Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour1 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 30457 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour2__ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 13293 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour3 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 54416 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour4_ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 60274 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour5 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 6529 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
(7–12)% increased Armour
Armour Attr /7
Name | Value |
---|---|
Source | Timeless Jewel |
Source | Glorious Vanity |
Code | vaal_small_armour |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Armour |
Weight | 75 |
Stats |
Armour Ref /232
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.

(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant

(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
(10–15)% increased Skill Speed
+(15–25) to Armour
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
+100 to Spirit
Gain no inherent bonus from Intelligence
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20–30) to Strength
+(100–150) to Stun Threshold
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5–10)% increased Attack Speed
+(20–30) to Intelligence
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(40–80) to maximum Life
10% increased Rarity of Items found
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Ignite Duration on you
(30–50)% reduced Duration of Bleeding on You
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Enemies in your Presence are Intimidated
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(25–40)% increased Stun Buildup
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance

+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
[DNT-UNUSED] Timerot
[DNT] Hunt em down
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +30 to maximum Life
Wand or Staff: +30 to maximum Energy Shield
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 20 Life per Enemy Killed
Armour: Regenerate 0.3% of maximum Life per second
Wand or Staff: 15% increased Energy Shield Recharge Rate
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 16 Mana per Enemy Killed
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 20% increased Mana Regeneration Rate
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Lesser Desert Rune
Stack Size: 1 / 10
Lesser Glacial Rune
Stack Size: 1 / 10
Lesser Storm Rune
Stack Size: 1 / 10
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Lesser Body Rune
Lesser Mind Rune
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Lesser Stone Rune
Stack Size: 1 / 10
Lesser Vision Rune
Stack Size: 1 / 10
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Iron Rune
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Greater Mind Rune
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Nobility
Stack Size: 1 / 10
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Tacati
Stack Size: 1 / 10
Soul Core of Citaqualotl
Stack Size: 1 / 10
Soul Core of Zantipi
Stack Size: 1 / 10
Amanamu's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Warlord Cuirass
25% increased Armour
30% increased Armour
+15 to Strength
80% increased Armour from Equipped Body Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Armour
Liquid Emotions: Ire, Ire, Ire
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
20% increased amount of Life Leeched
20% increased Physical Damage
Hits against you have 20% reduced Critical Damage Bonus
25% increased Physical Damage
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Armour Break
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Stat Conversion
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Gaining Stats from other Stats
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
For example, if you gained 50% of Evasion as Armour, the portion gained would be scaled by percentage modifiers to Armour, but not by percentage modifiers to Evasion.
Pre-mitigation Damage
Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage.
Spirit Of The Ox
Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Armour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Skill Gem /45
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Fire a bolt from your crossbow.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, scatters caltrops in your wake when you dodge.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
[DNT] An Edict, but flawed.
Skill Gem Quality /4
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Support Gem /26
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Item mods /151
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | +(12–22) to Armour Defences | belt 1 default 0 |
Studded | 11 | Prefix | +(23–42) to Armour Defences | belt 1 default 0 |
Ribbed | 16 | Prefix | +(43–54) to Armour Defences | belt 1 default 0 |
Fortified | 25 | Prefix | +(55–81) to Armour Defences | belt 1 default 0 |
Plated | 33 | Prefix | +(82–106) to Armour Defences | belt 1 default 0 |
Carapaced | 46 | Prefix | +(107–138) to Armour Defences | belt 1 default 0 |
Encased | 54 | Prefix | +(139–168) to Armour Defences | belt 1 default 0 |
Enveloped | 65 | Prefix | +(169–195) to Armour Defences | belt 1 default 0 |
Abating | 70 | Prefix | +(196–224) to Armour Defences | belt 1 default 0 |
Unmoving | 80 | Prefix | +(225–255) to Armour Defences | belt 1 default 0 |
Reinforced | 2 | Prefix | (10–14)% increased Armour Defences | amulet 1 default 0 |
Layered | 16 | Prefix | (15–20)% increased Armour Defences | amulet 1 default 0 |
Lobstered | 33 | Prefix | (21–26)% increased Armour Defences | amulet 1 default 0 |
Buttressed | 46 | Prefix | (27–32)% increased Armour Defences | amulet 1 default 0 |
