Quality Ref /25
Quality
Quality grants small bonuses to an item depending on the type of item.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a skill gem
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Fox Talisman
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Omen of Catalysing Exaltation
Stack Size: 1 / 10
While this item is active in your inventory your next
Exalted Orb will consume all Catalyst Quality to increase
the chance of the corresponding type of Modifier
Character: Mercenary
+10% to Quality of all Skills
Catalysts
Catalysts are Currency items that are exclusive drops from the Breach mechanic. Catalysts add Quality that affect certain modifiers on Ring and Amulet equipment.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Quality
Quality grants small bonuses to an item depending on the type of item.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /9
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Support Gem /6
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
[DNT-UNUSED] Supports Skills which cause Damaging Hits. Supported Skills reduce Freeze Buildup on targets they hit instead of building it up, substantially debuffing the target after consuming enough Freeze Buildup.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1monster drop additional currency items with quality [2]
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1ChestContained Items have (1–20)% Quality
1ChestContained Items have (4–6)% Quality
1ChestContained Items have (1–15)% Quality
1ChestContained Items have (15–20)% Quality
1ChestContained Items have (5–14)% Quality
1ChestContained Items have (5–18)% Quality
1ChestContained Items have (5–9)% Quality
1ChestContained Items have (5–16)% Quality
1ChestContained Items have (8–15)% Quality
1ChestContained Items have (5–24)% Quality
1ChestContained Items have (10–27)% Quality
1ChestContained Items have (15–30)% Quality
1ChestContained Items have (6–14)% Quality
1ChestContained Items have (6–9)% Quality
1ChestContained Items have (10–14)% Quality
1ChestContained Items have (5–20)% Quality
1Chestchest drops corrupted uniques with quality outside normal range caster [1]
of Quality1StrongboxContained Items have (5–15)% Quality
1AtlasMap Bosses deal 20% increased Damage
Your Maps have 20% Quality
3 uses remaining
Damage
1AtlasMap Bosses have 20% increased Life
Quality bonus of your Maps also applies to Rarity of Items found
3 uses remaining
Life
of Kurgal65Abyss+(3–5)% to Quality of all Skills kurgal Gem
Item /22
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a skill gem
Perfect Fossil
Stack Size: 1 / 20
Improved Quality
Gemcutter's Incubator
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Omen of Catalysing Exaltation
Stack Size: 1 / 10
While this item is active in your inventory your next
Exalted Orb will consume all Catalyst Quality to increase
the chance of the corresponding type of Modifier
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Passive /1
+5% to Quality of all Skills
Ascendancy Passive /1
Character: Mercenary
+10% to Quality of all Skills
Gems Quality /276
(0–20)% more Damage with Hits against Enemies that are Chilled
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Deals up to an additional +(0–40)% more Damage, based on the distance travelled
+(0–0.4) metres to explosion radius
(0–10)% chance to not destroy Consumed Corpse
(0–25)% increased effect of Empowerment on Raised Zombies
(0–20)% more Critical Hit Chance
(0–30)% increased Projectile Speed
Minions deal (0–20)% more Damage
(0–40)% more Electrocution buildup
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
(0–10)% increased Curse Magnitudes
(0–10)% increased Magnitude of Shock inflicted
Break (0–20)% increased Armour
Arrows fall (0–20)% faster
+(0–0.2) metres to impact radius
(0–20)% more Damage per Power Charge Consumed
(0–10)% chance to grant an additional Power Charge on Cull
(0–40)% more chance to Shock
Aura grants (0–20)% increased Energy Shield Recharge Rate
+(0–4) seconds to Totem duration
Chains (0–2) times
Chains (0–2) times
Gains a Stage every seconds, up to a maximum of (0–1) Stages
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–20)% increased Ignite Magnitude
Aura grants +(0–8)% to Fire Resistance
Aura grants +(0–8)% to Cold Resistance
Aura grants +(0–8)% to Lightning Resistance
Aura grants +(0–6)% to Chaos Resistance
(0–20)% more Cast Speed
Repeats deal +(0–5)% more Damage
Bolts target enemies within +(0–0.4) metres
Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
An additional +(0–5)% of Overkill damage contributes to base Ignite damage
Explosion radius is (0–0.4) metres
Lightning Bolts strike the targets of your next (0–2) Attack Hits
