Strength
+5 to Strength
Strength Attr /4
Name | Show Full Descriptions |
---|---|
ID | generic_attribute_strength |
Icon | Art/2DArt/SkillIcons/passives/plusstrength.png |
PassiveSkillsHash | 26297 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Strength
+8 to Strength
Strength Attr /4
Name | Show Full Descriptions |
---|---|
ID | strength104 |
Icon | Art/2DArt/SkillIcons/passives/plusstrength.png |
PassiveSkillsHash | 51702 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Strength
+8 to Strength
Strength Attr /4
Name | Show Full Descriptions |
---|---|
ID | strength105 |
Icon | Art/2DArt/SkillIcons/passives/plusstrength.png |
PassiveSkillsHash | 54485 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Strength
+8 to Strength
Strength Attr /4
Name | Show Full Descriptions |
---|---|
ID | strength106 |
Icon | Art/2DArt/SkillIcons/passives/plusstrength.png |
PassiveSkillsHash | 60620 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Strength
+8 to Strength
Strength Attr /4
Name | Show Full Descriptions |
---|---|
ID | strength107 |
Icon | Art/2DArt/SkillIcons/passives/plusstrength.png |
PassiveSkillsHash | 61472 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Strength Ref /82
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second

+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
+(20–30) to Strength
+(100–150) to Stun Threshold
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
10% increased Weapon Damage per 10 Strength
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(20–30) to Strength
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Hits against you have 20% reduced Critical Damage Bonus
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /3
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Skill Gem Quality /1
(0–10)% increased Fishing Line Strength
Support Gem /1
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Item mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Brute | 1 | Suffix | +(5–8) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Wrestler | 11 | Suffix | +(9–12) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Bear | 22 | Suffix | +(13–16) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Lion | 33 | Suffix | +(17–20) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Gorilla | 44 | Suffix | +(21–24) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Goliath | 55 | Suffix | +(25–27) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Leviathan | 66 | Suffix | +(28–30) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Titan | 74 | Suffix | +(31–33) to Strength attribute | ring 1 amulet 1 belt 1 str_armour 1 str_dex_armour 1 str_int_armour 1 str_dex_int_armour 1 mace 1 axe 1 sword 1 spear 1 flail 1 crossbow 1 sceptre 1 default 0 |
of the Gods | 81 | Suffix | +(34–36) to Strength attribute | belt 1 default 0 |
1 | Corrupted | +(10–15) to Strength attribute | amulet 1 belt 1 ring 1 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] defences | |
Ox-Touched | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] |
Misc mods /21
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (2–3)% increased Strength attribute | ||
1 | Jewel | Corrupted | +(4–6) to Strength attribute | jewel 1 | |
of Strength | 1 | Jewel | Unique | +(12–16) to Strength attribute | |
of Athletics | 1 | Jewel | Unique | +(8–10) to Strength and Dexterity attribute | |
of Spirit | 1 | Jewel | Unique | +(8–10) to Strength and Intelligence attribute | |
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | +(16–24) to Strength attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute | ||
1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute | ||
1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] life | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] damage elemental cold attack | ||
1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] damage elemental lightning attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Combust is Disabled local jewel effect base radius [1200] attack |
Item /1
Amber Amulet
Requires: Level 8
+(10–15) to Strength
Unique /40
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
+(20–30) to Strength
+(100–150) to Stun Threshold
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
10% increased Weapon Damage per 10 Strength
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(20–30) to Strength
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
Passive /27
Hits against you have 20% reduced Critical Damage Bonus
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
Ascendancy Passive /1
Timeless Jewel Passive /3

Strength of Blood
Karui Keystone
keystone strength of blood [1]
Wreathed in madness and blood, you are unstoppable.
Lethal Pride: Kaom

Black Scythe Training
Kalguuran Keystone
The most important lesson the company
taught was simple. Be clever, and survive.
Heroic Tragedy: Vorana

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.