Thickened | 54 | Prefix | (33–38)% increased Armour Defences | amulet 1 default 0 |
Girded | 65 | Prefix | (39–44)% increased Armour Defences | amulet 1 default 0 |
Impregnable | 75 | Prefix | (45–50)% increased Armour Defences | amulet 1 default 0 |
Lacquered | 1 | Prefix | +(16–27) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Studded | 8 | Prefix | +(28–50) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Ribbed | 16 | Prefix | +(51–68) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Fortified | 25 | Prefix | +(69–82) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Plated | 33 | Prefix | +(83–102) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Carapaced | 46 | Prefix | +(103–122) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Encased | 54 | Prefix | +(123–160) to Armour Defences | str_armour 1 str_dex_int_armour 1 default 0 |
Enveloped | 60 | Prefix | +(161–202) to Armour Defences | gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Abating | 65 | Prefix | +(203–225) to Armour Defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Unmoving | 75 | Prefix | +(226–256) to Armour Defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Impervious | 79 | Prefix | +(257–276) to Armour Defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Supple | 1 | Prefix | +(8–14) to Armour +(6–9) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Pliant | 16 | Prefix | +(15–35) to Armour +(10–30) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Flexible | 33 | Prefix | +(36–53) to Armour +(31–46) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Durable | 46 | Prefix | +(54–65) to Armour +(47–57) to Evasion Rating Defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Sturdy | 54 | Prefix | +(66–78) to Armour +(58–69) to Evasion Rating Defences | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Resilient | 60 | Prefix | +(79–98) to Armour +(70–88) to Evasion Rating Defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Adaptable | 65 | Prefix | +(99–117) to Armour +(89–107) to Evasion Rating Defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Versatile | 75 | Prefix | +(118–138) to Armour +(108–126) to Evasion Rating Defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Blessed | 1 | Prefix | +(8–14) to Armour +(5–8) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Anointed | 16 | Prefix | +(15–35) to Armour +(9–15) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Sanctified | 33 | Prefix | +(36–53) to Armour +(16–21) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Hallowed | 46 | Prefix | +(54–65) to Armour +(22–25) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Beatified | 54 | Prefix | +(66–78) to Armour +(26–29) to maximum Energy Shield Defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Consecrated | 60 | Prefix | +(79–98) to Armour +(30–36) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Saintly | 65 | Prefix | +(99–117) to Armour +(37–42) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Godly | 75 | Prefix | +(118–138) to Armour +(43–48) to maximum Energy Shield Defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Reinforced | 2 | Prefix | (15–26)% increased Armour Defences | str_armour 1 default 0 |
Layered | 16 | Prefix | (27–42)% increased Armour Defences | str_armour 1 default 0 |
Lobstered | 35 | Prefix | (43–55)% increased Armour Defences | str_armour 1 default 0 |
Buttressed | 46 | Prefix | (56–67)% increased Armour Defences | str_armour 1 default 0 |
Thickened | 54 | Prefix | (68–79)% increased Armour Defences | str_armour 1 default 0 |
Girded | 60 | Prefix | (80–91)% increased Armour Defences | str_armour 1 default 0 |
Impregnable | 65 | Prefix | (92–100)% increased Armour Defences | str_armour 1 default 0 |
Impenetrable | 75 | Prefix | (101–110)% increased Armour Defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Scrapper's | 2 | Prefix | (15–26)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Brawler's | 16 | Prefix | (27–42)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Fencer's | 33 | Prefix | (43–55)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Gladiator's | 46 | Prefix | (56–67)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Duelist's | 54 | Prefix | (68–79)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Hero's | 60 | Prefix | (80–91)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Legend's | 65 | Prefix | (92–100)% increased Armour and Evasion Defences | str_dex_armour 1 default 0 |
Victor's | 75 | Prefix | (101–110)% increased Armour and Evasion Defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Infixed | 2 | Prefix | (15–26)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Ingrained | 16 | Prefix | (27–42)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Instilled | 33 | Prefix | (43–55)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Infused | 46 | Prefix | (56–67)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Inculcated | 54 | Prefix | (68–79)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Interpolated | 60 | Prefix | (80–91)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Inspired | 65 | Prefix | (92–100)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Interpermeated | 75 | Prefix | (101–110)% increased Armour and Energy Shield Defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Beetle's | 10 | Prefix | (6–13)% increased Armour +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Armadillo's | 38 | Prefix | (21–26)% increased Armour +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Rhino's | 48 | Prefix | (27–32)% increased Armour +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Elephant's | 63 | Prefix | (33–38)% increased Armour +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mammoth's | 74 | Prefix | (39–42)% increased Armour +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 38 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 48 