Covered in Oil
Movement speed [Slow|Slowed] and inflicted with [Exposure|Fire Exposure]. [IgnitedGround|Ignited Ground] or [Detonator] Skills are guaranteed to [Ignite].
chance_to_be_ignited_+%_final_from_oil
movement_speed_+%_final_from_being_covered_in_oil
Attribute /3

covered_in_oil

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codemovement speed +% final from being covered in oil
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codechance to be ignited +% final from oil
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics1
Oil Ref /3
Covered in Oil
Enemies covered in Oil have their movement speed Slowed, are inflicted with Exposure and have 200% more Magnitude of Flammability inflicted on them.

Ignited Ground or Detonator Skills will Ignite Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Detonator Skills
Detonator Skills can cause flammable gas, Oil, explosives, and similar effects to explode on contact.
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