Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour1
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash30457
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour2__
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash13293
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /4
NameShow Full Descriptions
IDarmour3
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash54416
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour4_
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash60274
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
15% increased Armour
Armour Attr /4
NameShow Full Descriptions
IDarmour5
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
PassiveSkillsHash6529
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Armour
(7–12)% increased Armour
Armour Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_armour
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameArmour
Weight75
Stats
  • physical_damage_reduction_rating_+% Min: 0 Max: 0
  • Armour
    Armour reduces Physical damage from hits. Damage reduction is proportional to the size of the hit, and is more effective at reducing smaller hits.
    Skill Gem Quality /5
    ItemStats
    Armour BreakerBreak (0–20)% increased Armour
    Leap Slam(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
    Resonating ShieldBreak (0–20)% increased Armour
    Scavenged Plating(0–2)% more Armour per Scavenged Plating
    Sorcery WardElemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
    Item mods /140
    NameLevelPre/SufDescriptionWeight
    Lacquered1Prefix+(12–22) to Armour defencesbelt 1
    default 0
    Studded11Prefix+(23–42) to Armour defencesbelt 1
    default 0
    Ribbed17Prefix+(43–54) to Armour defencesbelt 1
    default 0
    Fortified28Prefix+(55–81) to Armour defencesbelt 1
    default 0
    Plated37Prefix+(82–106) to Armour defencesbelt 1
    default 0
    Carapaced48Prefix+(107–138) to Armour defencesbelt 1
    default 0
    Encased57Prefix+(139–168) to Armour defencesbelt 1
    default 0
    Enveloped66Prefix+(169–195) to Armour defencesbelt 1
    default 0
    Abating74Prefix+(196–224) to Armour defencesbelt 1
    default 0
    Unmoving82Prefix+(225–255) to Armour defencesbelt 1
    default 0
    Reinforced2Prefix(10–13)% increased Armour defencesamulet 1
    default 0
    Layered18Prefix(15–20)% increased Armour defencesamulet 1
    default 0
    Lobstered30Prefix(21–26)% increased Armour defencesamulet 1
    default 0
    Buttressed42Prefix(27–32)% increased Armour defencesamulet 1
    default 0
    Thickened56Prefix(33–38)% increased Armour defencesamulet 1
    default 0
    Girded70Prefix(39–44)% increased Armour defencesamulet 1
    default 0
    Impregnable77Prefix(45–50)% increased Armour defencesamulet 1
    default 0
    Lacquered1Prefix+(16–27) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Studded11Prefix+(28–50) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Ribbed17Prefix+(51–68) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Fortified23Prefix+(69–82) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Plated29Prefix+(83–102) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Carapaced35Prefix+(103–122) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Encased47Prefix+(123–160) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Enveloped59Prefix+(161–202) to Armour defencesgloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Abating66Prefix+(203–225) to Armour defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Unmoving74Prefix+(226–256) to Armour defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Impervious79Prefix+(257–276) to Armour defencesshield 0
    helmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Supple1Prefix+(8–14) to Armour
    +(6–9) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Pliant18Prefix+(15–35) to Armour
    +(10–30) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Flexible30Prefix+(36–53) to Armour
    +(31–46) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Durable38Prefix+(54–65) to Armour
    +(47–57) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Sturdy46Prefix+(66–78) to Armour
    +(58–69) to Evasion Rating
    defences
    boots 0
    gloves 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Resilient58Prefix+(79–98) to Armour
    +(70–88) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Adaptable69Prefix+(99–117) to Armour
    +(89–107) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Versatile79Prefix+(118–138) to Armour
    +(108–126) to Evasion Rating
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Blessed1Prefix+(8–14) to Armour
    +(5–8) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Anointed18Prefix+(15–35) to Armour
    +(9–15) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Sanctified30Prefix+(36–53) to Armour
    +(16–21) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Hallowed38Prefix+(54–65) to Armour
    +(22–25) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Beatified46Prefix+(66–78) to Armour
    +(26–29) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Consecrated58Prefix+(79–98) to Armour
    +(30–36) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Saintly69Prefix+(99–117) to Armour
    +(37–42) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Godly79Prefix+(118–138) to Armour
    +(43–48) to maximum Energy Shield
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Reinforced2Prefix(15–26)% increased Armour defencesstr_armour 1
