Quality Ref /27
Quality
Quality grants small bonuses to an item depending on the type of item, up to a maximum.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Vaal Infuser
Stack Size: 1 / 10
Improves the quality of a Martial Weapon, Caster Weapon or Armour
above 20% with a chance of Corrupting it
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Fox Idol
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Sceptres: Minions have 20% increased Area of Effect
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Omen of Catalysing Exaltation
Stack Size: 1 / 10
While this item is active in your inventory your next
Exalted Orb will consume all Catalyst Quality to increase
the chance of the corresponding type of Modifier
Character: Mercenary
+10% to Quality of all Skills
Catalysts
Catalysts are Currency items that are exclusive drops from the Breach mechanic. Catalysts add Quality that affect certain modifiers on Ring and Amulet equipment.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Maximum Quality
The default maximum Quality 20%. Maximum Quality cannot be raised above 30%.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a maximum.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /27
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Support Gem /3
Supports any skill that you can use, making you harder to Stun while using it.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquemonster drop additional currency items with quality [2]
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueContained Items have (15—20)% Quality
1ChestUniqueContained Items have (5—14)% Quality
1ChestUniqueContained Items have (5—18)% Quality
1ChestUniqueContained Items have (5—9)% Quality
1ChestUniqueContained Items have (5—16)% Quality
1ChestUniqueContained Items have (8—15)% Quality
1ChestUniqueContained Items have (5—24)% Quality
1ChestUniqueContained Items have (10—27)% Quality
1ChestUniqueContained Items have (15—30)% Quality
1ChestUniqueContained Items have (6—14)% Quality
1ChestUniqueContained Items have (6—9)% Quality
1ChestUniqueContained Items have (10—14)% Quality
1ChestUniqueContained Items have (5—20)% Quality
1ChestUniquechest drops corrupted uniques with quality outside normal range caster [1]
of Quality1StrongboxSuffixContained Items have (5—15)% Qualitymartial_strongbox 1
armourer_strongbox 1
caster_strongbox 1
default 0
1AtlasPrefixMap Bosses deal 20% increased Damage
Your Maps have 20% Quality
3 uses remaining
Damage
default 1
1AtlasPrefixMap Bosses have 20% increased Life
Quality bonus of your Maps also applies to Rarity of Items found
3 uses remaining
Life
default 1
of Kurgal65AbyssSuffix+(3—5)% to Quality of all Skills kurgal Gemamulet 1
default 0
kurgal_mod 1
Item /21
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Vaal Infuser
Stack Size: 1 / 10
Improves the quality of a Martial Weapon, Caster Weapon or Armour
above 20% with a chance of Corrupting it
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Omen of Catalysing Exaltation
Stack Size: 1 / 10
While this item is active in your inventory your next
Exalted Orb will consume all Catalyst Quality to increase
the chance of the corresponding type of Modifier
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Fox Idol
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Sceptres: Minions have 20% increased Area of Effect
Ascendancy Passive /1
Character: Mercenary
+10% to Quality of all Skills
Gems Quality /312
(0—20)% more Damage with Hits against Enemies that are Chilled
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
base skill effect duration [0,2000]
Deals up to an additional +(0—40)% more Damage, based on the distance travelled
+(0—0.4) metres to explosion radius
(0—10)% chance to not destroy Consumed Corpse
(0—25)% increased effect of Empowerment on Raised Zombies
(0—20)% more Critical Hit Chance
(0—30)% increased Projectile Speed
