Armour
15% increased Armour
Armour Attr /14
NameShow Full Descriptions
IDarmour1
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash30457
Armour
20% increased Armour if you haven't been Hit Recently
Armour Attr /14
NameShow Full Descriptions
IDarmour2__
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash13293
Armour
20% increased Armour if you have been Hit Recently
Armour Attr /14
NameShow Full Descriptions
IDarmour3
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash54416
Armour
15% increased Armour
Armour Attr /14
NameShow Full Descriptions
IDarmour4_
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash60274
Armour
15% increased Armour
Armour Attr /14
NameShow Full Descriptions
IDarmour5
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash6529
Armour
(7–12)% increased Armour
Armour Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_armour
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameArmour
Weight75
Stats
  • physical_damage_reduction_rating_+% Min: 0 Max: 0
  • Skill Gem Quality /5
    ItemStats
    Armour BreakerBreak (0–20)% increased Armour
    Leap Slam(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
    Resonating ShieldBreak (0–20)% increased Armour
    Scavenged Plating(0–2)% more Armour per Scavenged Plating
    Sorcery WardElemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
    Item mods /140
    NameLevelPre/SufDescriptionWeight
    Lacquered1Prefix+(12–22) to Armour defencesbelt 1
    default 0
    Studded11Prefix+(23–42) to Armour defencesbelt 1
    default 0
    Ribbed17Prefix+(43–54) to Armour defencesbelt 1
    default 0
    Fortified28Prefix+(55–81) to Armour defencesbelt 1
    default 0
    Plated37Prefix+(82–106) to Armour defencesbelt 1
    default 0
    Carapaced48Prefix+(107–138) to Armour defencesbelt 1
    default 0
    Encased57Prefix+(139–168) to Armour defencesbelt 1
    default 0
    Enveloped66Prefix+(169–195) to Armour defencesbelt 1
    default 0
    Abating74Prefix+(196–224) to Armour defencesbelt 1
    default 0
    Unmoving82Prefix+(225–255) to Armour defencesbelt 1
    default 0
    Reinforced2Prefix(10–13)% increased Armour defencesamulet 1
    default 0
    Layered18Prefix(15–20)% increased Armour defencesamulet 1
    default 0
    Lobstered30Prefix(21–26)% increased Armour defencesamulet 1
    default 0
    Buttressed42Prefix(27–32)% increased Armour defencesamulet 1
    default 0
    Thickened56Prefix(33–38)% increased Armour defencesamulet 1
    default 0
    Girded70Prefix(39–44)% increased Armour defencesamulet 1
    default 0
    Impregnable77Prefix(45–50)% increased Armour defencesamulet 1
    default 0
    Lacquered1Prefix+(16–27) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Studded11Prefix+(28–50) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Ribbed17Prefix+(51–68) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Fortified23Prefix+(69–82) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Plated29Prefix+(83–102) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Carapaced35Prefix+(103–122) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Encased47Prefix+(123–160) to Armour defencesstr_armour 1
    str_dex_int_armour 1
    default 0
    Enveloped59Prefix+(161–202) to Armour defencesgloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Abating66Prefix+(203–225) to Armour defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Unmoving74Prefix+(226–256) to Armour defenceshelmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Impervious79Prefix+(257–276) to Armour defencesshield 0
    helmet 0
    gloves 0
    boots 0
    str_armour 1
    str_dex_int_armour 1
    default 0
    Supple1Prefix+(8–14) to Armour
    +(6–9) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Pliant18Prefix+(15–35) to Armour
    +(10–30) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Flexible30Prefix+(36–53) to Armour
    +(31–46) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Durable38Prefix+(54–65) to Armour
    +(47–57) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Sturdy46Prefix+(66–78) to Armour
    +(58–69) to Evasion Rating
    defences
    boots 0
    gloves 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Resilient58Prefix+(79–98) to Armour
    +(70–88) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Adaptable69Prefix+(99–117) to Armour
    +(89–107) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Versatile79Prefix+(118–138) to Armour
    +(108–126) to Evasion Rating
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Blessed1Prefix+(8–14) to Armour
    +(5–8) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Anointed18Prefix+(15–35) to Armour
    +(9–15) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Sanctified30Prefix+(36–53) to Armour
    +(16–21) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Hallowed38Prefix+(54–65) to Armour
    +(22–25) to maximum Energy Shield
    defences
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Beatified46Prefix+(66–78) to Armour
    +(26–29) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Consecrated58Prefix+(79–98) to Armour
    +(30–36) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Saintly69Prefix+(99–117) to Armour
    +(37–42) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Godly79Prefix+(118–138) to Armour
    +(43–48) to maximum Energy Shield
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_int_armour 1
    str_dex_int_armour 1
    default 0
    Reinforced2Prefix(15–26)% increased Armour defencesstr_armour 1
