits Break 1562 Armour
Skills can be managed in the Skills Panel.
Shockwave Totem
Attack, Totem, Melee, Slam, Physical, Duration, Nova
Level: 2
Cost: 28 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires: Level 3
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Earthquake's Jagged Ground erupts when in this Slam.
Totem lasts 12 seconds
Limit 1 Totem
Totem base attack time is 3 seconds
Totem deals 5 to 8 base Physical Damage
Skills can be managed in the Skills Panel.
Infernal Cry
Warcry, AoE, Trigger, Fire, Duration
Level: 3
Cost: 16 Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Requires: Level 6, 16 Str
Performs a warcry, taunting nearby enemies to attack the use and Empower subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
4% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Empowered Attacks gain 25% of Damage as Fire Damage per 5 power of enemies in range, up to 100%
Skills can be managed in the Skills Panel.
Earthshatter
Attack, AoE, Slam, Duration, Melee
Level: 5
Cost: 13 Mana
Attack Speed: 80% of base
Attack Damage: 85%
Requires: Level 13, 34 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies.
Maximum 5 Spikes
Spike duration is 6 seconds
Deals Damage along the fissure's Path and in a 1 metre radius around the emerging spike
Skills can be managed in the Skills Panel.
Perfect Strike
Attack, Channelling, Physical, Fire, Duration, Melee
Level: 3
Cost: 10.52 Mana per second
Attack Speed: 120% of base
Attack Damage: 121%
Requires: Level 6, 17 Str
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of fire.
Converts 40% of Physical Damage to Fire Damage
Skills can be managed in the Skills Panel.
Leap Slam
Attack, AoE, Movement, Travel, Slam, Melee
Level: 12
Cost: 31 Mana
Attack Damage: 188%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Jump into the air, damaging and knocking back enemies with your mace where you lang. Enemies you would land on are pushed out of the way.
+0.65 seconds to Attack Time
+0.35 seconds based on distance travelled
Base impact radius is 2.5 metres
25% more stun buildup
500% more Stun buildup against
Enemies with fully Broken Armour
Ends Fully Broken Armour on Enemies after Hitting
Skills can be managed in the Skills Panel.
Resonating Shield
Attack, AoE, Sustained, Physical, Channelling
Level: 6
Cost: 11.25 Mana per second
Attack Time: 0.80 sec
Attack Damage: 38%
Requires: Level 21, Level 38
Requires: Shield
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits.
Hits Break 59 Armour
19 to 29 Base Off Hand Physical Damage
2 to 4 Added Physical Damage per 15 Armour on Shield
Shockwave radius is 1.8 metres
Skills can be managed in the Skills Panel.
Sunder
Attack, AoE, Slam, Melee
Level: 12
Cost: 44 Mana
Attack Damage: 275%
Requires: Level 42, 96 Str
Requires: Two Hand Mace, One Hand Mace
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
+1.4 seconds to Attack Time
100% increased Critical Damage Bonus
Base Radius is 0.9 metres
Always Critically Hit Enemies with fully Broken Armour
Ends Fully Broken Armour on Enemies after Hitting
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave Damages 5 Areas
Wave gains +2 to radius with each Area in the Sequence
Shockwave
Attack Damage: 164.4%
Base secondary radius is 1.2 metres
Skills can be managed in the Skills Panel.
Volcanic Fissure
Attack, AoE, Slam, Duration, Melee
Level: 7
Cost: 11 Mana
Attack Speed: 80% of base
Attack Damage: 98%
Requires: Level 27, 46 Str
Requires: Two Hand Mace, One Hand Mace
Slam the ground, creating a winding fissure that deals area damage while travelling outwards then persists fro a duration. Slamming a fissure with a different Slam skill will cause it and all connected fissures to trigger Aftershocks.
Skills can be managed in the Skills Panel.
Shield Wall
Attack, AoE, Melee, Physical, Duration
Level: 9
Cost: 41 Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: 100%
Requires: Level 31, 72 Str
Requires: Shield
Ram your Shield into ground, throwing up a wall of earth on either side and losing your Shield for the duration of the skill. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
29 to 43 Base Off Hand Physical Damage
Base duration is 6 seconds
2 to 4 Added Physical Damage per 15 Armour on Shield
Base radius is 2.5 metres
Wall sections have 832 maximum Life
Skills can be managed in the Skills Panel.
Seismic Cry
Warcry, AoE, Duration
Level: 12
Cost: 27 Mana
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires: Level 42, 96 Str
Performs a warcry, Taunting and Knocking back nearby enemies. If a Heavy Stunned enemy is hit, your next slam does an additional Aftershock.
Deals 23 to 35 Physical Damage
Knocks Enemies Back on Hit
22% increased Warcry Speed
Base radius is 4 metres
200% increased Knockback Distance
400% more Stun buildup
Hits ignore Enemy Monster Physical Damage Reduction
Exerts the next 1 Melee Slam Attacks you perform
Exerts additional attack per Endurance Charge
Skills can be managed in the Skills Panel.
Supercharged Slam
Attack, AoE, Channelling, Slam, Melee
Level: 11
Cost: 27.22 Mana per second
Attack Time: 1.00 sec
Attack Damage: 111%
Requires: Level 41, 95 Str
Requires: Two Hand Mace
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a large area.
Base impact radius is 1.6 metres
Warcries can Empower this Attacks as though it was not Channelled
100% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Aftershock:
Base radius is 2.8 metres
+5 to Radius per stage per previous Aftershock
100% more Damage with Hits for each stage
Skills can be managed in the Skills Panel.
Stampede
Attack, AoE, Melee, Slam, Duration, Channeling, Travel
Level: 11
Cost: 44 Mana
Attack Damage: 161%
Requires: Level 41, 95 Str
Requires: One Hand Mace, Two Hand Mace
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks.
Base impact radius is 3.2 metres
Warcries can Empower this attack as though it was not Channelled
Skills can be managed in the Skills Panel.
Ancestral Warrior Totem
Totem, AoE, Physical, Duration
Level: 13
Requires: Level 52, 119 Str
Requires: One Hand Mace, Two Hand Mace
Raises a Totem that uses socketed Mace skills.
Totem lasts 20 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem deals 17 to 25 Base Physical Damage
Skills can be managed in the Skills Panel.
Hammer of the Gods
Attack, AoE, Melee, Slam, Duration
Level: 11
Cost: 46 Mana
Cooldown Time: 24.00 sec
Attack Speed: 50% of base
Attack Damage: 1307%
Requires: Level 41, 95 Str
Requires: Once Hand Mace, Two Hand Mace
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target.
Base duration is 2.5 seconds
Base radius is 2.4 metres
Can't be Evaded
Skills can be managed in the Skills Panel.

Community Wiki

Edit

Warrior

T1:

T3:

T5:

T7:

T9:

T11:

T13:

Unknown:

  • Ground Slam
  • Herald of Ash: only applies to attacks
  • Magma Barrier

Reference:


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