    default 0
    Layered15Prefix(27–42)% increased Armour defencesstr_armour 1
    default 0
    Lobstered27Prefix(43–55)% increased Armour defencesstr_armour 1
    default 0
    Buttressed39Prefix(56–67)% increased Armour defencesstr_armour 1
    default 0
    Thickened51Prefix(68–79)% increased Armour defencesstr_armour 1
    default 0
    Girded66Prefix(80–91)% increased Armour defencesstr_armour 1
    default 0
    Impregnable75Prefix(92–100)% increased Armour defencesstr_armour 1
    default 0
    Impenetrable82Prefix(101–110)% increased Armour defencesint_armour 0
    str_dex_armour 0
    str_int_armour 0
    dex_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Scrapper's2Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Brawler's15Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Fencer's27Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Gladiator's39Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Duelist's51Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Hero's66Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Legend's75Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Victor's82Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Infixed2Prefix(15–26)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Ingrained15Prefix(27–42)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Instilled27Prefix(43–55)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Infused39Prefix(56–67)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Inculcated51Prefix(68–79)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Interpolated66Prefix(80–91)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Inspired75Prefix(92–100)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Interpermeated82Prefix(101–110)% increased Armour and Energy Shield defencesint_armour 0
    str_dex_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Beetle's10Prefix(6–13)% increased Armour
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Crab's19Prefix(14–20)% increased Armour
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Armadillo's30Prefix(21–26)% increased Armour
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Rhino's44Prefix(27–32)% increased Armour
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Elephant's60Prefix(33–38)% increased Armour
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Mammoth's78Prefix(39–42)% increased Armour
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Captain's10Prefix(6–13)% increased Armour and Evasion
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Commander's19Prefix(14–20)% increased Armour and Evasion
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Magnate's30Prefix(21–26)% increased Armour and Evasion
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Marshal's44Prefix(27–32)% increased Armour and Evasion
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    General's60Prefix(33–38)% increased Armour and Evasion
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Warlord's78Prefix(39–42)% increased Armour and Evasion
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Defender's10Prefix(6–13)% increased Armour and Energy Shield
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Protector's19Prefix(14–20)% increased Armour and Energy Shield
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Keeper's30Prefix(21–26)% increased Armour and Energy Shield
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Guardian's44Prefix(27–32)% increased Armour and Energy Shield
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Warden's60Prefix(33–38)% increased Armour and Energy Shield
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Sentinel's78Prefix(39–42)% increased Armour and Energy Shield
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Oyster's10Prefix(6–13)% increased Armour
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Lobster's19Prefix(14–20)% increased Armour
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Urchin's30Prefix(21–26)% increased Armour
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Nautilus'44Prefix(27–32)% increased Armour
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Octopus'60Prefix(33–38)% increased Armour
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Crocodile's78Prefix(39–42)% increased Armour
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Bully's10Prefix(6–13)% increased Armour and Evasion
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's19Prefix(14–20)% increased Armour and Evasion
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's30Prefix(21–26)% increased Armour and Evasion
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's44Prefix(27–32)% increased Armour and Evasion
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60Prefix(33–38)% increased Armour and Evasion
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78Prefix(39–42)% increased Armour and Evasion
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Augur's10Prefix(6–13)% increased Armour and Energy Shield
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Auspex's19Prefix(14–20)% increased Armour and Energy Shield
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Druid's30Prefix(21–26)% increased Armour and Energy Shield
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Haruspex's44Prefix(27–32)% increased Armour and Energy Shield
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Visionary's60Prefix(33–38)% increased Armour and Energy Shield
