projectile GemTags /150
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Supports Projectile skills, making those Projectiles travel faster.
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an enemy.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills, making their Projectiles Fork.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
向前依弧形射出数支匕首,对敌人造成物理伤害.
向前依弧形射出数支匕首,对敌人造成物理伤害.
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Throw Spirally
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
对目标发射一股[混沌]能量。
持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁连锁时,箭矢会再释放一次闪电爆发。
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
投掷一股寒冰投射物
向空中发射一支箭矢,短暂的延迟后落下,在击中位置产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,造成中毒减速
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
使用弓发射一支箭矢。
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害。可以消耗红玉药剂、黄玉药剂、蓝玉药剂的充能来进一步增加伤害。
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
While active, scatters caltrops in your wake when you dodge.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
迅风爆(节杖)
等级: (1–40)
攻击伤害: (50–414)% 基础
投射物速度: 315 Units per Second
冲向一名敌人并以[Unarmed|徒手][Attack|攻击]发起打击。[HeavyStun|重度晕眩]一名敌人会在短时间内提高你的物理伤害和[Knockback|击退]效果。即使装备了[Quarterstaff|节杖],该技能始终以[Unarmed|徒手]发动。
穿透所有目标
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
triggered by staggering palm on hit with other skill [1]
visual hit effect physical is wind [1]

品质额外效果:
(0–40)% 的几率致盲一个敌人
Projectile
Level Effect /40
Implicit
穿透所有目标
等级需求等级Base Damage
10050%, 50%, 100%
23055%, 55%, 100%
36060%, 60%, 100%
410066%, 66%, 100%
514071%, 71%, 100%
618077%, 77%, 100%
722082%, 82%, 100%
826087%, 87%, 100%
931091%, 91%, 100%
1036096%, 96%, 100%
11410101%, 101%, 100%
12460106%, 106%, 100%
13520111%, 111%, 100%
14580116%, 116%, 100%
15640122%, 122%, 100%
16660128%, 128%, 100%
17720135%, 135%, 100%
18780141%, 141%, 100%
19840149%, 149%, 100%
20900156%, 156%, 100%
210164%, 164%, 100%
220172%, 172%, 100%
230181%, 181%, 100%
240190%, 190%, 100%
250199%, 199%, 100%
260209%, 209%, 100%
270219%, 219%, 100%
280230%, 230%, 100%
290242%, 242%, 100%
300254%, 254%, 100%
310267%, 267%, 100%
320280%, 280%, 100%
330294%, 294%, 100%
340309%, 309%, 100%
350324%, 324%, 100%
360340%, 340%, 100%
370357%, 357%, 100%
380375%, 375%, 100%
390394%, 394%, 100%
400414%, 414%, 100%
Attribute /4

Projectile

名字显示物品素质
BaseType Projectile
TargetTypes地面, 敌人
Type范围攻击, 物理, 攻击, 可触发, 投射物, QuarterstaffSkill
ActiveSkillsCodewind_palm_projectile
Supported By /193
  • Active Type: 范围攻击, 物理, 攻击, 可触发, 投射物, QuarterstaffSkill
  • Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Rapid Attacks I
    Supports Attacks, causing them to Attack faster.
    Rapid Attacks II
    Supports Attacks, causing them to Attack faster.
    Rapid Attacks III
    Supports Attacks, causing them to Attack faster at the cost of Damage.
    Multishot I
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Multishot II
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Nova Projectiles
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
    Projectile Acceleration I
    Supports Projectile skills, making those Projectiles travel faster.
    Projectile Acceleration II
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    Projectile Acceleration III
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    穿透
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Pierce II
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    Pierce III
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    连锁
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Chain II
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Chain III
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    分叉
    Supports Projectile skills, making their Projectiles Fork.
    Projectile Deceleration I
    Supports Projectile skills, making those Projectiles travel more slowly.
    Projectile Deceleration II
    Supports Projectile skills, making those Projectiles travel more slowly.
    霜咬
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    瘫痪
    Supports Attacks, causing them to Maim enemies.