    default 0
    Layered15Prefix(27–42)% increased Armour defencesstr_armour 1
    default 0
    Lobstered27Prefix(43–55)% increased Armour defencesstr_armour 1
    default 0
    Buttressed39Prefix(56–67)% increased Armour defencesstr_armour 1
    default 0
    Thickened51Prefix(68–79)% increased Armour defencesstr_armour 1
    default 0
    Girded66Prefix(80–91)% increased Armour defencesstr_armour 1
    default 0
    Impregnable75Prefix(92–100)% increased Armour defencesstr_armour 1
    default 0
    Impenetrable82Prefix(101–110)% increased Armour defencesint_armour 0
    str_dex_armour 0
    str_int_armour 0
    dex_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Scrapper's2Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Brawler's15Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Fencer's27Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Gladiator's39Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Duelist's51Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Hero's66Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Legend's75Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Victor's82Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Infixed2Prefix(15–26)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Ingrained15Prefix(27–42)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Instilled27Prefix(43–55)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Infused39Prefix(56–67)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Inculcated51Prefix(68–79)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Interpolated66Prefix(80–91)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Inspired75Prefix(92–100)% increased Armour and Energy Shield defencesstr_int_armour 1
    default 0
    Interpermeated82Prefix(101–110)% increased Armour and Energy Shield defencesint_armour 0
    str_dex_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Beetle's10Prefix(6–13)% increased Armour
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Crab's19Prefix(14–20)% increased Armour
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Armadillo's30Prefix(21–26)% increased Armour
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Rhino's44Prefix(27–32)% increased Armour
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Elephant's60Prefix(33–38)% increased Armour
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Mammoth's78Prefix(39–42)% increased Armour
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_armour 1
    default 0
    Captain's10Prefix(6–13)% increased Armour and Evasion
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Commander's19Prefix(14–20)% increased Armour and Evasion
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Magnate's30Prefix(21–26)% increased Armour and Evasion
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Marshal's44Prefix(27–32)% increased Armour and Evasion
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    General's60Prefix(33–38)% increased Armour and Evasion
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Warlord's78Prefix(39–42)% increased Armour and Evasion
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Defender's10Prefix(6–13)% increased Armour and Energy Shield
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Protector's19Prefix(14–20)% increased Armour and Energy Shield
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Keeper's30Prefix(21–26)% increased Armour and Energy Shield
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Guardian's44Prefix(27–32)% increased Armour and Energy Shield
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Warden's60Prefix(33–38)% increased Armour and Energy Shield
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Sentinel's78Prefix(39–42)% increased Armour and Energy Shield
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_int_armour 1
    default 0
    Oyster's10Prefix(6–13)% increased Armour
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Lobster's19Prefix(14–20)% increased Armour
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Urchin's30Prefix(21–26)% increased Armour
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Nautilus'44Prefix(27–32)% increased Armour
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Octopus'60Prefix(33–38)% increased Armour
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Crocodile's78Prefix(39–42)% increased Armour
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Bully's10Prefix(6–13)% increased Armour and Evasion
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's19Prefix(14–20)% increased Armour and Evasion
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's30Prefix(21–26)% increased Armour and Evasion
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's44Prefix(27–32)% increased Armour and Evasion
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60Prefix(33–38)% increased Armour and Evasion
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78Prefix(39–42)% increased Armour and Evasion
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Augur's10Prefix(6–13)% increased Armour and Energy Shield
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Auspex's19Prefix(14–20)% increased Armour and Energy Shield
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Druid's30Prefix(21–26)% increased Armour and Energy Shield
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Haruspex's44Prefix(27–32)% increased Armour and Energy Shield
