Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
MonsterCategory Ref /10
Monster Category
Every Monster has exactly one Monster Category. These are Humanoid, Beast, Undead, Construct, Demon and Eldritch.

Certain Skills interact with specific Monster Categories.
HuntressTameBeast
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
DruidPrimalAvatar
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
GraveCommand
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Rare Beast Monsters in your Maps have a 15% increased chance of Monster Modifiers
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Rogue Exile Hunting Ground
Rogue Exile Hunting Grounds contain 2 additional Rogue Exiles and 5 additional Packs of Rare Beasts.
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