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 63 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 74 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 38 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 48 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 63 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 74 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Oyster's | 8 | Prefix | (6–13)% increased Armour +(7–10) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Lobster's | 16 | Prefix | (14–20)% increased Armour +(11–19) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Urchin's | 33 | Prefix | (21–26)% increased Armour +(20–25) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Nautilus' | 46 | Prefix | (27–32)% increased Armour +(26–32) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Octopus' | 60 | Prefix | (33–38)% increased Armour +(33–41) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Crocodile's | 78 | Prefix | (39–42)% increased Armour +(42–49) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
Bully's | 8 | Prefix | (6–13)% increased Armour and Evasion +(7–10) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Thug's | 16 | Prefix | (14–20)% increased Armour and Evasion +(11–19) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Brute's | 33 | Prefix | (21–26)% increased Armour and Evasion +(20–25) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Assailant's | 46 | Prefix | (27–32)% increased Armour and Evasion +(26–32) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Aggressor's | 60 | Prefix | (33–38)% increased Armour and Evasion +(33–41) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Predator's | 78 | Prefix | (39–42)% increased Armour and Evasion +(42–49) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Augur's | 8 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 16 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 33 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 46 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Imposing | 8 | Prefix | (6–13)% increased Armour +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Venerable | 16 | Prefix | (14–20)% increased Armour +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Regal | 33 | Prefix | (21–26)% increased Armour +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Colossal | 46 | Prefix | (27–32)% increased Armour +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Chieftain's | 60 | Prefix | (33–38)% increased Armour +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Ancestral | 78 | Prefix | (39–42)% increased Armour +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Rhoa's | 8 | Prefix | (6–13)% increased Armour and Evasion +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Rhex's | 16 | Prefix | (14–20)% increased Armour and Evasion +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Chimeral's | 33 | Prefix | (21–26)% increased Armour and Evasion +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Bull's | 46 | Prefix | (27–32)% increased Armour and Evasion +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Minotaur's | 60 | Prefix | (33–38)% increased Armour and Evasion +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Cerberus' | 78 | Prefix | (39–42)% increased Armour and Evasion +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Coelacanth's | 8 | Prefix | (6–13)% increased Armour and Energy Shield +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Swordfish's | 16 | Prefix | (14–20)% increased Armour and Energy Shield +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Shark's | 33 | Prefix | (21–26)% increased Armour and Energy Shield +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Dolphin's | 46 | Prefix | (27–32)% increased Armour and Energy Shield +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Orca's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Whale's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Abalone's | 8 | Prefix | +(7–11) to Armour (6–13)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Snail's | 16 | Prefix | +(12–29) to Armour (14–20)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Tortoise's | 33 | Prefix | +(30–39) to Armour (21–26)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Pangolin's | 46 | Prefix | +(40–53) to Armour (27–32)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Shelled | 60 | Prefix | +(54–69) to Armour (33–38)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Hardened | 78 | Prefix | +(70–86) to Armour (39–42)% increased Armour Defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Swordsman's | 8 | Prefix | +(4–6) to Armour +(3–5) to Evasion Rating (6–13)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Fighter's | 16 | Prefix | +(7–15) to Armour +(6–12) to Evasion Rating (14–20)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Veteran's | 33 | Prefix | +(16–20) to Armour +(13–17) to Evasion Rating (21–26)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Warrior's | 46 | Prefix | +(21–27) to Armour +(18–24) to Evasion Rating (27–32)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Knight's | 60 | Prefix | +(28–34) to Armour +(25–31) to Evasion Rating (33–38)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Centurion's | 78 | Prefix | +(35–43) to Armour +(32–39) to Evasion Rating (39–42)% increased Armour and Evasion Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Faithful | 8 | Prefix | +(4–6) to Armour +(2–4) to maximum Energy Shield (6–13)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Noble's | 16 | Prefix | +(7–15) to Armour +(5–6) to maximum Energy Shield (14–20)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Inquisitor's | 33 | Prefix | +(16–20) to Armour +(7–8) to maximum Energy Shield (21–26)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Crusader's | 46 | Prefix | +(21–27) to Armour +(9–10) to maximum Energy Shield (27–32)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Paladin's | 60 | Prefix | +(28–34) to Armour +(11–12) to maximum Energy Shield (33–38)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Grand | 78 | Prefix | +(35–43) to Armour +(13–15) to maximum Energy Shield (39–42)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
