Armour Break
Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break Attr /4
NameShow Full Descriptions
IDphysical20
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash32727
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break Attr /4
NameShow Full Descriptions
IDphysical21
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash53524
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDphysical24
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash43964
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDarmour_break1
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash25300
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
Break 20% increased Armour
Armour Break Attr /4
NameShow Full Descriptions
IDarmour_break4
IconArt/2DArt/SkillIcons/passives/ArmourBreak1BuffIcon.png
PassiveSkillsHash26437
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour Break
You have lost a portion of your armour.
armour_break_count
Attribute /4

armour_break_tracker

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID11
Codearmour break count
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
ArmourBreak Ref /35
Armour Break
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.

Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
16% increased Area of Effect for Attacks
Break 60% increased Armour
10% chance to Defend with 200% of Armour
30% increased effect of Fully Broken Armour
100% increased Armour Break Duration
Break 40% increased Armour
25% increased Physical Damage
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
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