    献祭
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    近战
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Shock Conduction
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    精准暴击
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    时之沙漏
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    炽灭
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Minion Pact II
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    亢奋
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Rageforged I
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Rageforged II
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    Ricochet I
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Ricochet II
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Ricochet III
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    Salvo
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
    Volt
    Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    Concoct I
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Concoct II
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Ambrosia
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Retreat I
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Retreat II
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Retreat III
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    Commiserate
    Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    Hit and Run
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
    Defy I
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    Defy II
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
    Dauntless
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
    Frenzied Riposte
    Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    Stoicism I
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Stoicism II
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    Piety's Mercy
    Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    Rigwald's Ferocity
    Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    Garukhan's Resolve
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    Projectile Ref /96
    Projectile
    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

    When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    +(50–70) 护甲
    +(50–70) 晕眩阈值
    承受投射物攻击造成的物理伤害 -10
    格挡几率 +10%
    物理伤害提高 (120–160)%
    +(50–70) 命中
    投射物速度加快 (20–30)%
    投射物的分裂目标 +2
    攻击附加 3 - 5 基础火焰伤害
    攻击附加 (3–5) - (6–9) 基础火焰伤害
    +(30–50) 最大魔力
    易燃强度提高 50%
    投射物穿透所有燃烧的敌人
    攻击获得相当于伤害 (5–10)% 的额外火焰伤害
    获得技能: Parry
    闪避值提高 (50–150)%
    +(10–20) 敏捷
    生命每秒再生 5
    投射物格挡几率提高 100%
    格挡时对敌人附加衰弱诅咒
    获得技能: 威能法印
    法术伤害提高 (80–120)%
    施法速度加快 (10–20)%
    所有元素抗性 +(5–10)%
    照亮范围扩大 20%
    法术发射 4 个额外投射物
    法术以环形发射投射物
    施法速度加快 (7–10)%
    法术伤害提高 (20–30)%
    施法速度加快 (10–15)%
    左戒指栏位:法术的投射物无法弹射
    左戒指栏位:分裂类法术的投射物无法弹射
    右戒指栏位:法术的投射物会额外弹射 1
    右戒指栏位:法术的投射物无法分裂
    法术的投射物无法穿刺
    获得技能: Spear Throw
    此武器的投射物速度加快 (25–35)%
    附加 (10–15) - (21–26) 物理伤害
    +100 点闪避值
    攻击速度加快 (10–20)%
    若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (30–60)%
    若你在过去 8 秒内造成过近战击中投射物伤害提高 (30–60)%
    获得技能: Spear Throw
    物理伤害提高 (150–200)%
    攻击速度减慢 (10–15)%
    +(15–30) 力量
    打击对 1.5 米内的目标造成溅射伤害
    无法使用投射物攻击
    获得技能: Spear Throw
    击中时有 (15–25)% 的几率造成瘫痪
    附加 (13–17) - (22–28) 物理伤害
    +(100–150) 命中
    攻击速度加快 10%
    此武器击中造成的所有伤害作用于定身积蓄
    此武器的投射物速度加快 (20–30)%
    [晕眩]积蓄值提高 (25–40)%
    攻击附加 (7–11) - (14–20) 物理伤害
    +(150–200) 护甲
    投射物速度加快 (20–30)%
    格挡几率 +(15–25)%
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
    Supports Projectile skills, making those Projectiles travel faster.
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
    Supports Projectile skills, making their Projectiles Fork.
    Supports Projectile skills, making those Projectiles travel more slowly.
    Supports Projectile skills, making those Projectiles travel more slowly.
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
    向前依弧形射出数支匕首,对敌人造成物理伤害.
    向前依弧形射出数支匕首,对敌人造成物理伤害.
    创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
    持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
    投掷一股寒冰投射物
    保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
    [DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
    [DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    [DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    投射物速度的增幅和减益也会作用于弓类伤害
    护甲提高 30%
    对投射物攻击以 120% 的护甲防御
    成功招架一次近战击中时,你的下次远程攻击伤害提高 40%
    成功招架一次投射物击中时,你的下次近战攻击伤害提高 40%
    专精: Ultimatum
    若你在过去 8 秒内造成过投射物攻击击中近战打击范围 +4
