Smithing Hammer
Physical Damage: 5.5-9
Fire Damage: 5.5-9
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Smithing Hammer FourOneHandMace2 /7
NameShow Full Descriptions
DropLevel 4
BaseType Smithing Hammer
Class One Hand Maces
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandMaces/FourOneHandMace2
Tagsezomyte_basetype, mace, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/OneHandMaces/Basetypes/1HMace02
local weapon implicit hidden % base damage is fire [50]
FamilyWeaponImplicitDamageType
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local weapon implicit hidden % base damage is fire Min: 50 Max: 50 Local
  • keyval
    Base.tagmace, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_raritynormal, magic, rare, unique
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Quality.max_quality20
    Sockets.socket_info1:5:100
    Unique /1
    local weapon implicit hidden % base damage is fire [50]
    Adds (4–6) to (8–10) Physical Damage
    Adds (4–6) to (8–10) Fire Damage
    +(10–20) to Strength
    +(20–30)% to Fire Resistance
    Hits Break (30–50) Armour
    Inflicts Fire Exposure when this Weapon Fully Breaks Armour
    Edit

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