of Covering | 1 | Suffix | +(14–19)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Sheathing | 16 | Suffix | +(20–25)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Lining | 36 | Suffix | +(26–31)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Padding | 48 | Suffix | +(32–37)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Furring | 66 | Suffix | +(38–43)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Thermokryptance | 81 | Suffix | +(44–50)% of Armour also applies to Elemental Damage Defences Elemental | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
1 | Corrupted | (15–25)% increased Armour Defences | str_armour 1 | |
1 | Corrupted | (15–25)% increased Armour and Evasion Defences | str_dex_armour 1 | |
1 | Corrupted | (15–25)% increased Armour and Energy Shield Defences | str_int_armour 1 | |
1 | Corrupted | (15–25)% increased Armour Defences | belt 1 | |
1 | Corrupted | Break (10–15)% increased Armour | gloves 1 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] Defences | |
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | |
1 | Unique | 40% increased Armour Defences | ||
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
1 | Unique | Monsters Break Armour equal to (50–100)% of Physical Damage dealt | ||
1 | Unique | Monsters are Armoured | ||
Ox-Touched | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
Spirit Of The Ox | 1 | Torment | 60% increased Armour 60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You | |
Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences | |
of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | |
of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | |
of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | |
of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist |
Misc mods /43
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Armoured | 1 | Jewel | Prefix | (10–20)% increased Armour Defences | strjewel 1 default 0 |
Shattering | 1 | Jewel | Prefix | Break (5–15)% increased Armour | strjewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (10–20)% increased Armour Break Duration | strjewel 1 default 0 |
Exploiting | 1 | Jewel | Prefix | (15–25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
Armoured | 1 | Jewel | Prefix | (2–3)% increased Armour Defences | str_radius_jewel 1 default 0 |
Shattering | 1 | Jewel | Prefix | Break (1–2)% increased Armour | str_radius_jewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (5–10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
Exploiting | 1 | Jewel | Prefix | (2–4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
Armoured | 1 | Jewel | Unique | (14–18)% increased Armour Defences | |
Fighter's | 1 | Jewel | Unique | (6–12)% increased Armour (6–12)% increased Evasion Rating Defences | |
Paladin's | 1 | Jewel | Unique | (6–12)% increased Armour (2–4)% increased maximum Energy Shield Defences | |
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] Defences | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] Defences | ||
1 | Jewel | Unique | Golems have +(800–1000) to Armour Defences Minion | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding Defences | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (2–4)% increased Armour | ||
1 | Abyss | Unique | (40–60)% increased Evasion Rating from Equipped Body Armour Defences | ||
1 | Abyss | Unique | (40–60)% increased Armour from Equipped Body Armour Defences | ||
1 | Abyss | Unique | (40–60)% increased Energy Shield from Equipped Body Armour Defences | ||
1 | Abyss | Unique | Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour Damage | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Spell Damage (5–10)% increased Armour Defences Caster | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased Armour (4–8)% increased Attack Damage Defences Attack | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased Armour Minions deal (4–8)% increased Damage Defences Minion | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased Armour (4–8)% increased Thorns damage Defences | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased Armour (4–8)% increased Totem Damage Defences | |
Lightless | 1 | Abyss | Prefix | (4–8)% increased Global Physical Damage Break (4–8)% increased Armour Defences Physical | |
Kurgal's | 65 | Abyss | Prefix | Gain (6–12)% of Maximum Mana as Armour kurgal Mana Defences | |
of Kurgal | 65 | Abyss | Suffix | +(23–31)% of Armour also applies to Chaos Damage kurgal | |
of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | |
Ulaman's | 65 | Abyss | Prefix | (35–50)% increased Evasion Rating from Equipped Body Armour ulaman Defences | |
Amanamu's | 65 | Abyss | Prefix | (35–50)% increased Armour from Equipped Body Armour amanamu Defences | |
Kurgal's | 65 | Abyss | Prefix | (35–50)% increased Energy Shield from Equipped Body Armour kurgal Defences | |
of Ulaman | 65 | Abyss | Suffix | Break (31–39)% increased Armour ulaman | |
of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical | |
Amanamu's | 65 | Abyss | Prefix | (41–59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical | |
Amanamu's | 65 | Abyss | Prefix | (86–99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical | |
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | ||
1 | ExpeditionRelic | Suffix | Runic Monsters drop other Items instead of Armour | ||
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | |
of Armour | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | |
of Armour | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] |
Item /21