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Visionary's60Prefix(33–38)% increased Armour and Energy Shield
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Prophet's78Prefix(39–42)% increased Armour and Energy Shield
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Imposing10Prefix(6–13)% increased Armour
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Venerable19Prefix(14–20)% increased Armour
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Regal30Prefix(21–26)% increased Armour
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Colossal44Prefix(27–32)% increased Armour
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Chieftain's60Prefix(33–38)% increased Armour
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Ancestral78Prefix(39–42)% increased Armour
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_armour 1
    default 0
    Rhoa's10Prefix(6–13)% increased Armour and Evasion
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's19Prefix(14–20)% increased Armour and Evasion
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's30Prefix(21–26)% increased Armour and Evasion
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's44Prefix(27–32)% increased Armour and Evasion
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60Prefix(33–38)% increased Armour and Evasion
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78Prefix(39–42)% increased Armour and Evasion
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Coelacanth's10Prefix(6–13)% increased Armour and Energy Shield
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Swordfish's19Prefix(14–20)% increased Armour and Energy Shield
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Shark's30Prefix(21–26)% increased Armour and Energy Shield
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Dolphin's44Prefix(27–32)% increased Armour and Energy Shield
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Orca's60Prefix(33–38)% increased Armour and Energy Shield
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Whale's78Prefix(39–42)% increased Armour and Energy Shield
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_int_armour 1
    default 0
    Abalone's10Prefix+(7–11) to Armour
    (6–13)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Snail's19Prefix+(12–29) to Armour
    (14–20)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Tortoise's30Prefix+(30–39) to Armour
    (21–26)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Pangolin's44Prefix+(40–53) to Armour
    (27–32)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Shelled60Prefix+(54–69) to Armour
    (33–38)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Hardened78Prefix+(70–86) to Armour
    (39–42)% increased Armour
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_armour 1
    default 0
    Swordsman's10Prefix+(4–6) to Armour
    +(3–5) to Evasion Rating
    (6–13)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Fighter's19Prefix+(7–15) to Armour
    +(6–12) to Evasion Rating
    (14–20)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Veteran's30Prefix+(16–20) to Armour
    +(13–17) to Evasion Rating
    (21–26)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Warrior's44Prefix+(21–27) to Armour
    +(18–24) to Evasion Rating
    (27–32)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Knight's60Prefix+(28–34) to Armour
    +(25–31) to Evasion Rating
    (33–38)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Centurion's78Prefix+(35–43) to Armour
    +(32–39) to Evasion Rating
    (39–42)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Faithful10Prefix+(4–6) to Armour
    +(2–4) to maximum Energy Shield
    (6–13)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Noble's19Prefix+(7–15) to Armour
    +(5–6) to maximum Energy Shield
    (14–20)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Inquisitor's30Prefix+(16–20) to Armour
    +(7–8) to maximum Energy Shield
    (21–26)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Crusader's44Prefix+(21–27) to Armour
    +(9–10) to maximum Energy Shield
    (27–32)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Paladin's60Prefix+(28–34) to Armour
    +(11–12) to maximum Energy Shield
    (33–38)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Grand78Prefix+(35–43) to Armour
    +(13–15) to maximum Energy Shield
    (39–42)% increased Armour and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Monsters mods /9
    NameLevelPre/SufDescriptionWeight
    of Endurance1Suffixmonster additional strength ratio % for armour [100] defences
    of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt damage physical
    Essence of Torment1Essencemonster additional strength ratio % for armour [100] defences
    1Unique40% increased Armour defences
    1UniqueAttack Hits have 40% chance to Maim you for 4 seconds
    45% chance to be inflicted with Bleeding when Hit by an Attack
    enemy aggravate bleeding on attack hit chance % against self [20]
    vulnerability total armour - [1]
    caster curse
    1UniqueAttack Hits have 20% chance to Maim you for 4 seconds
    45% chance to be inflicted with Bleeding when Hit by an Attack
    enemy aggravate bleeding on attack hit chance % against self [0]
    vulnerability total armour - [1]
    caster curse
    1Uniqueroyale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    1UniqueMonsters Break Armour equal to 50% of Physical Damage dealt
    1UniqueMonsters are Armoured