    若你在过去 8 秒内造成过近战击中投射物25% 的几率分叉
    近战伤害晕眩积蓄值提高 30%
    投射物重度晕眩的敌人造成的伤害提高 75%
    移动速度加快 3%
    投射物速度加快 15%
    投射物伤害提高 15%
    命中值提高 15%
    投射物伤害提高 20%
    攻击速度减慢 5%
    投射物伤害提高 40%
    投射物击中地形时有 15% 的几率额外连锁一次
    投射物速度加快 15%
    攻击技能的效果区域扩大 12%
    投射物速度减慢 10%
    投射物伤害提高 20%
    投射物50% 的几率穿透距离你 3 米内的敌人
    30% 的几率穿透一个敌人
    投射物击中地形时有 10% 的几率额外连锁一次
    投射物造成异常状态的几率提高 25%
    投射物速度加快 8%
    攻击速度加快 6%
    命中值提高 12%
    法术伤害提高 15%
    法术技能的投射物速度减慢 10%
    法术技能有 12% 的几率发射 2 个额外投射物
    15% 的几率穿透一个敌人
    投射物伤害提高 15%
    女猎手: 若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 30%
    女猎手: 若你在过去 8 秒内造成过近战击中投射物伤害提高 30%
    投射物伤害提高 15%
    投射物击中地形时有 10% 的几率额外连锁一次
    投射物对 2 米内的敌人的暴击伤害加成提高 40%
    投射物对 2 米内的敌人造成的击中伤害提高 25%
    投射物对 6 米外的敌人的暴击几率提高 25%
    投射物对 6 米外的敌人造成的击中伤害提高 25%
    投射物对 6 米外的敌人的暴击几率提高 30%
    投射物对 6 米外敌人的暴击伤害加成提高 30%
    击中 6 米外敌人时,有 25% 的几率施加恍惚
    投射物速度加快 8%
    攻击速度加快 8%
    +10 敏捷
    女猎手: 攻击速度加快 8%
    女猎手: 效果区域扩大 6%
    女猎手: +10 敏捷
    投射物伤害提高 15%
    对 2 米内的敌人的晕眩积蓄值提高 30%
    榴弹技能发射 1 个额外投射物
    移动时,投射物攻击12% 的几率额外发射两个投射物
    升华: 战术家
    角色:
    投射物伤害产生定身积蓄
    被定身的敌人无法做出行动
    升华: 战术家
    角色:
    图腾使用的技能的技能速度总增 30%
    图腾仅在你发射攻击投射物时使用技能
    is focused totem [1]
    升华: 亚马逊
    角色:
    涌动50% 的几率为你的投射物注能同时不被消耗
    Projectile
    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

    When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    Skill Gem /72
    向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
    射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
    抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
    发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
    发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
    发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
    产生一面火焰之墙,持续一段时间,对其中的一切造成燃烧伤害。每个进入火墙的敌人在离开时都会获得一个持续很短时间的次级燃烧减益效果。你和友军发射的投射物只要穿过火墙都会附加火焰伤害,并且击中附加次级燃烧减益效果。
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
    向前依弧形射出数支匕首,对敌人造成物理伤害.
    向前依弧形射出数支匕首,对敌人造成物理伤害.
    创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    [DNT-UNUSED] Throw Spirally
    发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
    发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
    发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
    发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
    Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
    对目标发射一股[混沌]能量。
    持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
    持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
    发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒
    跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
    发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
    Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
    发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁连锁时,箭矢会再释放一次闪电爆发。
    持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
    从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
    向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
    向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
    投掷一股寒冰投射物
    向空中发射一支箭矢,短暂的延迟后落下,在击中位置产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,造成中毒减速
    保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
    Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
    Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
    使用弓发射一支箭矢。
    Fire a bolt from your crossbow.
    Launch a fiery Projectile towards a target.
    投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害。可以消耗红玉药剂、黄玉药剂、蓝玉药剂的充能来进一步增加伤害。
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
    投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
    Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
    射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
    射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
    Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
    [DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    Skill Gem 画质 /11
    投射物伤害在穿透一个敌人后总增 (0–20)%
    投射物速度提高 (0–30)%
    投射物速度提高 (0–30)%
    (0–10)% 的几率发射 2 个额外投射物
    投射物速度提高 (0–30)%
    发射 (0–4)投射物
    tornado shot projectile damage +% final [0,15]
    投射物速度提高 (0–40)%
    向最多 (0–2)点燃的敌人额外发射投射物
    发射 (0–2)投射物
    (0–10)% 的几率发射 2 个额外投射物
    Support Gem /39
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
    Supports Projectile skills, making those Projectiles travel faster.
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    Supports Projectile skills, making their Projectiles Fork.
    Supports Projectile skills, making those Projectiles travel more slowly.
    Supports Projectile skills, making those Projectiles travel more slowly.