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Prophet's78Prefix(39–42)% increased Armour and Energy Shield
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Imposing10Prefix(6–13)% increased Armour
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Venerable19Prefix(14–20)% increased Armour
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Regal30Prefix(21–26)% increased Armour
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Colossal44Prefix(27–32)% increased Armour
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Chieftain's60Prefix(33–38)% increased Armour
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Ancestral78Prefix(39–42)% increased Armour
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Rhoa's10Prefix(6–13)% increased Armour and Evasion
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's19Prefix(14–20)% increased Armour and Evasion
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's30Prefix(21–26)% increased Armour and Evasion
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's44Prefix(27–32)% increased Armour and Evasion
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60Prefix(33–38)% increased Armour and Evasion
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78Prefix(39–42)% increased Armour and Evasion
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Coelacanth's10Prefix(6–13)% increased Armour and Energy Shield
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Swordfish's19Prefix(14–20)% increased Armour and Energy Shield
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Shark's30Prefix(21–26)% increased Armour and Energy Shield
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Dolphin's44Prefix(27–32)% increased Armour and Energy Shield
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Orca's60Prefix(33–38)% increased Armour and Energy Shield
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Whale's78Prefix(39–42)% increased Armour and Energy Shield
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Abalone's10Prefix+(7–11) to Armour
    (6–13)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Snail's19Prefix+(12–29) to Armour
    (14–20)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Tortoise's30Prefix+(30–39) to Armour
    (21–26)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Pangolin's44Prefix+(40–53) to Armour
    (27–32)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Shelled60Prefix+(54–69) to Armour
    (33–38)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Hardened78Prefix+(70–86) to Armour
    (39–42)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Swordsman's10Prefix+(4–6) to Armour
    +(3–5) to Evasion Rating
    (6–13)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Fighter's19Prefix+(7–15) to Armour
    +(6–12) to Evasion Rating
    (14–20)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Veteran's30Prefix+(16–20) to Armour
    +(13–17) to Evasion Rating
    (21–26)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Warrior's44Prefix+(21–27) to Armour
    +(18–24) to Evasion Rating
    (27–32)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Knight's60Prefix+(28–34) to Armour
    +(25–31) to Evasion Rating
    (33–38)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Centurion's78Prefix+(35–43) to Armour
    +(32–39) to Evasion Rating
    (39–42)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Faithful10Prefix+(4–6) to Armour
    +(2–4) to maximum Energy Shield
    (6–13)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Noble's19Prefix+(7–15) to Armour
    +(5–6) to maximum Energy Shield
    (14–20)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Inquisitor's30Prefix+(16–20) to Armour
    +(7–8) to maximum Energy Shield
    (21–26)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Crusader's44Prefix+(21–27) to Armour
    +(9–10) to maximum Energy Shield
    (27–32)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Paladin's60Prefix+(28–34) to Armour
    +(11–12) to maximum Energy Shield
    (33–38)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Grand78Prefix+(35–43) to Armour
    +(13–15) to maximum Energy Shield
    (39–42)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Monsters mods /12
    NameLevelPre/SufDescriptionWeight
    of Endurance1Suffixmonster additional strength ratio % for armour [100] defences
    of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt damage physical
    1Unique40% increased Armour defences
    1Uniqueroyale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    1UniqueMonsters Break Armour equal to 50% of Physical Damage dealt
    1UniqueMonsters are Armoured
    Ox-Touched1Torment100% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    monster additional strength ratio % for armour [100]
    Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    dropped items are converted to str items [1]
    monster additional strength ratio % for armour [100]
    Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    dropped items are converted to dex items [1]
    Spirit Of The Ox1Torment60% increased Armour
    60% increased Elemental Ailment Threshold
    50% reduced Slowing Potency of Debuffs on You
    Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
    Attacks have 50% chance to Maim on Hit
    Heist Area mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust46Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 15% less Armour