Minions deal (0—20)% more damage
(0—40)% more Electrocution buildup
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—10)% increased Curse Magnitudes
(0—10)% increased Magnitude of Shock inflicted
Break (0—20)% increased Armour
Arrows fall (0—20)% faster
+(0—0.2) metres to impact radius
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to grant an additional Power Charge on Cull
(0—40)% more chance to Shock
Aura grants (0—20)% increased Energy Shield Recharge Rate
+(0—4) seconds to Totem duration
Chains (0—2) times
Chains (0—2) times
Gains a Stage every seconds, up to a maximum of (0—1) Stages
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—20)% more Ignite duration
Aura grants +(0—8)% to Fire Resistance
Aura grants +(0—8)% to Cold Resistance
Aura grants +(0—8)% to Lightning Resistance
Aura grants +(0—6)% to Chaos Resistance
(0—20)% more Cast Speed
Repeats deal +(0—5)% more Damage
Bolts target enemies within +(0—0.4) metres
Shielded Minions take (0—30)% less Damage for 1 second after Shield is lost
An additional +(0—5)% of Overkill damage contributes to base Ignite damage
Explosion radius is (0—0.4) metres
Lightning Bolts strike the targets of your next (0—2) Attack Hits
after killing a Shocked enemy with Attack damage
(0—10)% increased Reservation Efficiency
Empowered Attacks Gain (0—10)% of damage as extra Fire damage
Explosion radius is (0—0.2) metres
(0—10)% more Damage with Hits for each time this Skill has Chained
Initially applies % Elemental Exposure and % Exposure per pulse, up to a maximum of (0—10)%
Chains (0—3) times
+(0—2) to Jagged Ground patch Limit
Contagion targets (0—2) additional Enemies when Cast
+(0—1) second to Debuff duration
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Projectile Damage after Piercing an Enemy
Sacrifices (0—2.5)% of Minion's life to deal that much Chaos damage
Minions deal (0—20)% more damage
Minions have (0—20)% increased effect of Rage
Minions cause (0—40)% more Stun buildup
Minions deal (0—20)% more damage
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Revived Skeletons are immune to Damage for (0—3) seconds after being Revived
(0—10)% increased Curse Magnitudes
Debuff duration is (0—0.1) seconds
Stores (0—2)% of Expected Poison damage, up to
Deals Physical damage equal to the stored Poison
Empowered Attack Aftershocks deal (0—10)% more damage
(0—6)% more Damage with Hits for each Spike
Sigil radius is (0—0.8) metres
Inflicts (0—20)% more Flammability Magnitude
(0—10)% more Damage per 1 second of remaining duration on removed Curse
Fires tendrils at up to +(0—1) Target
Critical Weakness duration is (0—2) seconds
(0—30)% increased Attack Speed
(0—30)% increased Projectile Speed
Tornado duration is (0—2) seconds
(0—20)% more Lightning Damage
Chains (0—2) times
(0—20)% chance to cause an additional Aftershock
(0—20)% chance to leave an additional spearhead in the target
(0—20)% chance for an additional Shockwave
+(0—0.4) metres to explosion radius
Collapse deals +(0—40)% more damage per additional stage
Hazards created by this Skill have (0—10)% chance to rearm after they are triggered
+(0—0.4) metres to Chilling radius
(0—15)% more Attack Speed
(0—100)% increased Stun Threshold while using Skill
(0—120)% more Freeze Buildup
+(0—1) maximum Stage
(0—20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
(0—10)% more Attack Speed
Gains (0—15)% of Physical damage as Cold damage
(0—10)% chance to repeat
(0—10)% increased Cast Speed
Effects of Mana Tempest linger for (0—2) seconds after leaving the Tempest
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
(0—20)% more Critical Hit Chance
Eruption radius is (0—0.2) metres
Summons (0—1) Wolf
Minions have (0—20)% more Maximum Life
Gain (0—2) Rage on Hit
Buff grants (0—10)% of damage Gained as Lightning
(0—40)% more chance to Shock
Rage cost is ignored for first second of Channelling
(0—10)% increased Cooldown Recovery Rate