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    [DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
    [DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    [DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    [DNT] From the Grave Support
    物品 词缀 /19
    名字等级Pre/SufDescriptionWeight
    射手之5后缀所有投射物技能等级 +1箭袋 1
    项链 1
    Normal 0
    制箭之41后缀所有投射物技能等级 +2箭袋 1
    项链 1
    Normal 0
    锐眼之75后缀所有投射物技能等级 +3项链 1
    Normal 0
    射手之2后缀所有投射物技能等级 +1弓 1
    spear 1
    Normal 0
    制箭之18后缀所有投射物技能等级 +2弓 1
    spear 1
    Normal 0
    锐眼之36后缀所有投射物技能等级 +3弓 1
    spear 1
    Normal 0
    神箭手之55后缀所有投射物技能等级 +4弓 1
    spear 1
    Normal 0
    狙击手之81后缀所有投射物技能等级 +5弓 1
    spear 1
    Normal 0
    射手之2后缀所有投射物技能等级 +2crossbow 1
    Normal 0
    制箭之18后缀所有投射物技能等级 +3crossbow 1
    Normal 0
    锐眼之36后缀所有投射物技能等级 +4crossbow 1
    Normal 0
    神箭手之55后缀所有投射物技能等级 +(5–6)crossbow 1
    Normal 0
    狙击手之81后缀所有投射物技能等级 +7crossbow 1
    Normal 0
    Darting14前缀投射物速度加快 (10–17)% 速度箭袋 1
    Normal 0
    Brisk27前缀投射物速度加快 (18–25)% 速度箭袋 1
    Normal 0
    加速41前缀投射物速度加快 (26–33)% 速度箭袋 1
    Normal 0
    急速的55前缀投射物速度加快 (34–41)% 速度箭袋 1
    Normal 0
    灵敏的82前缀投射物速度加快 (42–46)% 速度箭袋 1
    Normal 0
    1已腐化投射物击中地形时有 (10–20)% 的几率额外连锁一次箭袋 1
    怪物 词缀 /25
    名字等级Pre/SufDescriptionWeight
    碎片之10后缀技能可以额外发射 4 个投射物
    碎片之1后缀技能可以额外发射 4 个投射物
    of Chaining10后缀技能可以连锁弹射 +2
    投射物击中地形有 50% 的几率产生连锁效果
    of Chaining1后缀技能可以连锁弹射 +2
    投射物击中地形有 50% 的几率产生连锁效果
    狙击之10后缀投射物的伤害随着飞行距离提升,
    击中目标时最多提高 60%
    狙击之1后缀投射物的伤害随着飞行距离提升,
    击中目标时最多提高 60%
    分裂的1传奇技能可以额外发射 2 个投射物
    1传奇curse on hit level projectile weakness [1] 施法 诅咒
    1传奇技能可以额外发射 2 个投射物
    1传奇技能可以额外发射 1 个投射物
    1传奇技能可以额外发射 4 个投射物
    1传奇投射物速度加快 50% 速度
    1传奇monster casts projectile vulnerability curse text [1]
    1传奇投射物伤害提高 40%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [80]
    伤害
    1传奇投射物伤害提高 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    伤害
    1传奇投射物速度加快 40% 速度
    1传奇投射物速度加快 120% 速度
    1传奇投射物速度减慢 20% 速度
    1传奇技能可以额外发射 24 个投射物
    projectiles nova [1]
    1传奇base projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    1传奇冲锋时格挡投射物
    1传奇projectile distance override [15]
    1传奇number of projectiles override [1]
    1传奇投射物伤害提高 30%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [30]
    伤害
    1传奇怪物可以发射 2 个额外投射物
    地心 Area 词缀 /2
    名字等级Pre/SufDescriptionWeight
    1DelveArea怪物可以发射 2 个额外投射物
    该区域物品掉落数量提高 19%
    该地图的物品稀有度提高 11%
    怪物群规模扩大 7%
    1DelveArea怪物的投射物始终有贯穿效果
    该区域物品掉落数量提高 13%
    该地图的物品稀有度提高 8%
    怪物群规模扩大 5%
    夺宝奇兵 Area 词缀 /1
    名字等级Pre/SufDescriptionWeight
    分裂的1前缀该区域物品掉落数量提高 19%
    该地图的物品稀有度提高 11%
    怪物可以发射 2 个额外投射物
    heist contract alert level +% final [-7]
    heist contract lockdown timer +% [7]
    heist monster spawner alive limit +% [7]
    夺宝奇兵装备 词缀 /8
    名字等级Pre/SufDescriptionWeight
    1传奇投射物攻击伤害提高 (11–15)% 伤害 攻击
    1传奇投射物攻击伤害提高 (16–20)% 伤害 攻击
    1传奇投射物攻击伤害提高 (21–25)% 伤害 攻击
    1传奇投射物攻击伤害提高 (26–30)% 伤害 攻击
    斥候的1前缀投射物攻击伤害提高 (21–25)% 伤害 攻击