    Players have 10% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust68Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 20% less Armour
    Players have 20% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust73Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 25% less Armour
    Players have 30% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust78Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 30% less Armour
    Players have 40% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Distress46Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 5% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress68Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 6% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress73Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 7% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress78Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 8% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    Trinket mods /3
    NameLevelPre/SufDescriptionWeight
    of Superstition1Suffix(4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    of Superstition50Suffix(6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    of Superstition70Suffix(8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    Misc mods /19
    NameLevelDomainPre/SufDescriptionWeight
    Armoured1JewelPrefix(10–20)% increased Armour defences
    Shattering1JewelPrefixBreak (5–15)% increased Armour
    Resonating1JewelSuffix(10–20)% increased Armour Break Duration
    Exploiting1JewelPrefix(15–25)% increased Damage against Enemies with Fully Broken Armour damage
    Armoured1JewelPrefix(2–3)% increased Armour defences
    Shattering1JewelPrefixBreak (1–2)% increased Armour
    Resonating1JewelSuffix(5–10)% increased Armour Break Duration
    Exploiting1JewelPrefix(2–4)% increased Damage against Enemies with Fully Broken Armour damage
    Armoured1JewelUnique(14–18)% increased Armour defences
    Fighter's1JewelUnique(6–12)% increased Armour
    (6–12)% increased Evasion Rating
    defences
    Paladin's1JewelUnique(6–12)% increased Armour
    (2–4)% increased maximum Energy Shield
    defences
    1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    local jewel effect base radius [1500]
    defences
    1JewelUniqueGain 200 Armour per Grand Spectrum
    number of stackable unique jewels [1]
    defences
    1JewelUniqueGolems have +(800–1000) to Armour defences minion
    1JewelUnique(30–40)% increased Armour while Bleeding defences
    1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 1000% of Physical Damage dealt
    of Armour1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [4]
    of Armour45SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [6]
    of Armour75SentinelSuffix(3.6–5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [8]
    Item /9
    Armourer's Scrap
    Stack Size: 1 / 20
    Improves the quality of an armour
    Artificer's Orb
    Stack Size: 1 / 20
    Adds a Rune Socket to a Martial Weapon, wand, staff or Armour
    Essence of Delirium
    Stack Size: 1 / 10
    Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
    Geomancer's Incubator
    Adds an incubated 6-Linked Armour item to an equippable item
    Item drops after killing {0} monsters
    Celestial Armoursmith's Incubator
    Adds an incubated Shaper or Elder Armour item to an equippable item
    Item drops after killing {0} monsters
    Geomancer's Incubator
    Stack Size: 1 / 10
    Adds an incubated 6-Linked Armour item to an equippable item
    Item drops after killing {0} monsters
    Celestial Armoursmith's Incubator
    Stack Size: 1 / 10
    Adds an incubated Shaper or Elder Armour item to an equippable item
    Item drops after killing {0} monsters
    Plate Belt
    Requires: Level 25
    +(100–140) to Armour
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 57 Dex, 57 Int
    Breaks (400–500) Armour on Critical Hit
    Unique /92
    10% increased Movement Speed
    (30–50)% increased Armour and Evasion
    +(30–50) to Stun Threshold
    +(30–50) to Ailment Threshold
    Iron Reflexes
    Grants Skill: Raise Shield
    80% increased Block chance
    (100–150)% increased Armour
    +(13–17)% to Chaos Resistance
    You take 20% of damage from Blocked Hits
    Enemies are Culled on Block
    local weapon implicit hidden % base damage is fire [50]
    Adds (4–6) to (8–10) Physical Damage
    Adds (4–6) to (8–10) Fire Damage
    +(10–20) to Strength
    +(20–30)% to Fire Resistance
    Hits Break (30–50) Armour
    Inflicts Fire Exposure when this Weapon Fully Breaks Armour
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    (80–100)% increased Armour
    (30–50)% increased Critical Hit Chance
    +(20–30) to Intelligence
    Leech from Critical Hits is instant
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (60–100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    Grants Skill: Raise Shield
    (30–50)% increased Block chance
    (60–80)% increased Armour and Evasion
    +(60–80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    (10–15)% increased Skill Speed
    +(15–25) to Armour
    +(40–60) to maximum Life
    (10–15)% reduced maximum Mana
    Share Charges with Allies in your Presence
    Grants Skill: Level 4 Decompose
    10% increased Movement Speed
    (30–50)% increased Armour
    +(5–10) to Strength
    Trigger Decompose Skill on Step
