Quality Ref /50
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Stack Size: 1 / 20
Improves the quality of a martial weapon
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Stack Size: 1 / 20
Improves the quality of a map
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a wand, staff or sceptre,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a ring or amulet,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a jewel
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
+20% to Maximum Quality
Refined Breach Ring
Requires: Level 40
+25% to Maximum Quality
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
+5% to Quality of all Skills
+5 to all Attributes
Ascendancy: Gemling Legionnaire
Character: Mercenary
Gem Quality grants Socketed Skills an additional effect
Maximum Quality
The default maximum Quality 20%.
Item Energy Shield
Stats that refer to an item's Energy Shield use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Energy Shield actually granted to your character are not considered.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /19
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Support Gem /1
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | monster drop additional currency items with quality [2] |
Misc mods /19
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chest | Unique | Contained Items have (15—20)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—18)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—9)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—16)% Quality | ||
| 1 | Chest | Unique | Contained Items have (8—15)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—24)% Quality | ||
| 1 | Chest | Unique | Contained Items have (10—27)% Quality | ||
| 1 | Chest | Unique | Contained Items have (15—30)% Quality | ||
| 1 | Chest | Unique | Contained Items have (6—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (6—9)% Quality | ||
| 1 | Chest | Unique | Contained Items have (10—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—20)% Quality | ||
| 1 | Chest | Unique | chest drops corrupted uniques with quality outside normal range caster [1] | ||
| of Quality | 1 | Strongbox | Suffix | Contained Items have (5—15)% Quality | strongbox_robot_rare_guard 0 martial_strongbox 1 armourer_strongbox 1 caster_strongbox 1 default 0 |
| of Greater Quality | 1 | Strongbox | Suffix | Contained Items have (15—20)% Quality | strongbox_robot_rare_guard 0 martial_strongbox_highertiermod 1 armourer_strongbox_highertiermod 1 caster_strongbox_highertiermod 1 default_highertiermod 0 default 0 |
| 1 | Atlas | Prefix | Map Bosses deal 20% increased Damage Your Maps have 20% Quality 3 uses remaining Damage | default 1 | |
| 1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | default 1 | |
| of Kurgal | 65 | Abyss | Suffix | +(3—5)% to Quality of all Skills kurgal Gem | amulet 1 default 0 kurgal_mod 1 |
Item /38
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Stack Size: 1 / 20
Improves the quality of a martial weapon
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a wand, staff or sceptre,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a ring or amulet,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a jewel
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
+20% to Maximum Quality
Refined Breach Ring
Requires: Level 40
+25% to Maximum Quality
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /1
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Passive /3
+5% to Quality of all Skills
+5 to all Attributes
Birth an additional item of the same type when Birthing Quality Currency
Ascendancy Passive /1
Ascendancy: Gemling Legionnaire
Character: Mercenary
Gem Quality grants Socketed Skills an additional effect
Gems Quality /354
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
base skill effect duration [0,2000]
Deals up to an additional +(0—40)% more Damage, based on the distance travelled
+(0—0.4) metres to explosion radius
(0—10)% chance to not destroy Consumed Corpse
(0—25)% increased effect of Empowerment on Raised Zombies
(0—20)% more Critical Hit Chance
(0—30)% increased Projectile Speed
Minions deal (0—20)% more damage
(0—20)% increased Cooldown Recovery Rate
(0—40)% more Electrocution buildup
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—10)% increased Curse Magnitudes
Arrows fall (0—20)% faster
+(0—0.2) metres to impact radius
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to grant an additional Power Charge on Cull
(0—40)% more chance to Shock
Aura grants (0—20)% increased Energy Shield Recharge Rate
+(0—4) seconds to Totem duration
Chains +(0—2) times
Chains +(0—2) times
Gains a Stage every seconds, up to a maximum of (0—1) Stages
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—20)% more Ignite duration
(0—20)% more Cast Speed
Repeats deal +(0—5)% more Damage
Bolts target enemies within +(0—0.4) metres
Shielded Minions take (0—30)% less Damage for 1 second after Shield is lost
Explosion radius is (0—0.4) metres
(0—10)% increased Reservation Efficiency
