Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour1 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 30457 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour2__ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 13293 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour3 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 54416 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour4_ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 60274 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
15% increased Armour
Armour Attr /4
Name | Show Full Descriptions |
---|---|
ID | armour5 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
PassiveSkillsHash | 6529 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Armour
(7–12)% increased Armour
Armour Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_armour |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Armour |
Weight | 75 |
Stats |
Armour
Armour reduces Physical damage from hits. Damage reduction is proportional to the size of the hit, and is more effective at reducing smaller hits.
Skill Gem /11
Skill Gem Quality /5
Item | Stats |
---|---|
Armour Breaker | Break (0–20)% increased Armour |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Resonating Shield | Break (0–20)% increased Armour |
Scavenged Plating | (0–2)% more Armour per Scavenged Plating |
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Support Gem /17
Item mods /140
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | +(12–22) to Armour defences | belt 1 default 0 |
Studded | 11 | Prefix | +(23–42) to Armour defences | belt 1 default 0 |
Ribbed | 17 | Prefix | +(43–54) to Armour defences | belt 1 default 0 |
Fortified | 28 | Prefix | +(55–81) to Armour defences | belt 1 default 0 |
Plated | 37 | Prefix | +(82–106) to Armour defences | belt 1 default 0 |
Carapaced | 48 | Prefix | +(107–138) to Armour defences | belt 1 default 0 |
Encased | 57 | Prefix | +(139–168) to Armour defences | belt 1 default 0 |
Enveloped | 66 | Prefix | +(169–195) to Armour defences | belt 1 default 0 |
Abating | 74 | Prefix | +(196–224) to Armour defences | belt 1 default 0 |
Unmoving | 82 | Prefix | +(225–255) to Armour defences | belt 1 default 0 |
Reinforced | 2 | Prefix | (10–13)% increased Armour defences | amulet 1 default 0 |
Layered | 18 | Prefix | (15–20)% increased Armour defences | amulet 1 default 0 |
Lobstered | 30 | Prefix | (21–26)% increased Armour defences | amulet 1 default 0 |
Buttressed | 42 | Prefix | (27–32)% increased Armour defences | amulet 1 default 0 |
Thickened | 56 | Prefix | (33–38)% increased Armour defences | amulet 1 default 0 |
Girded | 70 | Prefix | (39–44)% increased Armour defences | amulet 1 default 0 |
Impregnable | 77 | Prefix | (45–50)% increased Armour defences | amulet 1 default 0 |
Lacquered | 1 | Prefix | +(16–27) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Studded | 11 | Prefix | +(28–50) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Ribbed | 17 | Prefix | +(51–68) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Fortified | 23 | Prefix | +(69–82) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Plated | 29 | Prefix | +(83–102) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Carapaced | 35 | Prefix | +(103–122) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Encased | 47 | Prefix | +(123–160) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Enveloped | 59 | Prefix | +(161–202) to Armour defences | gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Abating | 66 | Prefix | +(203–225) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Unmoving | 74 | Prefix | +(226–256) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Impervious | 79 | Prefix | +(257–276) to Armour defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Supple | 1 | Prefix | +(8–14) to Armour +(6–9) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Pliant | 18 | Prefix | +(15–35) to Armour +(10–30) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Flexible | 30 | Prefix | +(36–53) to Armour +(31–46) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Durable | 38 | Prefix | +(54–65) to Armour +(47–57) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Sturdy | 46 | Prefix | +(66–78) to Armour +(58–69) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Resilient | 58 | Prefix | +(79–98) to Armour +(70–88) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Adaptable | 69 | Prefix | +(99–117) to Armour +(89–107) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Versatile | 79 | Prefix | +(118–138) to Armour +(108–126) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Blessed | 1 | Prefix | +(8–14) to Armour +(5–8) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Anointed | 18 | Prefix | +(15–35) to Armour +(9–15) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Sanctified | 30 | Prefix | +(36–53) to Armour +(16–21) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Hallowed | 38 | Prefix | +(54–65) to Armour +(22–25) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Beatified | 46 | Prefix | +(66–78) to Armour +(26–29) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Consecrated | 58 | Prefix | +(79–98) to Armour +(30–36) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Saintly | 69 | Prefix | +(99–117) to Armour +(37–42) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Godly | 79 | Prefix | +(118–138) to Armour +(43–48) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Reinforced | 2 | Prefix | (15–26)% increased Armour defences | str_armour 1 default 0 |
Layered | 15 | Prefix | (27–42)% increased Armour defences | str_armour 1 default 0 |
Lobstered | 27 | Prefix | (43–55)% increased Armour defences | str_armour 1 default 0 |
Buttressed | 39 | Prefix | (56–67)% increased Armour defences | str_armour 1 default 0 |
Thickened | 51 | Prefix | (68–79)% increased Armour defences | str_armour 1 default 0 |
Girded | 66 | Prefix | (80–91)% increased Armour defences | str_armour 1 default 0 |
Impregnable | 75 | Prefix | (92–100)% increased Armour defences | str_armour 1 default 0 |
Impenetrable | 82 | Prefix | (101–110)% increased Armour defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Scrapper's | 2 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Brawler's | 15 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Fencer's | 27 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Gladiator's | 39 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Duelist's | 51 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Hero's | 66 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Legend's | 75 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Victor's | 82 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Infixed | 2 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Ingrained | 15 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Instilled | 27 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Infused | 39 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inculcated | 51 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpolated | 66 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inspired | 75 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpermeated | 82 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Beetle's | 10 | Prefix | (6–13)% increased Armour +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 30 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 44 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 60 