    Heist Area mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust46Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 15% less Armour
    Players have 10% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust68Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 20% less Armour
    Players have 20% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust73Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 25% less Armour
    Players have 30% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Rust78Suffix13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Players have 30% less Armour
    Players have 40% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    defences
    of Distress46Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 5% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress68Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 6% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress73Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 7% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Distress78Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 8% less Armour per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    Trinket mods /3
    NameLevelPre/SufDescriptionWeight
    of Superstition1Suffix(4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    of Superstition50Suffix(6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    of Superstition70Suffix(8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist
    Misc mods /19
    NameLevelDomainPre/SufDescriptionWeight
    Armoured1JewelPrefix(10–20)% increased Armour defences
    Shattering1JewelPrefixBreak (5–15)% increased Armour
    Resonating1JewelSuffix(10–20)% increased Armour Break Duration
    Exploiting1JewelPrefix(15–25)% increased Damage against Enemies with Fully Broken Armour damage
    Armoured1JewelPrefix(2–3)% increased Armour defences
    Shattering1JewelPrefixBreak (1–2)% increased Armour
    Resonating1JewelSuffix(5–10)% increased Armour Break Duration
    Exploiting1JewelPrefix(2–4)% increased Damage against Enemies with Fully Broken Armour damage
    Armoured1JewelUnique(14–18)% increased Armour defences
    Fighter's1JewelUnique(6–12)% increased Armour
    (6–12)% increased Evasion Rating
    defences
    Paladin's1JewelUnique(6–12)% increased Armour
    (2–4)% increased maximum Energy Shield
    defences
    1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    local jewel effect base radius [1500]
    defences
    1JewelUniqueGain 200 Armour per Grand Spectrum
    number of stackable unique jewels [1]
    defences
    1JewelUniqueGolems have +(800–1000) to Armour defences minion
    1JewelUnique(30–40)% increased Armour while Bleeding defences
    1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 1000% of Physical Damage dealt
    of Armour1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [4]
    of Armour45SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [6]
    of Armour75SentinelSuffix(3.6–5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [8]
    Item /8
    Armourer's Scrap
    Stack Size: 1 / 20
    Improves the quality of an armour
    Artificer's Orb
    Stack Size: 1 / 20
    Adds a Rune Socket to a Martial Weapon or Armour
    Geomancer's Incubator
    Adds an incubated 6-Linked Armour item to an equippable item
    Item drops after killing {0} monsters
    Celestial Armoursmith's Incubator
    Adds an incubated Shaper or Elder Armour item to an equippable item
    Item drops after killing {0} monsters
    Geomancer's Incubator
    Stack Size: 1 / 10
    Adds an incubated 6-Linked Armour item to an equippable item
    Item drops after killing {0} monsters
    Celestial Armoursmith's Incubator
    Stack Size: 1 / 10
    Adds an incubated Shaper or Elder Armour item to an equippable item
    Item drops after killing {0} monsters
    Plate Belt
    Requires: Level 25
    +(100–140) to Armour
    Mail Breaker
    Physical Damage: 19-44
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 45, 57 Dex, 57 Int
    Breaks (400–500) Armour on Critical Hit
    Unique /60
    10% increased Movement Speed
    (30–50)% increased Armour and Evasion
    +(30–50) to Stun Threshold
    Iron Reflexes
    Grants Skill: Raise Shield
    80% increased Block chance
    (100–150)% increased Armour
    You take 20% of damage from Blocked Hits
    Enemies are Culled on Block
    local weapon implicit hidden % base damage is fire [50]
    Adds (2–3) to (4–5) Physical Damage
    Adds (2–3) to (4–5) Fire Damage
    Hits Break (30–50) Armour
    Apply Fire Exposure when fully breaking enemy Armour
    +(0–20) to Armour
    +(0–15) to Evasion Rating
    +(0–10) to maximum Energy Shield
    +(0–30) to Accuracy Rating
    +(0–15) to maximum Life
    +(0–10) to maximum Mana
    (0–10)% increased Rarity of Items found
    (0–15)% increased Critical Hit Chance
    +(0–5) to Strength
    +(0–5) to Dexterity
    +(0–5) to Intelligence
    +(0–5)% to Fire Resistance
    +(0–5)% to Cold Resistance
    +(0–5)% to Lightning Resistance
    (0–3) Life Regeneration per second
    (80–100)% increased Armour
    (20–30)% increased Critical Hit Chance
    +(20–30) to Intelligence
    Leech from Critical Hits is instant
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (60–100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage
    Grants Skill: Raise Shield
    (30–50)% increased Block chance
    (60–80)% increased Armour and Evasion
    +(60–80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    10% increased Movement Speed