Explosion radius is (0—0.2) metres
Impact radius is (0—0.2) metres
Chains +(0—3) times
+(0—2) to Jagged Ground patch Limit
Contagion targets (0—2) additional Enemies when Cast
+(0—1) second to Debuff duration
(0—20)% more Projectile Damage after Piercing an Enemy
Minions deal (0—20)% more damage
Minions cause (0—40)% more Stun buildup
Minions deal (0—20)% more damage
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Revived Skeletons are immune to Damage for (0—3) seconds after being Revived
Minions have (0—20)% more Maximum Life
(0—20)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Raven Flock's Skills have (0—20)% increased Area of Effect
(0—10)% increased Curse Magnitudes
Empowered Attack Aftershocks deal (0—10)% more damage
(0—6)% more Damage with Hits for each Spike
Sigil radius is (0—0.8) metres
Sigil radius is (0—0.8) metres
Inflicts (0—20)% more Flammability Magnitude
Fires tendrils at up to +(0—1) Target
Critical Weakness duration is +(0—2) seconds
(0—20)% increased Attack Speed
(0—30)% increased Projectile Speed
+(0—2) seconds to Tornado duration
(0—20)% more Lightning Damage
Chains +(0—2) times
(0—20)% chance to cause an additional Aftershock
(0—20)% chance to leave an additional spearhead in the target
(0—20)% chance for an additional Shockwave
+(0—0.4) metres to explosion radius
Collapse deals +(0—40)% more damage per additional stage
Hazards created by this Skill have (0—10)% chance to rearm after they are triggered
Fires +(0—2) Projectiles
active skill base area of effect radius [0,4]
(0—20)% increased Attack Speed
(0—100)% increased Stun Threshold while using Skill
(0—120)% more Freeze Buildup
+(0—1) maximum Stage
(0—20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
(0—20)% increased Attack Speed
(0—10)% increased Cast Speed
Effects of Mana Tempest linger for (0—2) seconds after leaving the Tempest
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
(0—10)% more Area of Effect
(0—20)% more Critical Hit Chance
+(0—0.2) metres to eruption radius
Summons (0—1) Wolf
Minions have (0—20)% more Maximum Life
Fires +(0—4) Projectiles
(0—40)% more chance to Shock
(0—10)% increased Cooldown Recovery Rate
(0—40)% increased Stun Threshold while using Skill
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—10)% increased Reservation Efficiency
(0—15)% increased Energy gained
(0—10)% increased Reservation Efficiency
(0—20)% increased Reservation Efficiency
Minions deal (0—20)% more damage
Summoned Companion has (0—10)% increased Attributes
+(0—2) seconds to Totem duration
+(0—4) seconds to Totem duration
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Skill Effect Duration
Shockwave deals (0—3)% more Damage per Hit taken by Bell
(0—40)% increased Projectile Speed
Projectiles Split towards +(0—2) targets
(0—10)% more Cast Speed
+(0—1) to number of Maximum Stages
Inflicts (0—20)% more Flammability Magnitude
(0—30)% increased Shock Duration
Inflicts (0—100)% more Flammability Magnitude
(0—20)% chance to cause an additional Burst on impact
Explosion radius is (0—0.4) metres
+(0—0.4) metres to impact radius
+(0—10)% chance to fire 2 additional Projectiles
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Inflicts (0—20)% more Flammability Magnitude
Each Remnant grants (0—40) Mana
+(0—5)% increased Block chance
Fires +(0—1) Projectiles
poison vine arrow vine stored poison damage +% final [0,10]
Minions have (0—20)% more Maximum Life
Limit (0—2) Summoned Raging Spirits
(0—20)% chance for an additional twister
active skill base area of effect radius [0,4]
(0—30)% chance to leave Shocked Ground when Detonating Spears
(0—10)% chance to not destroy Consumed Corpse
+(0—1) second to Spike duration
Minions have (0—20)% more Maximum Life
(0—20)% increased Energy gained
+(0—2) seconds to Scavenged Plating duration
Leeches (0—90) Mana
Ritual radius is (0—0.4) metres
Critical Weakness duration is (0—1) second
+(0—0.4) metres to impact radius
Inflicts (0—20)% more Flammability Magnitude
(0—20)% chance to cause an additional Aftershock
(0—40)% more Damage if destroyed by your Skills
ember fusillade damage +% final per ember fired [0,2]
+(0—2)% more Damage for each previous Wellsprite fired in sequence
+(0—2) Bolts loaded per clip
Can store +(0—5) Bolts
+(0—4) Bolts loaded per clip
(0—10)% chance to spawn a Remnant on killing an enemy
Throw additional Projectiles at up to (0—2) Ignited Enemies
(0—40)% more chance to Shock
(0—20)% increased Freeze Duration on enemies
Explosion radius is (0—0.4) metres
Explosion radius is (0—0.4) metres
(0—10)% more Energy Shield Recharge Rate
(0—10)% increased Cooldown Recovery Rate
Unbound duration is (0—1) second
Minions have (0—20)% more Maximum Life
+(0—4) maximum Corpse Beetles
(0—20)% more Visage frequency
+(0—20)% of damage dealt to temporal visages is also dealt to the original targets
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cast Speed while in Demon Form
Barrier can take Elemental Damage up to an additional +(0—5)% of your Armour and Evasion Rating
Flames of Chayula have (0—15)% increased effect
Minions have (0—20)% more Maximum Life
