Quality Ref /25
Quality
Quality grants small bonuses to an item depending on the type of item.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.

Stack Size: 1 / 20
Improves the quality of a martial weapon

Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre

Stack Size: 1 / 20
Improves the quality of an armour

Stack Size: 1 / 20
Improves the quality of a skill gem

Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Fox Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Quality
Quality grants small bonuses to an item depending on the type of item.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /9
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Support Gem /6
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
[DNT-UNUSED] Supports Skills which cause Damaging Hits. Supported Skills reduce Freeze Buildup on targets they hit instead of building it up, substantially debuffing the target after consuming enough Freeze Buildup.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | monster drop additional currency items with quality [2] |
Misc mods /21
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Contained Items have (1–20)% Quality | |||
1 | Chest | Contained Items have (4–6)% Quality | |||
1 | Chest | Contained Items have (1–15)% Quality | |||
1 | Chest | Contained Items have (15–20)% Quality | |||
1 | Chest | Contained Items have (5–14)% Quality | |||
1 | Chest | Contained Items have (5–18)% Quality | |||
1 | Chest | Contained Items have (5–9)% Quality | |||
1 | Chest | Contained Items have (5–16)% Quality | |||
1 | Chest | Contained Items have (8–15)% Quality | |||
1 | Chest | Contained Items have (5–24)% Quality | |||
1 | Chest | Contained Items have (10–27)% Quality | |||
1 | Chest | Contained Items have (15–30)% Quality | |||
1 | Chest | Contained Items have (6–14)% Quality | |||
1 | Chest | Contained Items have (6–9)% Quality | |||
1 | Chest | Contained Items have (10–14)% Quality | |||
1 | Chest | Contained Items have (5–20)% Quality | |||
1 | Chest | chest drops corrupted uniques with quality outside normal range caster [1] | |||
of Quality | 1 | Strongbox | Contained Items have (5–15)% Quality | ||
1 | Atlas | Map Bosses deal 20% increased Damage Your Maps have 20% Quality 3 uses remaining Damage | |||
1 | Atlas | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | |||
of Kurgal | 65 | Abyss | +(3–5)% to Quality of all Skills kurgal Gem |
Item /22

Stack Size: 1 / 20
Improves the quality of an armour

Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre

Stack Size: 1 / 20
Improves the quality of a martial weapon

Stack Size: 1 / 20
Improves the quality of a skill gem

Stack Size: 1 / 20
Improved Quality
Gemcutter's Incubator
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters

Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Passive /1
+5% to Quality of all Skills
Ascendancy Passive /1
Gems Quality /276
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Deals up to an additional +(0–40)% more Damage, based on the distance travelled
+(0–0.4) metres to explosion radius
(0–10)% chance to not destroy Consumed Corpse
(0–25)% increased effect of Empowerment on Raised Zombies
(0–20)% more Critical Hit Chance
(0–30)% increased Projectile Speed
Minions deal (0–20)% more Damage
(0–20)% increased Cooldown Recovery Rate
(0–40)% more Electrocution buildup
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
(0–10)% increased Curse Magnitudes
Arrows fall (0–20)% faster
+(0–0.2) metres to impact radius
(0–20)% more Damage per Power Charge Consumed
(0–10)% chance to grant an additional Power Charge on Cull
(0–40)% more chance to Shock
Aura grants (0–20)% increased Energy Shield Recharge Rate
+(0–4) seconds to Totem duration
Chains (0–2) times
Gains a Stage every seconds, up to a maximum of (0–1) Stages
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–20)% more Cast Speed
Repeats deal +(0–5)% more Damage
Bolts target enemies within +(0–0.4) metres
Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
Explosion radius is (0–0.4) metres
(0–10)% increased Reservation Efficiency
Chains (0–3) times
+(0–2) maximum Jagged Ground patches
Contagion targets (0–2) additional Enemies when Cast
+(0–1) second to Debuff duration
(0–20)% more Projectile Damage after Piercing an Enemy
Minions deal (0–20)% more Damage
Minions cause (0–40)% more Stun buildup
Minions deal (0–20)% more Damage
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Revived Skeletons are immune to Damage for (0–3) seconds after being Revived
(0–10)% increased Curse Magnitudes
Stores (0–2)% of Expected Poison damage
Empowered Attack Aftershocks deal (0–10)% more damage
(0–6)% more Damage with Hits for each Spike
Sigil radius is (0–0.8) metres
Inflicts (0–20)% more Flammability Magnitude
Fires tendrils at up to +(0–1) Target
Critical Weakness duration is (0–2) seconds
(0–20)% more Attack Speed
(0–30)% increased Projectile Speed
Chains (0–2) times
(0–20)% chance to cause an Aftershock
(0–20)% chance to leave an additional spearhead in the target
(0–20)% chance for an additional Shockwave
+(0–0.4) metres to explosion radius
Collapse deals +(0–40)% more damage per additional stage
Hazards created by this Skill have (0–10)% chance to rearm after they are triggered
Fires (0–2) Projectiles
+(0–0.4) metres to Chilling radius
(0–15)% more Attack Speed
(0–100)% increased Stun Threshold while using Skill
(0–120)% more Freeze Buildup
+(0–1) maximum Stage
(0–20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
(0–10)% more Attack Speed
(0–10)% chance to repeat
(0–10)% increased Cast Speed
Effects of Mana Tempest linger for (0–2) seconds after leaving the Tempest
Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy
(0–20)% more Critical Hit Chance
Fires (0–4) Projectiles
(0–40)% more chance to Shock
(0–10)% increased Cooldown Recovery Rate
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–10)% increased Reservation Efficiency
(0–15)% increased Energy gained
(0–10)% increased Reservation Efficiency
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Minions deal (0–20)% more Damage
Summoned Companion has (0–10)% increased Attributes
+(0–2) seconds to Totem duration
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Skill Effect Duration
Shockwave deals (0–3)% more Damage per Hit taken by Bell
(0–40)% increased Projectile Speed
(0–10)% more Cast Speed
+(0–1) to number of Maximum Stages
Inflicts (0–20)% more Flammability Magnitude
(0–30)% increased Shock Duration
Inflicts (0–100)% more Flammability Magnitude
(0–20)% chance to cause an additional Burst on impact
Explosion radius is (0–0.4) metres
+(0–0.4) metres to impact radius
+(0–10)% chance to fire 2 additional Projectiles
Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
Inflicts (0–20)% more Flammability Magnitude
Each Remnant grants (0–40) Mana
Grants (0–5)% increased Block chance
poison vine arrow vine stored poison damage +% final [0,10]
Minions have (0–20)% more Maximum Life
Limit (0–1) Summoned Raging Spirit
(0–20)% chance for an additional twister
active skill base area of effect radius [0,4]
(0–30)% chance to leave Shocked Ground when Detonating Spears
(0–10)% chance to not destroy Consumed Corpse
+(0–1) second to Spike duration
Minions have (0–20)% more Maximum Life
(0–20)% increased Energy gained
Scavenged Plating duration is (0–2) seconds
Leeches (0–90) Mana
Ritual radius is (0–0.4) metres
Critical Weakness duration is (0–1) second
+(0–0.4) metres to impact radius
Inflicts (0–20)% more Flammability Magnitude
(0–20)% chance to cause an Aftershock
(0–40)% more Damage if destroyed by your Skills
+(0–2)% more Damage for each previous Ember fired in sequence
+(0–2)% more Damage for each previous Wellsprite fired in sequence
+(0–2) Bolts loaded per clip
Can store +(0–5) Bolts
+(0–4) Bolts loaded per clip
(0–10)% chance to spawn a Remnant on killing an enemy
Throw additional Projectiles at up to (0–2) Ignited Enemies
(0–40)% more chance to Shock
(0–20)% increased Freeze Duration on enemies
Explosion radius is (0–0.4) metres
Explosion radius is (0–0.4) metres
(0–10)% more Energy Shield Recharge Rate
(0–10)% increased Cooldown Recovery Rate
Unbound duration is (0–1) second
Minions have (0–20)% more Maximum Life
[DNT] Maximum (0–4) Corpse Beetles
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cast Speed while in Demon Form
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Remnants spawned by Supported Skills have
(0–15)% increased effect
(0–15)% increased effect
Minions have (0–20)% more Maximum Life
+(0–2) seconds to Stolen Modifier duration
+(0–1.5) seconds to Corrupted Blood duration
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
Curse zone erupts after (0–10)% reduced delay
Remnants spawned by Supported Skills have
(0–20)% increased effect
(0–20)% increased effect
Applies socketed Marks to Enemies within (0–0.4) metres
(0–15)% increased Energy gained
(0–20)% increased Minion Attack Speed
(0–20)% increased Skill Speed
Minions deal (0–20)% more Damage
(0–10)% increased Cooldown Recovery Rate
(0–20)% more Lightning Damage
base skill effect duration [0,2000]
Wave width is +(0–1) metre
Requires (0–1) fewer Combo to use
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Reservation Efficiency
(0–10)% increased Reservation Efficiency
(0–10)% increased Reservation Efficiency
Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
Maximum Energy is (0–100)
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
tornado shot projectile damage +% final [0,15]
Consumes one of each Charge every (0–2.4) seconds
(0–10)% increased Reservation Efficiency
(0–15)% increased Aura Magnitudes
Grants you (0–0.03) Flask charges per second
(0–20)% increased Energy gained
(0–10)% increased Reservation Efficiency
Fires up to +(0–4) missiles
(0–40)% more Freeze Buildup
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
as unscalable Physical Attack Damage
Withered duration is (0–1) second
Swarms Attack enemies within (0–1) metre radius of you
gathering storm perfect aoe limit [0,2]
(0–30)% increased Projectile Speed
Collapse deals +(0–40)% more damage per additional stage
(0–10)% more Attack Speed
(0–15)% chance to not consume Parried Debuff
(0–30)% more Knockback Distance
Deals up to an additional +(0–30)% more Damage, based on the distance travelled
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
(0–50)% of Blood Loss
+(0–1.6) seconds to Wisp duration
(0–25)% chance to retain 40% of Glory on use
base number of overcharged spears allowed [0,1]
+(0–0.2) metres to Pulse radius
(0–10)% increased Reservation Efficiency
(0–15)% increased Energy gained
(0–15)% increased Skill Speed while total Resonance is over 250
Explosion radius is (0–0.3) metres
(0–15)% increased Energy gained
Explosion radius is (0–0.3) metres
(0–10)% chance to Trigger this Skill on Kill
+(0–0.2) metres to impact radius
+(0–2)% more Elemental Damage per Power Charge Consumed
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Area of Effect for Skills used by Totems
Consumes all Endurance Charges to increase Warcry duration by (0–20)% per charge
(0–10)% increased Fishing Line Strength
Toxic Bloom Radius is (0–0.3) metres
(0–15)% increased Energy gained
(0–10)% increased Cooldown Recovery Rate
active skill base area of effect radius [0,2]
(0–10)% increased Cast Speed
Withering Ground duration is (0–1) second
+(0–10)% chance to fire 2 additional Projectiles
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.