    (30–60)% increased Armour
    Adds (6–10) to (12–16) Physical Damage to Attacks
    5% reduced Attack Speed
    (20–30)% increased Stun Buildup
    Giant's Blood
    (50–100)% increased Armour and Energy Shield
    25% reduced maximum Life
    (40–60)% reduced Bleeding Duration on you
    Life Leech can Overflow Maximum Life
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100–150)% increased Armour
    +(100–150) to Stun Threshold
    Can Block damage from all Hits
    Cannot use Shield Skills
    (50–80)% increased Armour
    20% reduced Light Radius
    (5–15)% increased Strength
    (5–15)% increased Dexterity
    (5–15)% increased Intelligence
    (100–150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13–17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    (60–100)% increased Armour and Evasion
    (-20–-10)% to Fire Resistance
    +50% to Cold Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    (50–100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5–15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    (60–100)% increased Armour
    +(10–20) to Strength
    (20–30)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (20–30)% increased Area of Effect
    +(30–40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25–50)% increased Armour
    25% increased Block chance
    +(3–5)% to maximum Block chance
    +(100–140) to Armour
    +(20–30) to Strength
    (10–20) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    (20–30)% increased Flask Charges gained
    +(100–150) to Armour
    (10–15)% reduced Flask Charges used
    (20–30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    +(100–140) to Armour
    +(100–150) to Armour
    +(10–20) to Strength
    +(3–5)% to Maximum Fire Resistance
    +(30–50)% to Fire Resistance
    +(40–60) to Armour
    +(5–15) to Strength
    +(5–15) to Intelligence
    +10% to all Elemental Resistances
    +(40–60) to Stun Threshold
    Armour applies to Elemental Damage
    (120–160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (15–20) to (25–30) Physical Thorns damage
    (400–500)% increased Armour
    (15–30)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100–150)% increased Armour
    (30–50)% increased Rarity of Items found
    +(20–30)% to Fire Resistance
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100–150)% increased Armour and Evasion
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    Iron Grip
    Iron Will
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    20% reduced Mana Cost of Skills
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25–30) to (35–40) Physical Thorns damage
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    Armour also applies to Lightning damage taken from Hits
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(17–23)% to Chaos Resistance
    +(200–300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 5 seconds
    (100–150)% increased Armour and Energy Shield
    -10% to Fire Resistance
    +(17–23)% to Chaos Resistance
    (20–30)% increased Flask Charges used
    50% chance for Flasks you use to not consume Charges
    (80–120)% increased Armour and Energy Shield
    +10 to Strength
    +15 to Intelligence
    (20–30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    +(100–200) to maximum Energy Shield
    +(20–40) to Spirit
    +(25–35)% to Fire Resistance
    +(25–35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30–50)% of Maximum Mana as Armour
    +(50–70) to Armour
    +(50–70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    10% increased Movement Speed
    (100–150)% increased Armour
    +(80–100) to maximum Life
    (80–100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    15% increased Movement Speed
    (50–100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    (50–100)% increased Armour and Evasion
    +(20–30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    (30–50)% reduced Shock duration on you
    10% increased Movement Speed
    (30–60)% increased Armour and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    +(5–40)% to all Elemental Resistances
    Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
    Armour is increased by Overcapped Fire Resistance
    Energy Shield is increased by Overcapped Cold Resistance
    Evasion Rating is increased by Overcapped Lightning Resistance
    (50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    Grants Skill: Raise Shield
    Grants Skill: Level 14 Cast on Block
    (100–150)% increased Armour
    (-20–-10)% to maximum Block chance
    Block chance is Lucky
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    (60–100)% increased Armour
    (20–30)% increased Critical Damage Bonus
    Critical Hits inflict Impale
    Critical Hits cannot Extract Impale
    (20–31) to (31–49) Physical Thorns damage
    50% increased Armour and Evasion
    Adds (2–3) to (5–6) Physical Damage to Attacks
    +(30–50) to maximum Life
    (4–8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    Culling Strike
    (50–70)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Intelligence
    Decimating Strike
    (40–60)% increased Armour and Energy Shield
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (30–50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (50–100)% increased Armour
    +(50–80) to maximum Life
    (3–6) Life Regeneration per second
    (10–20)% increased Area of Effect
    Unwavering Stance
    (80–120)% increased Armour
