projectile GemTags /150
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
[DNT] Spiral Proj
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
向前依弧形射出数支匕首,对敌人造成物理伤害.
向前依弧形射出数支匕首,对敌人造成物理伤害.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Throw Spirally
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire a bolt from your crossbow.
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害。可以消耗红玉药剂、黄玉药剂、蓝玉药剂的充能来进一步增加伤害。
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
迅风爆(节杖)
等级: (1–40)
攻击伤害: (50–414)% 基础
投射物速度: 315 Units per Second
冲向一名敌人并以[Unarmed|徒手][Attack|攻击]发起打击。[HeavyStun|重度晕眩]一名敌人会在短时间内提高你的物理伤害和[Knockback|击退]效果。即使装备了[Quarterstaff|节杖],该技能始终以[Unarmed|徒手]发动。
穿透所有目标
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
triggered by staggering palm on hit with other skill [1]
visual hit effect physical is wind [1]
品质额外效果:
(0–40)% 的几率致盲一个敌人
Projectile

Level Effect /40
Implicit |
---|
穿透所有目标 |
等级 | 需求等级 | Base Damage | |
---|---|---|---|
1 | 0 | 0 | 50%, 50%, 100% |
2 | 3 | 0 | 55%, 55%, 100% |
3 | 6 | 0 | 60%, 60%, 100% |
4 | 10 | 0 | 66%, 66%, 100% |
5 | 14 | 0 | 71%, 71%, 100% |
6 | 18 | 0 | 77%, 77%, 100% |
7 | 22 | 0 | 82%, 82%, 100% |
8 | 26 | 0 | 87%, 87%, 100% |
9 | 31 | 0 | 91%, 91%, 100% |
10 | 36 | 0 | 96%, 96%, 100% |
11 | 41 | 0 | 101%, 101%, 100% |
12 | 46 | 0 | 106%, 106%, 100% |
13 | 52 | 0 | 111%, 111%, 100% |
14 | 58 | 0 | 116%, 116%, 100% |
15 | 64 | 0 | 122%, 122%, 100% |
16 | 66 | 0 | 128%, 128%, 100% |
17 | 72 | 0 | 135%, 135%, 100% |
18 | 78 | 0 | 141%, 141%, 100% |
19 | 84 | 0 | 149%, 149%, 100% |
20 | 90 | 0 | 156%, 156%, 100% |
21 | 0 | 164%, 164%, 100% | |
22 | 0 | 172%, 172%, 100% | |
23 | 0 | 181%, 181%, 100% | |
24 | 0 | 190%, 190%, 100% | |
25 | 0 | 199%, 199%, 100% | |
26 | 0 | 209%, 209%, 100% | |
27 | 0 | 219%, 219%, 100% | |
28 | 0 | 230%, 230%, 100% | |
29 | 0 | 242%, 242%, 100% | |
30 | 0 | 254%, 254%, 100% | |
31 | 0 | 267%, 267%, 100% | |
32 | 0 | 280%, 280%, 100% | |
33 | 0 | 294%, 294%, 100% | |
34 | 0 | 309%, 309%, 100% | |
35 | 0 | 324%, 324%, 100% | |
36 | 0 | 340%, 340%, 100% | |
37 | 0 | 357%, 357%, 100% | |
38 | 0 | 375%, 375%, 100% | |
39 | 0 | 394%, 394%, 100% | |
40 | 0 | 414%, 414%, 100% |
Attribute /4
Projectile
名字 | 显示物品素质 |
---|---|
BaseType | Projectile |
TargetTypes | 地面, 敌人 |
Type | 范围攻击, 物理, 攻击, 可触发, 投射物, QuarterstaffSkill |
ActiveSkillsCode | wind_palm_projectile |
Supported By /193
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
穿透
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Garukhan's Resolve
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Projectile Ref /96
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
[DNT] Spiral Proj
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
向前依弧形射出数支匕首,对敌人造成物理伤害.
向前依弧形射出数支匕首,对敌人造成物理伤害.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem /72
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
向前依弧形射出数支匕首,对敌人造成物理伤害.
向前依弧形射出数支匕首,对敌人造成物理伤害.