Stack Size: 1 / 20
Improves the quality of an armour

Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon, wand, staff or Armour
Geomancer's Incubator
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Geomancer's Incubator
Stack Size: 1 / 10
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Craiceann's Rune of Warding
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 10% of Damage is taken from Mana before Life
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapons: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Place into an empty Rune Socket in a Weapon or a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Ticaba
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon, a Body Armour or a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Body Armour or a Focus to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Rabbit Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fox Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Maxarius
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.

Stack Size: 1 / 20
Warlord Cuirass
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Unique /95

(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant

(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
(10–15)% increased Skill Speed
+(15–25) to Armour
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
+100 to Spirit
Gain no inherent bonus from Intelligence
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20–30) to Strength
+(100–150) to Stun Threshold
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5–10)% increased Attack Speed
+(20–30) to Intelligence
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(40–80) to maximum Life
10% increased Rarity of Items found
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(5–10)% to Critical Damage Bonus
(10–15)% increased Attack Speed
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Ignite Duration on you
(30–50)% reduced Duration of Bleeding on You
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Enemies in your Presence are Intimidated
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(25–40)% increased Stun Buildup
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance

+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Passive /57
25% increased Armour
30% increased Armour
+15 to Strength
80% increased Armour from Equipped Body Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Armour
100% increased Evasion Rating from Equipped Body Armour
Liquid Emotions: Ire, Ire, Ire
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
20% increased amount of Life Leeched
20% increased Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Hits against you have 20% reduced Critical Damage Bonus
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ignore all Movement Penalties from Armour
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /23
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
Ascendancy: Blood Mage
Character: Witch
Timeless Jewel Passive /10


Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius

Power of Purpose
Templar Keystone
80% of Maximum Mana is Converted to twice that much Armour
Empowered by the divine, you fear no weapon of man.
Militant Faith: Avarius



Circular Teachings
Kalguuran Keystone
It is both despair and inspiration, to look back,
and see oneself in the cycles of Time.
Heroic Tragedy: Medved


Siege Mentality
Kalguuran Notable

Deformed Steel
Abyss Notable
2% increased Armour per 10 Tribute
5% increased Stun Threshold per 25 Tribute
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.