after Killing a Shocked Enemy with Attack Damage
(0–10)% increased Reservation Efficiency
Empowered Attacks Gain (0–10)% of damage as extra Fire damage
(0–10)% more Damage with Hits for each time this Skill has Chained
Initially applies % Elemental Exposure and % Exposure per pulse, up to a maximum of (0–10)%
Chains (0–3) times
+(0–2) maximum Jagged Ground patches
Contagion targets (0–2) additional Enemies when Cast
+(0–1) second to Debuff duration
(0–50)% reduced Accuracy penalty based on distance
(0–20)% more Projectile Damage after Piercing an Enemy
Sacrifices (0–2.5)% of Minion's life to deal that much Chaos damage
Minions deal (0–20)% more Damage
Minions have (0–20)% increased effect of Rage
Minions cause (0–40)% more Stun buildup
Minions deal (0–20)% more Damage
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Revived Skeletons are immune to Damage for (0–3) seconds after being Revived
(0–10)% increased Curse Magnitudes
Debuff duration is (0–0.1) seconds
Stores (0–2)% of Expected Poison damage
Empowered Attack Aftershocks deal (0–10)% more damage
(0–6)% more Damage with Hits for each Spike
Sigil radius is (0–0.8) metres
Inflicts (0–20)% more Flammability Magnitude
(0–10)% more Damage per 1 second of remaining duration on removed Curse
Fires tendrils at up to +(0–1) Target
Critical Weakness duration is (0–2) seconds
(0–20)% more Attack Speed
(0–30)% increased Projectile Speed
(0–5)% more damage with Hits per 5% Shock Effect on Enemy
Chains (0–2) times
(0–20)% chance to cause an Aftershock
(0–20)% chance to leave an additional spearhead in the target
(0–20)% chance for an additional Shockwave
+(0–0.4) metres to explosion radius
Collapse deals +(0–40)% more damage per additional stage
Hazards created by this Skill have (0–10)% chance to rearm after they are triggered
+(0–0.4) metres to Chilling radius
(0–15)% more Attack Speed
(0–100)% increased Stun Threshold while using Skill
(0–120)% more Freeze Buildup
+(0–1) maximum Stage
(0–20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
(0–10)% more Attack Speed
Gains (0–15)% of Physical damage as Cold damage
(0–10)% chance to repeat
(0–10)% increased Cast Speed
Effects of Mana Tempest linger for (0–2) seconds after leaving the Tempest
Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy
(0–20)% more Critical Hit Chance
(0–40)% more chance to Shock
(0–10)% increased Cooldown Recovery Rate
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–15)% increased Energy gained
(0–10)% increased Reservation Efficiency
(0–15)% increased Energy gained
(0–10)% increased Reservation Efficiency
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Minions deal (0–20)% more Damage
Summoned Companion has (0–10)% increased Attributes
+(0–2) seconds to Totem duration
+(0–2.4) metres to Minion Aura radius
+(0–4) to Melee Strike Range
(0–20)% increased Skill Effect Duration
(0–50)% chance to Daze on Hit
Shockwave deals (0–3)% more Damage per Hit taken by Bell
(0–40)% increased Projectile Speed
(0–20)% more Magnitude of Chill inflicted
(0–10)% more Cast Speed
Pins Enemies as though dealing +(0–50)% more Damage
+(0–5) seconds to Bone Construct durationMinions have (0–50)% increased Movement Speed
+(0–1) to number of Maximum Stages
(0–20)% more Magnitude of Poison inflicted
Inflicts (0–20)% more Flammability Magnitude
Fires +(0–2) PustulesLimit (0–2) pustules
(0–30)% increased Shock Duration
Inflicts (0–100)% more Flammability Magnitude
(0–20)% chance to cause an additional Burst on impact
Explosion radius is (0–0.4) metres
+(0–0.4) metres to impact radius
(0–20)% more Damage with Hits against Burning Enemies
+(0–10)% chance to fire 2 additional Projectiles
Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
(0–10)% chance to spawn an additional Infusion Remnant
Inflicts (0–20)% more Flammability Magnitude
Break (0–20)% increased Armour
Each Remnant grants (0–40) Mana
Grants (0–5)% increased Block chance
poison vine arrow vine stored poison damage +% final [0,10]
Minions have (0–20)% more Maximum Life
+(0–1) second to Cloud durationbase secondary skill effect duration [0,1000]
Limit (0–1) Summoned Raging Spirit
(0–20)% chance for an additional twister
Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
active skill base area of effect radius [0,4]
(0–30)% chance to leave Shocked Ground when Detonating Spears
(0–10)% chance to not destroy Consumed Corpse
+(0–1) second to Spike duration
Minions have (0–20)% more Maximum Life
Remnants store (0–5)% of Minion maximum Life
(0–20)% increased Energy gained
Scavenged Plating duration is (0–2) seconds
Leeches (0–90) Mana
Ritual radius is (0–0.4) metres
(0–30)% chance to inflict Exposure on Hit
