Armour
15% increased Armour
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour1 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 30457 |
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour2__ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 13293 |
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour3 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 54416 |
Armour
15% increased Armour
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour4_ |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 60274 |
Armour
15% increased Armour
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour5 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 6529 |
Armour
(7–12)% increased Armour
Armour Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_armour |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Armour |
Weight | 75 |
Stats |
Skill Gem /10
Skill Gem Quality /5
Item | Stats |
---|---|
Armour Breaker | Break (0–20)% increased Armour |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Resonating Shield | Break (0–20)% increased Armour |
Scavenged Plating | (0–2)% more Armour per Scavenged Plating |
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Support Gem /8
Item mods /140
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | +(12–22) to Armour defences | belt 1 default 0 |
Studded | 11 | Prefix | +(23–42) to Armour defences | belt 1 default 0 |
Ribbed | 17 | Prefix | +(43–54) to Armour defences | belt 1 default 0 |
Fortified | 28 | Prefix | +(55–81) to Armour defences | belt 1 default 0 |
Plated | 37 | Prefix | +(82–106) to Armour defences | belt 1 default 0 |
Carapaced | 48 | Prefix | +(107–138) to Armour defences | belt 1 default 0 |
Encased | 57 | Prefix | +(139–168) to Armour defences | belt 1 default 0 |
Enveloped | 66 | Prefix | +(169–195) to Armour defences | belt 1 default 0 |
Abating | 74 | Prefix | +(196–224) to Armour defences | belt 1 default 0 |
Unmoving | 82 | Prefix | +(225–255) to Armour defences | belt 1 default 0 |
Reinforced | 2 | Prefix | (10–13)% increased Armour defences | amulet 1 default 0 |
Layered | 18 | Prefix | (15–20)% increased Armour defences | amulet 1 default 0 |
Lobstered | 30 | Prefix | (21–26)% increased Armour defences | amulet 1 default 0 |
Buttressed | 42 | Prefix | (27–32)% increased Armour defences | amulet 1 default 0 |
Thickened | 56 | Prefix | (33–38)% increased Armour defences | amulet 1 default 0 |
Girded | 70 | Prefix | (39–44)% increased Armour defences | amulet 1 default 0 |
Impregnable | 77 | Prefix | (45–50)% increased Armour defences | amulet 1 default 0 |
Lacquered | 1 | Prefix | +(16–27) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Studded | 11 | Prefix | +(28–50) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Ribbed | 17 | Prefix | +(51–68) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Fortified | 23 | Prefix | +(69–82) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Plated | 29 | Prefix | +(83–102) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Carapaced | 35 | Prefix | +(103–122) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Encased | 47 | Prefix | +(123–160) to Armour defences | str_armour 1 str_dex_int_armour 1 default 0 |
Enveloped | 59 | Prefix | +(161–202) to Armour defences | gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Abating | 66 | Prefix | +(203–225) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Unmoving | 74 | Prefix | +(226–256) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Impervious | 79 | Prefix | +(257–276) to Armour defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1 str_dex_int_armour 1 default 0 |
Supple | 1 | Prefix | +(8–14) to Armour +(6–9) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Pliant | 18 | Prefix | +(15–35) to Armour +(10–30) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Flexible | 30 | Prefix | +(36–53) to Armour +(31–46) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Durable | 38 | Prefix | +(54–65) to Armour +(47–57) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Sturdy | 46 | Prefix | +(66–78) to Armour +(58–69) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Resilient | 58 | Prefix | +(79–98) to Armour +(70–88) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Adaptable | 69 | Prefix | +(99–117) to Armour +(89–107) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Versatile | 79 | Prefix | +(118–138) to Armour +(108–126) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Blessed | 1 | Prefix | +(8–14) to Armour +(5–8) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Anointed | 18 | Prefix | +(15–35) to Armour +(9–15) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Sanctified | 30 | Prefix | +(36–53) to Armour +(16–21) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Hallowed | 38 | Prefix | +(54–65) to Armour +(22–25) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Beatified | 46 | Prefix | +(66–78) to Armour +(26–29) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Consecrated | 58 | Prefix | +(79–98) to Armour +(30–36) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Saintly | 69 | Prefix | +(99–117) to Armour +(37–42) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Godly | 79 | Prefix | +(118–138) to Armour +(43–48) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Reinforced | 2 | Prefix | (15–26)% increased Armour defences | str_armour 1 default 0 |
Layered | 15 | Prefix | (27–42)% increased Armour defences | str_armour 1 default 0 |
Lobstered | 27 | Prefix | (43–55)% increased Armour defences | str_armour 1 default 0 |
