Armour Break
Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break Attr /4
NameShow Full Descriptions
IDphysical20
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash32727
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break Attr /4
NameShow Full Descriptions
IDphysical21
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash53524
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDphysical24
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash43964
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDphysical43
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash65498
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDarmour_break1
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash25300
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
You have lost a portion of your armour.
armour_break_count
Attribute /4

armour_break_tracker

NameShow Full Descriptions
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID11
Codearmour break count
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
ArmourBreak Ref /46
Armour Break
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.

Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(5–10)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Minions Break Armour equal to 3% of Physical damage dealt
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
12% increased Area of Effect for Attacks
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
30% increased effect of Fully Broken Armour
100% increased Armour Break Duration
Break 40% increased Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
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