    (10–15) Life Regeneration per second
    +(100–150) to Stun Threshold
    (30–60)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    +(50–100) to Accuracy Rating
    (150–200)% increased Armour and Evasion
    (15–25)% increased Critical Hit Chance
    Aggravate Bleeding on targets you Critically Hit with Attacks
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced effect of Ignite on you
    (35–50)% reduced effect of Shock on you
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    (10–15) to (20–25) Physical Thorns damage
    Thorns can Retaliate against all Hits
    (70–130)% increased Armour and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    +(10–15)% to Critical Damage Bonus
    Adds (21–26) to (25–31) Physical Damage
    (10–15)% increased Attack Speed
    Breaks Armour equal to 40% of damage from Hits with this weapon
    Fully Armour Broken enemies you kill with Hits Shatter
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can use each type of Support Gem an additional time in different Skills
    (10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    (15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    (200–300)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    -17% to Chaos Resistance
    Charms use no Charges
    Grants Skill: Raise Shield
    (60–80)% increased Armour
    +(10–15) to Strength
    (3–5) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    Grants Skill: Raise Shield
    (100–150)% increased Armour
    +(30–40)% to Fire Resistance
    +(23–29)% to Chaos Resistance
    +(150–200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    Grants Skill: Raise Shield
    (60–120)% increased Armour
    +(60–100) to maximum Mana
    +(10–15)% to all Elemental Resistances
    Apply Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds while Shield is raised
    Grants Skill: Raise Shield
    (20–30)% increased Block chance
    (60–100)% increased Armour
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    Enemies in your Presence count as having double Power
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (150–200)% increased Armour
    +(150–200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (30–50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(50–70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
    Grants Skill: Raise Shield
    (80–150)% increased Armour and Energy Shield
    +(20–30) to Dexterity
    +(10–20)% to all Elemental Resistances
    +1 to Maximum Spirit per 50 Maximum Life
    Grants Skill: Raise Shield
    (333–666)% increased Armour and Energy Shield
    100% increased effect of Socketed Soul Cores
    Everlasting Sacrifice
    (50–80)% increased Armour
    Gain (1–3) random Charge on reaching Maximum Rage
    Lose all Rage on reaching Maximum Rage
    (-10–10) to Maximum Rage
    (400–500)% increased Armour
    (-5–-1)% to all Maximum Elemental Resistances
    +(200–300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    (100–150)% increased Armour and Energy Shield
    (50–100)% increased Energy Shield Recharge Rate
    (25–35) Life Regeneration per second
    (30–50)% reduced Bleeding Duration on you
    (30–50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (600–800)% increased Armour and Evasion
    +(200–300) to Accuracy Rating
    (30–60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (50–100)% increased Armour
    +(40–60) to maximum Mana
    +(10–20) to Strength
    +(60–80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    (100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (200–300)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    [Has 4 Rune Sockets]
    (100–200)% increased Armour and Evasion
    +(20–30) to Strength
    +(20–30) to Dexterity
    (8–12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    +(20–30) to Spirit
    (80–120)% increased Armour and Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (5–10)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (150–200)% increased Armour
    +(20–30) to Strength
    Gain (30–50) Life per Enemy Killed
    (10–20)% increased Global Physical Damage
    Knockback direction is reversed
    (50–100)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Strength
    +(20–30) to Dexterity
    +(30–50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    (200–300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20–40)% to Lightning Resistance
    (15–30) Life Regeneration per second
    Debuffs you inflict have (20–30)% increased Slow Magnitude
    Cannot Immobilise enemies
    (20–30)% reduced Enemy Stun Threshold
    Adds (7–11) to (14–20) Physical Damage to Attacks
    +(150–200) to Armour
    (20–30)% increased Projectile Speed
    +(15–25)% to Block chance
    Used when you become Stunned
    Defend with 200% of Armour during effect
    Passive /42
    2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    25% increased Armour
    Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
    25% of Armour also applies to Fire Damage taken from Hits
    30% increased Armour
    Defend with 120% of Armour against Projectile Attacks
    Defend with 200% of Armour against Critical Hits
    +15 to Strength
    100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
    80% increased Armour from Equipped Body Armour
    Defend with 150% of Armour against Attacks from further than 6m
    Gain 8% of Evasion Rating as extra Armour