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Throw Spirally
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
对目标发射一股[混沌]能量。
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
投掷一股寒冰投射物
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
使用弓发射一支箭矢。
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害。可以消耗红玉药剂、黄玉药剂、蓝玉药剂的充能来进一步增加伤害。
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem 画质 /11
Support Gem /39
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
[DNT] Spiral Proj
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
[DNT] From the Grave Support
物品 词缀 /19
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
射手之 | 5 | 后缀 | 所有投射物技能等级 +1 | 箭袋 1 项链 1 Normal 0 |
制箭之 | 41 | 后缀 | 所有投射物技能等级 +2 | 箭袋 1 项链 1 Normal 0 |
锐眼之 | 75 | 后缀 | 所有投射物技能等级 +3 | 项链 1 Normal 0 |
射手之 | 2 | 后缀 | 所有投射物技能等级 +1 | 弓 1 spear 1 Normal 0 |
制箭之 | 18 | 后缀 | 所有投射物技能等级 +2 | 弓 1 spear 1 Normal 0 |
锐眼之 | 36 | 后缀 | 所有投射物技能等级 +3 | 弓 1 spear 1 Normal 0 |
神箭手之 | 55 | 后缀 | 所有投射物技能等级 +4 | 弓 1 spear 1 Normal 0 |
狙击手之 | 81 | 后缀 | 所有投射物技能等级 +5 | 弓 1 spear 1 Normal 0 |
射手之 | 2 | 后缀 | 所有投射物技能等级 +2 | crossbow 1 Normal 0 |
制箭之 | 18 | 后缀 | 所有投射物技能等级 +3 | crossbow 1 Normal 0 |
锐眼之 | 36 | 后缀 | 所有投射物技能等级 +4 | crossbow 1 Normal 0 |
神箭手之 | 55 | 后缀 | 所有投射物技能等级 +(5–6) | crossbow 1 Normal 0 |
狙击手之 | 81 | 后缀 | 所有投射物技能等级 +7 | crossbow 1 Normal 0 |
Darting | 14 | 前缀 | 投射物速度加快 (10–17)% 速度 | 箭袋 1 Normal 0 |
Brisk | 27 | 前缀 | 投射物速度加快 (18–25)% 速度 | 箭袋 1 Normal 0 |
加速 | 41 | 前缀 | 投射物速度加快 (26–33)% 速度 | 箭袋 1 Normal 0 |
急速的 | 55 | 前缀 | 投射物速度加快 (34–41)% 速度 | 箭袋 1 Normal 0 |
灵敏的 | 82 | 前缀 | 投射物速度加快 (42–46)% 速度 | 箭袋 1 Normal 0 |
1 | 已腐化 | 投射物击中地形时有 (10–20)% 的几率额外连锁一次 | 箭袋 1 |
怪物 词缀 /25
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
碎片之 | 10 | 后缀 | 技能可以额外发射 4 个投射物 | |
碎片之 | 1 | 后缀 | 技能可以额外发射 4 个投射物 | |
of Chaining | 10 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
of Chaining | 1 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
狙击之 | 10 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
狙击之 | 1 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
分裂的 | 1 | 传奇 | 技能可以额外发射 2 个投射物 | |
1 | 传奇 | curse on hit level projectile weakness [1] 施法 诅咒 | ||
1 | 传奇 | 技能可以额外发射 2 个投射物 | ||
1 | 传奇 | 技能可以额外发射 1 个投射物 | ||
1 | 传奇 | 技能可以额外发射 4 个投射物 | ||
1 | 传奇 | 投射物速度加快 50% 速度 | ||
1 | 传奇 | monster casts projectile vulnerability curse text [1] | ||
1 | 传奇 | 投射物伤害提高 40% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] 伤害 | ||
1 | 传奇 | 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] 伤害 | ||
1 | 传奇 | 投射物速度加快 40% 速度 | ||
1 | 传奇 | 投射物速度加快 120% 速度 | ||
1 | 传奇 | 投射物速度减慢 20% 速度 | ||
1 | 传奇 | 技能可以额外发射 24 个投射物 projectiles nova [1] | ||
1 | 传奇 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | 传奇 | 冲锋时格挡投射物 | ||
1 | 传奇 | projectile distance override [15] | ||
1 | 传奇 | number of projectiles override [1] | ||
1 | 传奇 | 投射物伤害提高 30% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] 伤害 | ||
1 | 传奇 | 怪物可以发射 2 个额外投射物 |
地心 Area 词缀 /2
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物群规模扩大 7% | ||
1 | DelveArea | 怪物的投射物始终有贯穿效果 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% |
夺宝奇兵 Area 词缀 /1
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
分裂的 | 1 | 前缀 | 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物可以发射 2 个额外投射物 heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] |
夺宝奇兵装备 词缀 /8
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | 投射物攻击伤害提高 (11–15)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (16–20)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (21–25)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (26–30)% 伤害 攻击 | ||
斥候的 | 1 | 前缀 | 投射物攻击伤害提高 (21–25)% 伤害 攻击 | |
盗猎者的 | 45 | 前缀 | 投射物攻击伤害提高 (26–30)% 伤害 攻击 | |
游侠的 | 75 | 前缀 | 投射物攻击伤害提高 (31–35)% 伤害 攻击 | |