+(0—20) seconds to Modifier duration
+(0—1.5) seconds to Corrupted Blood duration
+(0—0.5) metres to Shockwave radius
(0—10)% chance to not remove a Power Charge but still count as consuming it
(-0.4—0) metres to bell appearance radius
(0—30)% more Stun buildup
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
+(0—0.5) Metres to initial cast radius
Remnants from this Skill have (0—20)% increased effect
Applies socketed Marks to Enemies within (0—0.4) metres
(0—15)% increased Energy gained
(0—20)% increased Minion Attack Speed
(0—20)% increased Skill Speed
Minions deal (0—20)% more damage
(0—10)% increased Cooldown Recovery Rate
(0—20)% more Lightning Damage
broken stance hit limit [0,2]
Wave width is +(0—1) metre
Requires (0—1) fewer Combo to use
(0—20)% increased Cooldown Recovery Rate
active skill chill effect +% final [0,30]
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
Hits against Marked enemy cause +(0—20)% increased Electrocute buildup
Blessing recovers (0—40) Life and removes Curses and Elemental Ailments
Maximum Energy is (0—100)
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
(0—10)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
tornado shot projectile damage +% final [0,15]
Consumes one of each Charge every (0—2.4) seconds
(0—10)% increased Reservation Efficiency
(0—15)% increased Aura Magnitudes
Grants you (0—0.03) Flask charges per second
(0—20)% increased Energy gained
(0—10)% increased Reservation Efficiency
Fires up to +(0—4) missiles
(0—40)% more Freeze Buildup
Deals +(0—4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
as unscalable Physical Attack Damage
Withered duration is (0—1) second
+(0—1) metres to swarm Attack radius
(0—10)% chance to gain an additional Charge
Skills have a (0—20)% longer Perfect Timing window
(0—30)% increased Projectile Speed
Collapse deals +(0—40)% more damage per additional stage
(0—20)% increased Attack Speed
(0—20)% chance to gain an additional Charge
(0—15)% chance to not consume Parried Debuff
(0—30)% more Knockback Distance
base additional damage from distance +% final [0,30]
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
(0—50)% of Blood Loss
+(0—1.6) seconds to Wisp duration
(0—25)% chance to retain 40% of Glory on use
base number of overcharged spears allowed [0,1]
+(0—0.2) metres to Pulse radius
(0—10)% increased Reservation Efficiency
(0—15)% increased Energy gained
(0—15)% increased Skill Speed while total Affinity is over 250
Explosion radius is (0—0.3) metres
(0—15)% increased Energy gained
Explosion radius is (0—0.3) metres
+(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Heavy Stun, modified by Monster Power
(0—10)% chance to Trigger this Skill on Kill
Exposure lowers Total Elemental
Resistances by an additional (0—5)%
Resistances by an additional (0—5)%
Rage cost is ignored for an additional (0—1) second
(0—20)% chance to create an additional Fissure
+(0—0.4) metres to gouge width
+(0—0.2) metres to impact radius
+(0—2)% more Elemental Damage per Power Charge Consumed
+(0—0.5) metres to vine length
(0—10)% increased Cooldown Recovery Rate
Additional Hits deal (0—5)% more damage
(0—20)% increased Area of Effect for Skills used by Totems
+(0—20)% increased Warcry duration per Endurance Charge consumed
Empowered Skills have (0—30)% increased Projectile speed
active skill base area of effect radius [0,3]
(0—15)% increased Energy gained
(0—10)% increased Cooldown Recovery Rate
active skill base area of effect radius [0,2]
+(0—0.3) seconds to Beyond Sight duration
(0—10)% increased Cast Speed
+(0—1) second to Withering Ground duration
+(0—10)% chance to fire 2 additional Projectiles
+(0—1.6) seconds to Spirit duration
(0—20)% increased Reservation Efficiency
(0—5)% chance to Hinder enemies on Hit
Regenerate (0—0.5) Rage per second
(0—15)% increased frequency of Triggers
base number of projectiles [0,2]
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
(0—20)% increased Energy gained
Ancient Blooms have (0—15)% increased effect
Calls down (0—4) Stars
Maximum +(0—2) Azmerian Swarms
Pierces (0—2) targets
Minions have (0—20)% more Maximum Life
midnight star max ice crystals [0,2]
(0—2.5)% increased Life Regeneration rate per Intelligence Mote(0—2.5)% increased Mana Regeneration rate per Intelligence Mote
+(0—1) metre to wave radius
Pulse grants Guard equal to an additional (0—5)% of Runic Ward spent
(0—20)% increased Cooldown Recovery Rate
(0—50)% increased Verisium Infusion duration
+(0—20)% more Stun Threshold while Buff is active
Empowered Skill deals (0—10)% more damage
(0—20)% increased Cooldown Recovery Rate
Transforms +(0—1) Corpse
Spends up to (0—200) additional Runic Ward
Creates +(0—2) Grim Pillars
+(0—2) Spell casts before dispersing
+(0—0.4) metres to eruption radius
Deals (0—10)% more damage
(0—20)% increased Cost Efficiency
(0—40)% increased Stun Threshold while using Skill
(0—40)% increased Skill Effect Duration
(0—20)% increased Cooldown Recovery Rate
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















