    100% increased Evasion Rating from Equipped Body Armour
    +1 to Evasion Rating per 1 Armour on Equipped Gloves
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    120% increased Armour and Evasion Rating when on Low Life
    50% increased Evasion Rating if you have been Hit Recently
    50% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    50% increased Defences from Equipped Shield
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    Break 50% of Armour on Heavy Stunning an Enemy
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
    50% increased Melee Damage against Immobilised Enemies
    Hits Break 30% increased Armour on targets with Ailments
    +10 to Strength
    25% increased Physical Damage
    Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
    10% chance to inflict Bleeding on Hit
    20% increased Physical Damage
    30% increased Stun Buildup
    Hits Break 50% increased Armour on targets with Ailments
    25% increased Armour Break Duration
    25% increased Attack Area Damage
    Break 25% increased Armour
    16% increased Area of Effect for Attacks
    Gain Physical Thorns damage equal to 3% of Armour on Equipped Body Armour
    Thorns Damage has 50% chance to ignore Enemy Armour
    15% increased Armour
    Regenerate 0.5% of maximum Life per second
    +10 to Strength
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    +5 to Strength and Dexterity
    Break 60% increased Armour
    10% chance to Defend with 200% of Armour
    30% increased effect of Fully Broken Armour
    100% increased Armour Break Duration
    Break 40% increased Armour
    25% increased Physical Damage
    15% increased chance to inflict Ailments
    Hits Break 30% increased Armour on targets with Ailments
    Enemies affected by your Hazards Recently have 25% reduced Armour
    Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
    Converts all Evasion Rating to Armour
    Ascendancy Passive /24
    Ascendancy: Titan
    Character: Warrior
    50% more Armour from Equipped Body Armour
    Ascendancy: Warbringer
    Character: Warrior
    Break Armour equal to 10% of Hit Damage dealt
    Ascendancy: Warbringer
    Character: Warrior
    You can Break Enemy Armour to below 0
    Ascendancy: Smith of Kitava
    Character: Warrior
    Can only use a Normal Body Armour
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +75% to Fire Resistance
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +75% to Cold Resistance
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +75% to Lightning Resistance
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 20% increased Strength
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 15% increased maximum Life
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 100% increased Stun Threshold
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants regenerate 5% of maximum Life per second
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +5% to Maximum Fire Resistance
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Armour also applies to Chaos Damage taken from Hits
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants Unaffected by Ignite
    Ascendancy: Amazon
    Character: Huntress
    Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
    Evasion Rating from Equipped Body Armour is halved
    Ascendancy: Blood Mage
    Character: Witch
    Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
    Ascendancy: Blood Mage
    Character: Witch
    Critical Hits ignore Monster Armour
    Ascendancy: Tactician
    Character: Mercenary
    Gain 100% of Armour as extra Stun Threshold
    Gain 100% of Evasion Rating as extra Ailment Threshold
    Ascendancy: Tactician
    Character: Mercenary
    Defend with 200% of Armour
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    35% less Armour and Evasion Rating
    Ascendancy: Invoker
    Character: Monk
    +1 to Spirit for every 8 Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
    Ascendancy: Invoker
    Character: Monk
    Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    50% less Evasion Rating
    Timeless Jewel Passive /9
    Armour
    Vaal Passive
    (7–12)% increased Armour
    Automaton Studies
    Vaal Notable
    (30–40)% increased Armour
    (3–4)% additional Physical Damage Reduction
    Transcendence
    Templar Keystone
    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
    -15% to all maximum Elemental Resistances
    Master the mortal world, and you may find immortality beyond.
    Militant Faith: Maxarius
    Power of Purpose
    Templar Keystone
    80% of Maximum Mana is Converted to twice that much Armour
    Empowered by the divine, you fear no weapon of man.
    Eternal Fortitude
    Eternal Notable
    8% increased Armour per Endurance Charge
    Gleaming Legion
    Eternal Notable
    80% increased Armour
    Circular Teachings
    Kalguuran Keystone
    Gain no inherent bonus from Dexterity
    1% increased Armour per 2 Dexterity
    It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
    Born of Middengard
    Kalguuran Notable
    40% increased Armour
    +10% to Cold Resistance
    Siege Mentality
    Kalguuran Notable
    10% faster start of Energy Shield Recharge
    Break 40% increased Armour
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7–12)% increased Armourvaal_small_armour
    KaruiNotable
    20% increased Armourkarui_notable_add_armour
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