    (30–50)% increased Armour
    +(5–10) to Strength
    Trigger Decompose Skill on Step
    (30–60)% increased Armour
    Adds (3–5) to (6–8) Physical Damage to Attacks
    Giant's Blood
    (50–100)% increased Armour and Energy Shield
    25% reduced maximum Life
    (40–60)% reduced Bleeding Duration on you
    Life Leech can Overflow Maximum Life
    Grants Skill: Raise Shield
    10% reduced Movement Speed
    (100–150)% increased Armour
    +(100–150) to Stun Threshold
    Can Block damage from all Hits
    Cannot use Shield Skills
    (50–80)% increased Armour
    20% reduced Light Radius
    (5–15)% increased Strength
    (5–15)% increased Dexterity
    (5–15)% increased Intelligence
    (100–150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    25% chance to gain a Power Charge on Critical Hit
    (60–100)% increased Armour and Evasion
    (-20–-10)% to Fire Resistance
    +50% to Cold Resistance
    50% chance to Avoid Death from Hits
    (50–100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5–15)% to all Elemental Resistances
    Intelligence provides no inherent bonus to Maximum Mana
    (60–100)% increased Armour
    (20–30)% increased Warcry Speed
    Corpses in your Presence Explode when you Warcry,
    dealing 10% of their Life as Physical Damage
    Warcry Skills have (20–30)% increased Area of Effect
    +(30–40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25–50)% increased Armour
    20% increased Block chance
    +(3–5)% to maximum Block chance
    (20–30)% increased Flask Charges gained
    +(100–150) to Armour
    (10–15)% reduced Flask Charges used
    (20–30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    +(100–140) to Armour
    +(100–150) to Armour
    +(10–20) to Strength
    +(3–5)% to Maximum Fire Resistance
    +(25–35)% to Fire Resistance
    +(5–15) to Strength
    +(5–15) to Intelligence
    +(40–60) to Stun Threshold
    Armour applies to Elemental Damage
    (120–160)% increased Armour
    10% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (15–20) to (25–30) Physical Thorns damage
    (200–300)% increased Armour
    (10–20)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100–150)% increased Armour
    (30–50)% increased Rarity of Items found
    +(20–30)% to Fire Resistance
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100–150)% increased Armour and Evasion
    +(100–150) to Stun Threshold
    Iron Grip
    Iron Will
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    (10–15) Life Regeneration per second
    20% reduced Mana Cost of Skills
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    Armour also applies to Lightning damage taken from Hits
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100–150)% increased Armour and Energy Shield
    -10% to Fire Resistance
    +(13–17)% to Chaos Resistance
    (25–50)% increased Flask Charges used
    50% chance for Flasks you use to not consume Charges
    (50–80)% increased Armour
    +(30–50) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    10% increased Movement Speed
    (100–150)% increased Armour
    +(80–100) to maximum Life
    (80–100)% increased Chance to be afflicted by Ailments when Hit
    20% increased Movement Speed while affected by an Ailment
    10% increased Movement Speed
    (50–100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    (50–100)% increased Armour and Evasion
    +(20–30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    (30–50)% reduced Shock duration on you
    (30–60)% increased Armour and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    +(5–40)% to all Elemental Resistances
    Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
    Armour is increased by Overcapped Fire Resistance
    Energy Shield is increased by Overcapped Cold Resistance
    Evasion Rating is increased by Overcapped Lightning Resistance
    Grants Skill: Raise Shield
    Grants Skill: Cast on Block
    (100–150)% increased Armour
    (-20–-10)% to maximum Block chance
    Block chance is Lucky
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of Life on Kill
    (100–150)% increased Armour and Evasion
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    Culling Strike
    (50–70)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Intelligence
    Decimating Strike
    (40–60)% increased Armour and Energy Shield
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies killed by anyone in your Presence count as being killed by you instead
    (30–50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    (50–100)% increased Armour
    +(30–50) to maximum Life
    (10–20)% increased Area of Effect
    Unwavering Stance
    (30–50)% increased Armour and Evasion
    +(50–100) to Accuracy Rating
    (15–25)% increased Critical Hit Chance
    Aggravate Bleeding on targets you Critically Hit with Attacks
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +(40–60) to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced effect of Ignite on you
    (35–50)% reduced effect of Shock on you
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    Thorns damage is triggered by all Hits
    Grants Skill: Raise Shield
    (60–80)% increased Armour
    +(10–15) to Strength
    30% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (150–200)% increased Armour
    +(150–200) to Stun Threshold
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (60–100)% increased Armour and Evasion
    Lose 1% of Life on Kill
    Lose 1% of Mana on Kill
