Item Rarity
Requires completing the Eastern or Western Gateway
Item Rarity Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | AtlasGenericSmall1 |
| Icon | |
| PassiveSkillsHash | 52390 |
| Tags | isUsed: true |
Item Rarity
Requires completing the Eastern or Western Gateway
Item Rarity Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | AtlasGenericSmall3 |
| Icon | |
| PassiveSkillsHash | 60374 |
| Tags | isUsed: true |
Item Rarity
Requires completing the Burning Monolith
Item Rarity Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | AtlasGenericSmall6 |
| Icon | |
| PassiveSkillsHash | 12376 |
| Tags | isUsed: true |
Item Rarity
2% increased Rarity of Items found
Item Rarity Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | AtlasGenericSmall41 |
| Icon | |
| PassiveSkillsHash | 33862 |
Item Rarity
2% increased Rarity of Items found
Item Rarity Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | AtlasGenericSmall43 |
| Icon | |
| PassiveSkillsHash | 31270 |
Item Rarity
You have increased Rarity of Items Found while this flask is in effect
base_item_found_rarity_+%
Attribute /4
flask_bonus_item_rarity
| Name | Show Full Descriptions |
|---|---|
| IsInvisible | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | base item found rarity +% |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
ItemRarity Ref /178
Item Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item.
Magic items can have 2 Modifiers; a Prefix and a Suffix.
Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes.
More powerful and dangerous enemies are more likely to drop rarer Items.
Magic items can have 2 Modifiers; a Prefix and a Suffix.
Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes.
More powerful and dangerous enemies are more likely to drop rarer Items.
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 52
+(10—15) to Spirit
(10—15)% increased Rarity of Items found
+(1—4) to Level of all Fire Skills
(30—40)% increased Mana Regeneration Rate
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 25 Int
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 5, 7 Str, 7 Int
(10—15)% increased Rarity of Items found
+1 to Level of all Skills
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 26
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Requires: Level 35
(20—30)% increased Critical Hit Chance
(20—30)% increased Light Radius
You have Consecrated Ground around you while stationary
Requires: Level 40
You can only Socket Ruby Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 1
You can only Socket Sapphire Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 40
You can only Socket Emerald Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Requires: Level 60
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 52, 64 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Mana
(10—15)% increased Rarity of Items found
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 43, 45 Str, 45 Int
+(200—300) to Accuracy Rating
+(20—30) to maximum Mana
(6—15)% increased Rarity of Items found
+(2—5)% to Quality of all Skills
(7—10)% increased Cast Speed
Your Maximum Resistances are (75—80)%
Random 3 Unique Ring Modifiers
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Stack Size: 1 / 20
Augments a Rare item with a new random modifier
Stack Size: 1 / 30
Augments a Magic item with a new random modifier
Stack Size: 1 / 10
Replaces up to 2 modifiers on a Corrupted Vaal Unique
Replaces other Uniques with a Corrupted Unique of the same Item Class
Replaces other Uniques with a Corrupted Unique of the same Item Class
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4—6)% increased maximum Mana
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10—15)% increased Quantity of Gold Dropped by Slain Enemies
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Gold Amulet
Requires: Level 35
(12—20)% increased Rarity of Items found
Gold Ring
Requires: Level 40
(6—15)% increased Rarity of Items found
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Omen of the Ancients
Stack Size: 1 / 10
While this item is active in your inventory your next
Orb of Chance will upgrade the Item to a random
Unique of the same Item Class
Orb of Chance will upgrade the Item to a random
Unique of the same Item Class
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 20
Desecrates a Rare Amulet, Ring or Belt
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: +(37—49) to maximum Runic Ward
Amulet: (6—10)% increased maximum Runic Ward
Belt: (15—20)% increased Runic Ward Regeneration Rate
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: +(51—74) to maximum Runic Ward
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Boots: (15—19)% increased Skill Effect Duration
Gloves: (20—25)% increased Duration of Damaging Ailments on Enemies
Helmet: (35—42)% increased Archon Buff duration
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Orb of Alteration
Reforges a Magic item with new random modifiers.
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Ornate Strongbox
Ornate Strongboxes have improved dropped Item Rarity.
Mounting Greed
Players with Mounting Greed gain increased Rarity of Items on kill up to a limit of 100%. This increased Rarity decays over time.
Higher Rarity monsters grant a greater amount of Rarity.
Higher Rarity monsters grant a greater amount of Rarity.
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
Covetous Arrows
Enemies killed with Covetous Arrows drop items with 600% increased Rarity.
Unique Culture
Unique items may be closely tied to certain cultures as indicated by an icon in their tooltip. These cultures may hold secrets to manipulating these unique items.
Legacy of Gold
Legacy of Gold is a Mage's Legacy which grants 45% increased Rarity of Items found.
Sinister Jewel Sockets
Allocated Sinister Jewel Sockets are visible on the left edge of the character portrait in the centre of the passive skill tree.
Unique Jewels cannot be socketed in Sinister Jewel Sockets, and modifiers to the effect of Jewel Sockets do not apply to Sinister Jewel Sockets.
They are entirely disconnected from the rest of your passive skill tree - they are not considered to be within any radius of any other passive skill, and no passive skill is within any radius of a Sinister Jewel Socket. Multiple Sinister Jewel Sockets are also not within any radius of each other. Radius effects of Jewels will therefore have no effect when socketed in Sinister Sockets.
Unique Jewels cannot be socketed in Sinister Jewel Sockets, and modifiers to the effect of Jewel Sockets do not apply to Sinister Jewel Sockets.
They are entirely disconnected from the rest of your passive skill tree - they are not considered to be within any radius of any other passive skill, and no passive skill is within any radius of a Sinister Jewel Socket. Multiple Sinister Jewel Sockets are also not within any radius of each other. Radius effects of Jewels will therefore have no effect when socketed in Sinister Sockets.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.










































































































































