Buttressed | 39 | Prefix | (56–67)% increased Armour defences | str_armour 1 default 0 |
Thickened | 51 | Prefix | (68–79)% increased Armour defences | str_armour 1 default 0 |
Girded | 66 | Prefix | (80–91)% increased Armour defences | str_armour 1 default 0 |
Impregnable | 75 | Prefix | (92–100)% increased Armour defences | str_armour 1 default 0 |
Impenetrable | 82 | Prefix | (101–110)% increased Armour defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Scrapper's | 2 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Brawler's | 15 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Fencer's | 27 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Gladiator's | 39 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Duelist's | 51 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Hero's | 66 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Legend's | 75 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Victor's | 82 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Infixed | 2 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Ingrained | 15 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Instilled | 27 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Infused | 39 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inculcated | 51 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpolated | 66 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inspired | 75 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpermeated | 82 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Beetle's | 10 | Prefix | (6–13)% increased Armour +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 30 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 44 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 60 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 78 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Oyster's | 10 | Prefix | (6–13)% increased Armour +(7–10) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Lobster's | 19 | Prefix | (14–20)% increased Armour +(11–19) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Urchin's | 30 | Prefix | (21–26)% increased Armour +(20–25) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Nautilus' | 44 | Prefix | (27–32)% increased Armour +(26–32) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Octopus' | 60 | Prefix | (33–38)% increased Armour +(33–41) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Crocodile's | 78 | Prefix | (39–42)% increased Armour +(42–49) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Bully's | 10 | Prefix | (6–13)% increased Armour and Evasion +(7–10) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Thug's | 19 | Prefix | (14–20)% increased Armour and Evasion +(11–19) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Brute's | 30 | Prefix | (21–26)% increased Armour and Evasion +(20–25) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Assailant's | 44 | Prefix | (27–32)% increased Armour and Evasion +(26–32) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Aggressor's | 60 | Prefix | (33–38)% increased Armour and Evasion +(33–41) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Predator's | 78 | Prefix | (39–42)% increased Armour and Evasion +(42–49) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Augur's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Imposing | 10 | Prefix | (6–13)% increased Armour +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Venerable | 19 | Prefix | (14–20)% increased Armour +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Regal | 30 | Prefix | (21–26)% increased Armour +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Colossal | 44 | Prefix | (27–32)% increased Armour +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Chieftain's | 60 | Prefix | (33–38)% increased Armour +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Ancestral | 78 | Prefix | (39–42)% increased Armour +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_armour 1 default 0 |
Rhoa's | 10 | Prefix | (6–13)% increased Armour and Evasion +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Rhex's | 19 | Prefix | (14–20)% increased Armour and Evasion +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Chimeral's | 30 | Prefix | (21–26)% increased Armour and Evasion +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Bull's | 44 | Prefix | (27–32)% increased Armour and Evasion +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Minotaur's | 60 | Prefix | (33–38)% increased Armour and Evasion +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Cerberus' | 78 | Prefix | (39–42)% increased Armour and Evasion +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Coelacanth's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Swordfish's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Shark's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Dolphin's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Orca's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Whale's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Abalone's | 10 | Prefix | +(7–11) to Armour (6–13)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Snail's | 19 | Prefix | +(12–29) to Armour (14–20)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Tortoise's | 30 | Prefix | +(30–39) to Armour (21–26)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Pangolin's | 44 | Prefix | +(40–53) to Armour (27–32)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Shelled | 60 | Prefix | +(54–69) to Armour (33–38)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Hardened | 78 | Prefix | +(70–86) to Armour (39–42)% increased Armour defences | helmet 0 gloves 0 boots 0 shield 0 str_armour 1 default 0 |