    (30–50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(15–30) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +50 to Spirit
    +(17–23)% to Chaos Resistance
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
    (300–400)% increased Armour
    -5% to all Maximum Elemental Resistances
    +(200–300) to Stun Threshold
    Take no Extra Damage from Critical Hits
    (5–15)% increased Rarity of Items found
    +(20–30) to Strength
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Armour
    (50–100)% increased Armour
    +(40–60) to maximum Mana
    +(10–20) to Strength
    50% of Physical Damage prevented Recouped as Life
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (50–100)% increased Armour
    +(15–25)% to Fire Resistance
    +(15–25)% to Lightning Resistance
    Moving while Bleeding doesn't cause you to take extra damage
    (200–300)% increased Armour, Evasion and Energy Shield
    10% increased Rarity of Items found per Socketed Rune or Soul Core
    +10 to Spirit per Socketed Rune or Soul Core
    [4 Rune Sockets]
    Passive /39
    2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    25% increased Armour
    50% of Base Armour from Equipment also added to Stun Threshold
    25% of Armour also applies to Fire Damage taken from Hits
    30% increased Armour
    Defend with 120% of Armour against Projectile Attacks
    Defend with 200% of Armour against Critical Hits
    +15 to Strength
    100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
    80% increased Armour from Equipped Body Armour
    Defend with 150% of Armour against Attacks from further than 6m
    Gain 8% of Evasion Rating as extra Armour
    100% increased Evasion Rating from Equipped Body Armour
    +1 to Evasion Rating per 1 Armour on Equipped Gloves
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    80% increased Armour and Evasion Rating when on Low Life
    40% increased Evasion Rating if you have been Hit Recently
    40% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    50% increased Defences from Equipped Shield
    1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    Break 50% of Armour on Heavy Stunning an Enemy
    Gain 5 Rage when Hit by an Enemy
    Every Rage also grants 1% increased Armour
    25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
    50% increased Melee Damage against Immobilised Enemies
    Break 30% increased Armour on enemies affected by Ailments
    +10 to Strength
    25% increased Physical Damage
    Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
    10% chance to inflict Bleeding on Hit
    20% increased Physical Damage
    25% increased Armour Break Duration
    25% increased Attack Area Damage
    Break 25% increased Armour
    16% increased Area of Effect for Attacks
    Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour
    15% increased Armour
    Regenerate 0.5% of Life per second
    +10 to Strength
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    +5 to Strength and Dexterity
    Break 60% increased Armour
    10% chance to Defend with 200% of Armour
    60% increased Damage against Enemies with Fully Broken Armour
    100% increased Armour Break Duration
    Break 40% increased Armour
    25% increased Physical Damage
    15% increased chance to inflict Ailments
    Break 30% increased Armour on enemies affected by Ailments
    Converts all Evasion Rating to Armour
    Ascendancy Passive /6
    Ascendancy: Titan
    Character: Warrior
    50% more Armour from Equipped Body Armour
    Ascendancy: Warbringer
    Character: Warrior
    Break Armour equal to 10% of Hit Damage dealt
    Ascendancy: Warbringer
    Character: Warrior
    You can Break Enemy Armour to below 0
    Ascendancy: Blood Mage
    Character: Witch
    Gain Energy Shield from equipped Body Armour as extra maximum Life
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    50% less Armour and Evasion Rating
    Ascendancy: Invoker
    Character: Monk
    Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
    Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
    Cannot gain Spirit from Equipment
    Timeless Jewel Passive /9
    FactionCategoryNameShow Full Descriptions
    VaalPassiveArmour
    (7–12)% increased Armour
    VaalNotableAutomaton Studies
    (30–40)% increased Armour(3–4)% additional Physical Damage Reduction
    TemplarKeystoneTranscendence
    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
    -15% to all maximum Elemental Resistances

    Master the mortal world, and you may find immortality beyond.
    Militant Faith: Maxarius
    TemplarKeystonePower of Purpose
    80% of Maximum Mana is Converted to twice that much Armour
    Empowered by the divine, you fear no weapon of man.
    Militant Faith: Avarius
    EternalNotableEternal Fortitude
    8% increased Armour per Endurance Charge
    EternalNotableGleaming Legion
    80% increased Armour
    KalguuranKeystoneKnightly Tenets
    Dexterity's inherent bonus is 1% increased Armour per 2 Dexterity instead
    Many men throughout history have claimed to stand against evil. Only a few truly meant it.
    :
    KalguuranNotableBorn of Middengard
    40% increased Armour+10% to Cold Resistance
    KalguuranNotableSiege Mentality
    10% faster start of Energy Shield RechargeBreak 40% increased Armour
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7–12)% increased Armourvaal_small_armour
    KaruiNotable
    20% increased Armourkarui_notable_add_armour