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 78 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Oyster's | 10 | Prefix | (6–13)% increased Armour +(7–10) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Lobster's | 19 | Prefix | (14–20)% increased Armour +(11–19) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Urchin's | 30 | Prefix | (21–26)% increased Armour +(20–25) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Nautilus' | 44 | Prefix | (27–32)% increased Armour +(26–32) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Octopus' | 60 | Prefix | (33–38)% increased Armour +(33–41) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Crocodile's | 78 | Prefix | (39–42)% increased Armour +(42–49) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Bully's | 10 | Prefix | (6–13)% increased Armour and Evasion +(7–10) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Thug's | 19 | Prefix | (14–20)% increased Armour and Evasion +(11–19) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Brute's | 30 | Prefix | (21–26)% increased Armour and Evasion +(20–25) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Assailant's | 44 | Prefix | (27–32)% increased Armour and Evasion +(26–32) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Aggressor's | 60 | Prefix | (33–38)% increased Armour and Evasion +(33–41) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Predator's | 78 | Prefix | (39–42)% increased Armour and Evasion +(42–49) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Augur's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Imposing | 10 | Prefix | (6–13)% increased Armour +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Venerable | 19 | Prefix | (14–20)% increased Armour +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Regal | 30 | Prefix | (21–26)% increased Armour +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Colossal | 44 | Prefix | (27–32)% increased Armour +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Chieftain's | 60 | Prefix | (33–38)% increased Armour +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Ancestral | 78 | Prefix | (39–42)% increased Armour +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Rhoa's | 10 | Prefix | (6–13)% increased Armour and Evasion +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Rhex's | 19 | Prefix | (14–20)% increased Armour and Evasion +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Chimeral's | 30 | Prefix | (21–26)% increased Armour and Evasion +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Bull's | 44 | Prefix | (27–32)% increased Armour and Evasion +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Minotaur's | 60 | Prefix | (33–38)% increased Armour and Evasion +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Cerberus' | 78 | Prefix | (39–42)% increased Armour and Evasion +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Coelacanth's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Swordfish's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Shark's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Dolphin's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Orca's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Whale's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Abalone's | 10 | Prefix | +(7–11) to Armour (6–13)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Snail's | 19 | Prefix | +(12–29) to Armour (14–20)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Tortoise's | 30 | Prefix | +(30–39) to Armour (21–26)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Pangolin's | 44 | Prefix | +(40–53) to Armour (27–32)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Shelled | 60 | Prefix | +(54–69) to Armour (33–38)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Hardened | 78 | Prefix | +(70–86) to Armour (39–42)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Swordsman's | 10 | Prefix | +(4–6) to Armour +(3–5) to Evasion Rating (6–13)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Fighter's | 19 | Prefix | +(7–15) to Armour +(6–12) to Evasion Rating (14–20)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Veteran's | 30 | Prefix | +(16–20) to Armour +(13–17) to Evasion Rating (21–26)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Warrior's | 44 | Prefix | +(21–27) to Armour +(18–24) to Evasion Rating (27–32)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Knight's | 60 | Prefix | +(28–34) to Armour +(25–31) to Evasion Rating (33–38)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Centurion's | 78 | Prefix | +(35–43) to Armour +(32–39) to Evasion Rating (39–42)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Faithful | 10 | Prefix | +(4–6) to Armour +(2–4) to maximum Energy Shield (6–13)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Noble's | 19 | Prefix | +(7–15) to Armour +(5–6) to maximum Energy Shield (14–20)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Inquisitor's | 30 | Prefix | +(16–20) to Armour +(7–8) to maximum Energy Shield (21–26)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Crusader's | 44 | Prefix | +(21–27) to Armour +(9–10) to maximum Energy Shield (27–32)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Paladin's | 60 | Prefix | +(28–34) to Armour +(11–12) to maximum Energy Shield (33–38)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Grand | 78 | Prefix | +(35–43) to Armour +(13–15) to maximum Energy Shield (39–42)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] defences | |
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt damage physical | |
1 | Unique | 40% increased Armour defences | ||
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
1 | Unique | Monsters Break Armour equal to 50% of Physical Damage dealt | ||
1 | Unique | Monsters are Armoured | ||
Ox-Touched | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
Spirit Of The Ox | 1 | Torment | 60% increased Armour 60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You | |
Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Distress | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 68 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Armoured | 1 | Jewel | Prefix | (10–20)% increased Armour defences | |
Shattering | 1 | Jewel | Prefix | Break (5–15)% increased Armour | |
Resonating | 1 | Jewel | Suffix | (10–20)% increased Armour Break Duration | |
Exploiting | 1 | Jewel | Prefix | (15–25)% increased Damage against Enemies with Fully Broken Armour damage | |
Armoured | 1 | Jewel | Prefix | (2–3)% increased Armour defences | |
Shattering | 1 | Jewel | Prefix | Break (1–2)% increased Armour | |
Resonating | 1 | Jewel | Suffix | (5–10)% increased Armour Break Duration | |
Exploiting | 1 | Jewel | Prefix | (2–4)% increased Damage against Enemies with Fully Broken Armour damage | |
Armoured | 1 | Jewel | Unique | (14–18)% increased Armour defences | |
Fighter's | 1 | Jewel | Unique | (6–12)% increased Armour (6–12)% increased Evasion Rating defences | |
Paladin's | 1 | Jewel | Unique | (6–12)% increased Armour (2–4)% increased maximum Energy Shield defences | |
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Golems have +(800–1000) to Armour defences minion | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 1000% of Physical Damage dealt | ||
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | |
of Armour | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | |
of Armour | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] |
Item /9