狙击手的 | 81 | 前缀 | 投射物攻击伤害提高 (36–40)% 伤害 攻击 |
其他属性 词缀 /28
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | 传奇 | 生效期间,技能发射 2 个额外投射物 | ||
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (3–5)% 的几率额外连锁一次 | dexjewel 1 Normal 0 |
of Forking | 1 | Jewel | 后缀 | 投射物分裂时,有 (10–15)% 的几率发射一个额外投射物 | dexjewel 1 Normal 0 |
弓箭手之 | 1 | Jewel | 前缀 | 投射物伤害提高 (5–15)% 伤害 | dexjewel 1 Normal 0 |
Soaring | 1 | Jewel | 前缀 | 投射物速度加快 (4–8)% 速度 | dexjewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (10–20)% 伤害 攻击 | dexjewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (10–20)% 伤害 攻击 | dexjewel 1 Normal 0 |
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (1–2)% 的几率额外连锁一次 | dex_radius_jewel 1 Normal 0 |
of Forking | 1 | Jewel | 后缀 | 投射物分裂时,有 (5–7)% 的几率发射一个额外投射物 | dex_radius_jewel 1 Normal 0 |
弓箭手之 | 1 | Jewel | 前缀 | 投射物伤害提高 (1–2)% 伤害 | dex_radius_jewel 1 Normal 0 |
Soaring | 1 | Jewel | 前缀 | 投射物速度加快 (2–3)% 速度 | dex_radius_jewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (2–3)% 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (2–3)% 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
箭术之 | 1 | Jewel | 传奇 | 投射物伤害提高 (10–12)% 伤害 | |
1 | Jewel | 传奇 | 投射物伤害提高 10% 伤害 | ||
高山之 | 1 | Jewel | 传奇 | 投射物速度加快 (6–8)% 速度 | |
1 | Jewel | 传奇 | 图腾发射 2 个额外投射物 | ||
1 | Jewel | 传奇 | 范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 6 个投射物 local jewel effect base radius [1200] 攻击 | ||
of Ulaman | 65 | ExpeditionRelic | 后缀 | spell skills fire 2 additional projectiles final chance % [12,18] 施法 | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | projectile attacks % chance to fire 2 additional projectiles while moving [8,12] | |
Amanamu's | 65 | ExpeditionRelic | 前缀 | projectile damage +% vs enemies within 2m distance [20,30] 伤害 | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | projectile damage +% vs enemies further than 6m distance [20,30] | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | spell skills fire 2 additional projectiles final chance % [33,45] 施法 | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | projectile damage +% vs enemies within 2m distance [85,109] 伤害 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | projectile damage +% vs enemies further than 6m distance [60,79] | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | projectile attacks % chance to fire 2 additional projectiles while moving [10,18] | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | projectile chance to chain 1 extra time from terrain % [25,35] | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | melee damage +% if youve dealt projectile attack hit recently [60,79] |
物品 /13
Obliterator Bow
物理伤害: 62-115
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 163 Dex
投射物射程降低 50%
Artillery Bow
物理伤害: 40-74
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 82 Dex
投射物射程降低 50%
法兰箭头
投射物攻击伤害提高 (11–15)%
裂片箭头
投射物攻击伤害提高 (16–20)%
中空箭头
投射物攻击伤害提高 (21–25)%
精准箭头
投射物攻击伤害提高 (26–30)%
传奇 /10
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
Passive /29
投射物分裂时,有 75% 的几率发射一个额外投射物
升华试炼 Passive /4
永恒珠宝 Passive /8







Sacrifice of Sight
深渊 钥石
Projectiles do one of the following at random:
• Fork an additional time
• Chain an additional time
• Chain from Terrain an additional time
• Cannot collide with targets
• Fork an additional time
• Chain an additional time
• Chain from Terrain an additional time
• Cannot collide with targets
I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
:

永恒珠宝 Passive Additions /3
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
瓦尔 | 显著 | 投射物伤害提高 (7–12)% | vaal_small_projectile_damage |
瓦尔 | 显著 | 投射物速度加快 (7–12)% | vaal_small_projectile_speed |
马拉克斯 | 显著 | 投射物伤害提高 20% | maraketh_notable_add_projectile_damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.