Swordsman's | 10 | Prefix | +(4–6) to Armour +(3–5) to Evasion Rating (6–13)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Fighter's | 19 | Prefix | +(7–15) to Armour +(6–12) to Evasion Rating (14–20)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Veteran's | 30 | Prefix | +(16–20) to Armour +(13–17) to Evasion Rating (21–26)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Warrior's | 44 | Prefix | +(21–27) to Armour +(18–24) to Evasion Rating (27–32)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Knight's | 60 | Prefix | +(28–34) to Armour +(25–31) to Evasion Rating (33–38)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Centurion's | 78 | Prefix | +(35–43) to Armour +(32–39) to Evasion Rating (39–42)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Faithful | 10 | Prefix | +(4–6) to Armour +(2–4) to maximum Energy Shield (6–13)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Noble's | 19 | Prefix | +(7–15) to Armour +(5–6) to maximum Energy Shield (14–20)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Inquisitor's | 30 | Prefix | +(16–20) to Armour +(7–8) to maximum Energy Shield (21–26)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Crusader's | 44 | Prefix | +(21–27) to Armour +(9–10) to maximum Energy Shield (27–32)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Paladin's | 60 | Prefix | +(28–34) to Armour +(11–12) to maximum Energy Shield (33–38)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Grand | 78 | Prefix | +(35–43) to Armour +(13–15) to maximum Energy Shield (39–42)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | monster additional strength ratio % for armour [100] defences | |
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt damage physical | |
Essence of Torment | 1 | Essence | monster additional strength ratio % for armour [100] defences | |
1 | Unique | 40% increased Armour defences | ||
1 | Unique | Attack Hits have 40% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [20] vulnerability total armour - [1] caster curse | ||
1 | Unique | Attack Hits have 20% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] vulnerability total armour - [1] caster curse | ||
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
1 | Unique | Monsters Break Armour equal to 50% of Physical Damage dealt | ||
1 | Unique | Monsters are Armoured |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Distress | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 68 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Distress | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Armoured | 1 | Jewel | Prefix | (10–20)% increased Armour defences | |
Shattering | 1 | Jewel | Prefix | Break (5–15)% increased Armour | |
Resonating | 1 | Jewel | Suffix | (10–20)% increased Armour Break Duration | |
Exploiting | 1 | Jewel | Prefix | (15–25)% increased Damage against Enemies with Fully Broken Armour damage | |
Armoured | 1 | Jewel | Prefix | (2–3)% increased Armour defences | |
Shattering | 1 | Jewel | Prefix | Break (1–2)% increased Armour | |
Resonating | 1 | Jewel | Suffix | (5–10)% increased Armour Break Duration | |
Exploiting | 1 | Jewel | Prefix | (2–4)% increased Damage against Enemies with Fully Broken Armour damage | |
Armoured | 1 | Jewel | Unique | (14–18)% increased Armour defences | |
Fighter's | 1 | Jewel | Unique | (6–12)% increased Armour (6–12)% increased Evasion Rating defences | |
Paladin's | 1 | Jewel | Unique | (6–12)% increased Armour (2–4)% increased maximum Energy Shield defences | |
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Golems have +(800–1000) to Armour defences minion | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 1000% of Physical Damage dealt | ||
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | |
of Armour | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | |
of Armour | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] |
Item /8
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Artificer's Orb
Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon or Armour
Geomancer's Incubator
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Geomancer's Incubator
Stack Size: 1 / 10
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Plate Belt
Requires: Level 25
+(100–140) to Armour
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 57 Dex, 57 Int
Breaks (400–500) Armour on Critical Hit
Unique /60
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
Iron Reflexes
Grants Skill: Raise Shield
80% increased Block chance
(100–150)% increased Armour
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
local weapon implicit hidden % base damage is fire [50]
Adds (2–3) to (4–5) Physical Damage
Adds (2–3) to (4–5) Fire Damage
Hits Break (30–50) Armour
Apply Fire Exposure when fully breaking enemy Armour
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage
Grants Skill: Raise Shield
(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
(30–60)% increased Armour
Adds (3–5) to (6–8) Physical Damage to Attacks
Giant's Blood
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
50% chance to Avoid Death from Hits
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Intelligence provides no inherent bonus to Maximum Mana
(60–100)% increased Armour
(20–30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry,
dealing 10% of their Life as Physical Damage
dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
20% increased Block chance
+(3–5)% to maximum Block chance
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(25–35)% to Fire Resistance
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(120–160)% increased Armour
10% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(200–300)% increased Armour
(10–20)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(100–150) to Stun Threshold
Iron Grip
Iron Will
(50–80)% increased Armour and Evasion
+50 to Spirit
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
(100–150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(13–17)% to Chaos Resistance
(25–50)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
(50–80)% increased Armour
+(30–50) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
10% increased Movement Speed
(100–150)% increased Armour
+(80–100) to maximum Life
(80–100)% increased Chance to be afflicted by Ailments when Hit
20% increased Movement Speed while affected by an Ailment
10% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
+(5–40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Armour is increased by Overcapped Fire Resistance
Energy Shield is increased by Overcapped Cold Resistance
Evasion Rating is increased by Overcapped Lightning Resistance
Grants Skill: Raise Shield
Grants Skill: Cast on Block
(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Take 30% less Damage from Hits
Take 30% less Damage over time
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of Life on Kill
(100–150)% increased Armour and Evasion
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(50–70)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Intelligence
Decimating Strike
(40–60)% increased Armour and Energy Shield
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(50–100)% increased Armour
+(30–50) to maximum Life
(10–20)% increased Area of Effect
Unwavering Stance
(30–50)% increased Armour and Evasion
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
30% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Grants Skill: Raise Shield
(40–60)% increased Block chance
(60–100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30–50)% increased Skill Effect Duration
Grants Skill: Raise Shield
(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(15–30) to maximum Mana
Damage Blocked is Recouped as Mana
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+50 to Spirit
+(17–23)% to Chaos Resistance
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
50% of Physical Damage prevented Recouped as Life
(60–80)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
(50–100)% increased Armour
+(15–25)% to Fire Resistance
+(15–25)% to Lightning Resistance
Moving while Bleeding doesn't cause you to take extra damage
(200–300)% increased Armour, Evasion and Energy Shield
10% increased Rarity of Items found per Socketed Rune or Soul Core
+10 to Spirit per Socketed Rune or Soul Core
[4 Rune Sockets]
Passive /39
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
25% of Armour also applies to Fire Damage taken from Hits
100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
80% increased Armour from Equipped Body Armour
Defend with 150% of Armour against Attacks from further than 6m
Gain 8% of Evasion Rating as extra Armour
100% increased Evasion Rating from Equipped Body Armour
+1 to Evasion Rating per 1 Armour on Equipped Gloves
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
80% increased Armour and Evasion Rating when on Low Life
40% increased Evasion Rating if you have been Hit Recently
40% increased Armour if you haven't been Hit Recently
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
50% increased Defences from Equipped Shield
1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
Break 50% of Armour on Heavy Stunning an Enemy
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
Break 30% increased Armour on enemies affected by Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
60% increased Damage against Enemies with Fully Broken Armour
100% increased Armour Break Duration
15% increased chance to inflict Ailments
Break 30% increased Armour on enemies affected by Ailments
Converts all Evasion Rating to Armour
Ascendancy Passive /6
Ascendancy: Blood Mage
Character: Witch
Gain Energy Shield from equipped Body Armour as extra maximum Life
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Timeless Jewel Passive /9
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Armour | (7–12)% increased Armour |
Vaal | Notable | Automaton Studies | (30–40)% increased Armour(3–4)% additional Physical Damage Reduction |
Templar | Keystone | Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Templar | Keystone | Power of Purpose | 80% of Maximum Mana is Converted to twice that much Armour Empowered by the divine, you fear no weapon of man. Militant Faith: Avarius |
Eternal | Notable | Eternal Fortitude | 8% increased Armour per Endurance Charge |
Eternal | Notable | Gleaming Legion | 80% increased Armour |
Kalguuran | Keystone | Knightly Tenets | Dexterity's inherent bonus is 1% increased Armour per 2 Dexterity instead Many men throughout history have claimed to stand against evil. Only a few truly meant it. : |
Kalguuran | Notable | Born of Middengard | 40% increased Armour+10% to Cold Resistance |
Kalguuran | Notable | Siege Mentality | 10% faster start of Energy Shield RechargeBreak 40% increased Armour |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Armour | vaal_small_armour |
Karui | Notable | 20% increased Armour | karui_notable_add_armour |