Drenched enemies receive (0—5)% more Freeze buildupDrenched enemies have (0—10)% more chance to be Shocked
(0—40)% increased Stun Threshold while using Skill
Gain (0—1) Rage per enemy Power in range
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
Minions deal (0—20)% more damage
Summoned Companion has (0—10)% increased Attributes
+(0—2) seconds to Totem duration
+(0—4) seconds to Totem duration
+(0—2.4) metres to Minion Aura radius
+(0—4) to Melee Strike Range
(0—20)% increased Skill Effect Duration
(0—50)% chance to Daze on Hit
Shockwave deals (0—3)% more Damage per Hit taken by Bell
(0—40)% increased Projectile Speed
(0—20)% more Magnitude of Chill inflicted
(0—10)% more Cast Speed
Pins Enemies as though dealing +(0—50)% more Damage
+(0—5) seconds to Bone Construct durationMinions have (0—50)% increased Movement Speed
+(0—1) to number of Maximum Stages
(0—20)% more Magnitude of Poison inflicted
Inflicts (0—20)% more Flammability Magnitude
Fires +(0—2) PustulesLimit (0—2) pustules
(0—30)% increased Shock Duration
Inflicts (0—100)% more Flammability Magnitude
(0—20)% chance to cause an additional Burst on impact
Explosion radius is (0—0.4) metres
+(0—0.4) metres to impact radius
(0—20)% more Damage with Hits against Burning Enemies
+(0—10)% chance to fire 2 additional Projectiles
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
(0—10)% chance to spawn an additional Infusion Remnant
Inflicts (0—20)% more Flammability Magnitude
Break (0—20)% increased Armour
Each Remnant grants (0—40) Mana
Grants (0—5)% increased Block chance
poison vine arrow vine stored poison damage +% final [0,10]
Minions have (0—20)% more Maximum Life
+(0—1) second to Cloud durationbase secondary skill effect duration [0,1000]
Limit (0—1) Summoned Raging Spirit
(0—20)% chance for an additional twister
Deals additional Fire damage equal to +(0—4)% of Minion's maximum Life
active skill base area of effect radius [0,4]
(0—30)% chance to leave Shocked Ground when Detonating Spears
(0—10)% chance to not destroy Consumed Corpse
+(0—1) second to Spike duration
Minions have (0—20)% more Maximum Life
Remnants store (0—5)% of Minion maximum Life
(0—20)% increased Energy gained
Scavenged Plating duration is (0—2) seconds
Leeches (0—90) Mana
Ritual radius is (0—0.4) metres
(0—30)% chance to inflict Exposure on Hit
Critical Weakness duration is (0—1) second
+(0—0.4) metres to impact radius
Inflicts (0—20)% more Flammability Magnitude
(0—20)% chance to cause an additional Aftershock
(0—40)% more Damage if destroyed by your Skills
+(0—2)% more Damage for each previous Ember fired in sequence
+(0—2)% more Damage for each previous Wellsprite fired in sequence
+(0—2) Bolts loaded per clip
Can store +(0—5) Bolts
+(0—4) Bolts loaded per clip
(0—10)% chance to spawn a Remnant on killing an enemy
Throw additional Projectiles at up to (0—2) Ignited Enemies
(0—40)% more chance to Shock
(0—20)% increased Freeze Duration on enemies
Explosion radius is (0—0.4) metres
Explosion radius is (0—0.4) metres
Unbound duration is (0—1) second
Minions have (0—20)% more Maximum Life
Maximum (0—4) Corpse Beetles
(0—20)% increased Visage frequency
(0—20)% of damage dealt to temporal visages is also dealt to the original targets
Gain Guard equal to (0—1)% of your maximum life per Jade consumed
(0—10)% increased Cast Speed while in Demon Form
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Remnants spawned by Supported Skills have
(0—15)% increased effect
Minions have (0—20)% more Maximum Life
+(0—20) seconds to Stolen Modifier duration
+(0—1.5) seconds to Corrupted Blood duration
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
Curse zone erupts after (0—10)% reduced delay
Remnants spawned by Supported Skills have
(0—20)% increased effect
Applies socketed Marks to Enemies within (0—0.4) metres
(0—15)% increased Energy gained
(0—20)% increased Minion Attack Speed