Stack Size: 1 / 20
Improves the quality of an armour

Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon, wand, staff or Armour

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
Geomancer's Incubator
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Geomancer's Incubator
Stack Size: 1 / 10
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Plate Belt
Requires: Level 25
+(100–140) to Armour
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 57 Dex, 57 Int
Breaks (400–500) Armour on Critical Hit
Unique /92
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Iron Reflexes

80% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage

(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(10–15)% increased Skill Speed
+(15–25) to Armour
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Giant's Blood
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+10% to all Elemental Resistances
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
Iron Grip
Iron Will
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
(100–150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
(80–120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
10% increased Movement Speed
(100–150)% increased Armour
+(80–100) to maximum Life
(80–100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
15% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
10% increased Movement Speed
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
+(5–40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Armour is increased by Overcapped Fire Resistance
Energy Shield is increased by Overcapped Cold Resistance
Evasion Rating is increased by Overcapped Lightning Resistance
(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window


(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Take 30% less Damage from Hits
Take 30% less Damage over time
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20–31) to (31–49) Physical Thorns damage
50% increased Armour and Evasion
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
Decimating Strike
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
Unwavering Stance
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
+(50–100) to Accuracy Rating
(150–200)% increased Armour and Evasion
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
Thorns can Retaliate against all Hits
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
+(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use each type of Support Gem an additional time in different Skills
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
(200–300)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block

(60–120)% increased Armour
+(60–100) to maximum Mana
+(10–15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds while Shield is raised
for 4 seconds while Shield is raised

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(60–100)% increased Armour and Evasion
+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana

(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life

(333–666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
Everlasting Sacrifice
(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10–10) to Maximum Rage
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
(60–80)% increased Armour and Evasion
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
(200–300)% increased Armour, Evasion and Energy Shield
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Passive /42
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
25% increased Armour
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
25% of Armour also applies to Fire Damage taken from Hits
100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
80% increased Armour from Equipped Body Armour
Defend with 150% of Armour against Attacks from further than 6m
Gain 8% of Evasion Rating as extra Armour
100% increased Evasion Rating from Equipped Body Armour
+1 to Evasion Rating per 1 Armour on Equipped Gloves
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
120% increased Armour and Evasion Rating when on Low Life
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
50% increased Defences from Equipped Shield
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
Break 50% of Armour on Heavy Stunning an Enemy
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
Gain Physical Thorns damage equal to 3% of Armour on Equipped Body Armour
Thorns Damage has 50% chance to ignore Enemy Armour
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
30% increased effect of Fully Broken Armour
100% increased Armour Break Duration
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
Converts all Evasion Rating to Armour
Ascendancy Passive /24
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 5% of maximum Life per second
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Armour also applies to Chaos Damage taken from Hits
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Ascendancy: Witchhunter
Character: Mercenary

35% less Armour and Evasion Rating
Timeless Jewel Passive /9



Transcendence
Templar Keystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius

Power of Purpose
Templar Keystone
80% of Maximum Mana is Converted to twice that much Armour
Empowered by the divine, you fear no weapon of man.
Militant Faith: Avarius



Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back,
and see oneself in the cycles of Time.
Heroic Tragedy: Medved


Siege Mentality
Kalguuran Notable
10% faster start of Energy Shield Recharge
Break 40% increased Armour
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Armour | vaal_small_armour |
Karui | Notable | 20% increased Armour | karui_notable_add_armour |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.