Critical Weakness duration is (0–1) second
+(0–0.4) metres to impact radius
Inflicts (0–20)% more Flammability Magnitude
(0–20)% chance to cause an Aftershock
(0–40)% more Damage if destroyed by your Skills
+(0–2)% more Damage for each previous Ember fired in sequence
+(0–2)% more Damage for each previous Wellsprite fired in sequence
+(0–2) Bolts loaded per clip
Can store +(0–5) Bolts
+(0–4) Bolts loaded per clip
(0–10)% chance to spawn a Remnant on killing an enemy
Throw additional Projectiles at up to (0–2) Ignited Enemies
(0–40)% more chance to Shock
(0–20)% increased Freeze Duration on enemies
Explosion radius is (0–0.4) metres
Explosion radius is (0–0.4) metres
Unbound duration is (0–1) second
Minions have (0–20)% more Maximum Life
[DNT] Maximum (0–4) Corpse Beetles
Gain Guard equal to (0–1)% of your maximum life per Jade consumed
(0–10)% increased Cast Speed while in Demon Form
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Remnants spawned by Supported Skills have
(0–15)% increased effect
Minions have (0–20)% more Maximum Life
+(0–2) seconds to Stolen Modifier duration
+(0–1.5) seconds to Corrupted Blood duration
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
(0–10)% increased Fishing Line Strength
Curse zone erupts after (0–10)% reduced delay
Remnants spawned by Supported Skills have
(0–20)% increased effect
Applies socketed Marks to Enemies within (0–0.4) metres
(0–15)% increased Energy gained
(0–20)% increased Minion Attack Speed
(0–20)% increased Skill Speed
Minions deal (0–20)% more Damage
(0–10)% increased Cooldown Recovery Rate
(0–20)% more Lightning Damage
base skill effect duration [0,2000]
Wave width is +(0–1) metre
Requires (0–1) fewer Combo to use
Deals (0–20)% more Attack Damage
(0–10)% increased Reservation Efficiency
(0–10)% increased Reservation Efficiency
(0–10)% increased Reservation Efficiency
Hits against Marked enemy cause +(0–20)% more Freeze buildup
Shock has (0–15)% increased effect on Marked enemy
Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
Maximum Energy is (0–100)
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Buff grants (0–10)% more damage with the affected Element
tornado shot projectile damage +% final [0,15]
Consumes one of each Charge every (0–2.4) seconds
(0–10)% increased Reservation Efficiency
Grants you (0–0.03) Flask charges per second
(0–20)% increased Energy gained
Minions Revive +(0–5)% more quickly
(0–10)% increased Reservation Efficiency
Fires up to +(0–4) missiles
(0–40)% more Freeze Buildup
Grants (0–10)% increased Rage effect
(0–20)% chance to Hinder enemies on spreading Poison to them
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Withered duration is (0–1) second
Swarms Attack enemies within (0–1) metre radius of you
(0–10)% chance when you gain a Charge to gain an additional Charge
Gains (0–0.05) Energy when you Block
gathering storm perfect aoe limit [0,2]
(0–30)% increased Projectile Speed
Collapse deals +(0–40)% more damage per additional stage
(0–10)% more Attack Speed
(0–20)% chance when you gain a Charge to gain an additional Charge
(0–15)% chance to not consume Parried Debuff
(0–30)% more Knockback Distance
Deals up to an additional +(0–30)% more Damage, based on the distance travelled
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
+(0–1.6) seconds to Wisp duration
(0–25)% chance to retain 40% of Glory on use
base number of overcharged spears allowed [0,1]
+(0–0.2) metres to Pulse radius
(0–10)% increased Reservation Efficiency
(0–15)% increased Energy gained
(0–15)% increased Skill Speed while total Resonance is over 250
Explosion radius is (0–0.3) metres
(0–15)% increased Energy gained
Explosion radius is (0–0.3) metres
(0–10)% chance to Trigger this Skill on Kill
+(0–0.2) metres to impact radius
(0–20)% more Magnitude of Chill inflicted
Additional Hits deal (-5–0)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
(0–20)% increased Area of Effect for Skills used by Totems
Consumes all Endurance Charges to increase Warcry duration by (0–20)% per charge
(0–10)% increased Fishing Line Strength
Toxic Bloom Radius is (0–0.3) metres
(0–15)% increased Energy gained
active skill base area of effect radius [0,2]
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0–0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
(0–10)% increased Cast Speed
Withering Ground duration is (0–1) second
(0–2)% chance per Power to spawn a Cold Remnant on
Freezing a target
(0–2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
(0–2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
+(0–10)% chance to fire 2 additional Projectiles
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