(0—20)% increased Skill Speed
Minions deal (0—20)% more damage
(0—10)% increased Cooldown Recovery Rate
(0—20)% more Lightning Damage
broken stance hit limit [0,2]
Wave width is +(0—1) metre
Requires (0—1) fewer Combo to use
active skill chill effect +% final [0,30]
(0—10)% increased Reservation Efficiency
Hits against Marked enemy cause +(0—20)% more Freeze buildup
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
Blessing recovers (0—40) Life and removes Curses and Elemental Ailments
Maximum Energy is (0—100)
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Buff grants (0—10)% more damage with the affected Element
tornado shot projectile damage +% final [0,15]
Consumes one of each Charge every (0—2.4) seconds
Grants you (0—0.03) Flask charges per second
(0—20)% increased Energy gained
Minions Revive +(0—5)% more quickly
(0—10)% increased Reservation Efficiency
Fires up to +(0—4) missiles
(0—40)% more Freeze Buildup
Grants (0—10)% increased Rage effect
(0—20)% chance to Hinder enemies on spreading Poison to them
Deals +(0—4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Withered duration is (0—1) second
Swarms Attack enemies within (0—1) metre radius of you
(0—10)% chance when you gain a Charge to gain an additional Charge
Gains (0—0.05) Energy when you Block
gathering storm perfect aoe limit [0,8]
(0—30)% increased Projectile Speed
Collapse deals +(0—40)% more damage per additional stage
(0—20)% increased Attack Speed
(0—20)% chance when you gain a Charge to gain an additional Charge
(0—15)% chance to not consume Parried Debuff
(0—30)% more Knockback Distance
base additional damage from distance +% final [0,30]
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
+(0—1.6) seconds to Wisp duration
(0—25)% chance to retain 40% of Glory on use
base number of overcharged spears allowed [0,1]
+(0—0.2) metres to Pulse radius
(0—15)% increased Energy gained
(0—15)% increased Skill Speed while total Resonance is over 250
Explosion radius is (0—0.3) metres
(0—15)% increased Energy gained
Explosion radius is (0—0.3) metres
(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
(0—10)% chance to Trigger this Skill on Kill
Oil applies Exposure, lowering Total
Elemental Resistances by (0—5)%
Rage cost is ignored for first second of Channelling
(0—20)% chance to create an additional Fissure
(0—10)% more Attack Speed
Gouge width is (0—0.4) metres
+(0—0.2) metres to impact radius
Gains (0—10)% of Physical damage as Cold damage
(0—20)% more Magnitude of Chill inflicted
(0—50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
Vine length is (0—0.5) metres
Buff grants (0—10)% of damage Gained as Cold damage
Buff grants Allies (0—20)% increased Freeze buildup
Additional Hits deal (-5—0)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
(0—20)% increased Area of Effect for Skills used by Totems
Consumes all Endurance Charges to increase Warcry duration by (0—20)% per charge
(0—10)% increased Fishing Line Strength
Toxic Bloom Radius is (0—0.3) metres
(0—15)% increased Energy gained
active skill base area of effect radius [0,2]
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0—0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
(0—10)% increased Cast Speed
Withering Ground duration is (0—1) second
(0—2)% chance per Power to spawn a Cold Remnant on
Freezing a target
(0—2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
(0—2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
(0—10)% chance for Spell Skills to fire 2 additional Projectiles
+(0—1.6) seconds to Spirit duration
(0—5)% chance to Hinder enemies on Hit
Regenerate (0—0.5) Rage per second
Buff grants (0—10)% of damage Gained as Fire damage
(0—15)% increased frequency of Triggers
Projectiles which shatter Mirrors are copied (0—2) times
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
(0—20)% increased Energy gained
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