    盗猎者的45前缀投射物攻击伤害提高 (26–30)% 伤害 攻击
    游侠的75前缀投射物攻击伤害提高 (31–35)% 伤害 攻击
    狙击手的81前缀投射物攻击伤害提高 (36–40)% 伤害 攻击
    其他属性 词缀 /28
    名字等级DomainPre/SufDescriptionWeight
    85Flask传奇生效期间,技能发射 2 个额外投射物
    of Chaining1Jewel后缀投射物击中地形时有 (3–5)% 的几率额外连锁一次dexjewel 1
    Normal 0
    of Forking1Jewel后缀投射物分裂时,有 (10–15)% 的几率发射一个额外投射物dexjewel 1
    Normal 0
    弓箭手之1Jewel前缀投射物伤害提高 (5–15)% 伤害dexjewel 1
    Normal 0
    Soaring1Jewel前缀投射物速度加快 (4–8)% 速度dexjewel 1
    Normal 0
    Retreating1Jewel前缀若你在过去 8 秒内造成过近战击中投射物伤害提高 (10–20)% 伤害 攻击dexjewel 1
    Normal 0
    Engaging1Jewel前缀若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (10–20)% 伤害 攻击dexjewel 1
    Normal 0
    of Chaining1Jewel后缀投射物击中地形时有 (1–2)% 的几率额外连锁一次dex_radius_jewel 1
    Normal 0
    of Forking1Jewel后缀投射物分裂时,有 (5–7)% 的几率发射一个额外投射物dex_radius_jewel 1
    Normal 0
    弓箭手之1Jewel前缀投射物伤害提高 (1–2)% 伤害dex_radius_jewel 1
    Normal 0
    Soaring1Jewel前缀投射物速度加快 (2–3)% 速度dex_radius_jewel 1
    Normal 0
    Retreating1Jewel前缀若你在过去 8 秒内造成过近战击中投射物伤害提高 (2–3)% 伤害 攻击dex_radius_jewel 1
    Normal 0
    Engaging1Jewel前缀若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (2–3)% 伤害 攻击dex_radius_jewel 1
    Normal 0
    箭术之1Jewel传奇投射物伤害提高 (10–12)% 伤害
    1Jewel传奇投射物伤害提高 10% 伤害
    高山之1Jewel传奇投射物速度加快 (6–8)% 速度
    1Jewel传奇图腾发射 2 个额外投射物
    1Jewel传奇范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 6投射物
    local jewel effect base radius [1200]
    攻击
    of Ulaman65ExpeditionRelic后缀spell skills fire 2 additional projectiles final chance % [12,18] 施法
    of Ulaman65ExpeditionRelic后缀projectile attacks % chance to fire 2 additional projectiles while moving [8,12]
    Amanamu's65ExpeditionRelic前缀projectile damage +% vs enemies within 2m distance [20,30] 伤害
    Kurgal's65ExpeditionRelic前缀projectile damage +% vs enemies further than 6m distance [20,30]
    of Ulaman65ExpeditionRelic后缀spell skills fire 2 additional projectiles final chance % [33,45] 施法
    Kurgal's65ExpeditionRelic前缀projectile damage +% vs enemies within 2m distance [85,109] 伤害
    Ulaman's65ExpeditionRelic前缀projectile damage +% vs enemies further than 6m distance [60,79]
    of Ulaman65ExpeditionRelic后缀projectile attacks % chance to fire 2 additional projectiles while moving [10,18]
    Kurgal's65ExpeditionRelic前缀projectile chance to chain 1 extra time from terrain % [25,35]
    Kurgal's65ExpeditionRelic前缀melee damage +% if youve dealt projectile attack hit recently [60,79]
    物品 /13
    Ceremonial Halberd
    物理伤害: 53-123
    攻击暴击率: 5%
    每秒攻击次数: 1.2
    武器范围: 1.3
    需求: 72 Str, 29 Dex
    无法使用投射物攻击
    Flying Spear
    物理伤害: 41-76
    攻击暴击率: 5%
    每秒攻击次数: 1.6
    武器范围: 1.5
    需求: 50 Str, 127 Dex
    获得技能: Spear Throw
    此武器的投射物速度加快 (25–35)%
    Swift Spear
    物理伤害: 28-53
    攻击暴击率: 5%
    每秒攻击次数: 1.6
    武器范围: 1.5
    需求: 29 Str, 71 Dex
    获得技能: Spear Throw
    此武器的投射物速度加快 (25–35)%
    历战长矛
    物理伤害: 14-26
    攻击暴击率: 5%
    每秒攻击次数: 1.6
    武器范围: 1.5
    需求: 14 Str, 31 Dex
    获得技能: Spear Throw
    此武器的投射物速度加快 (25–35)%
    Obliterator Bow
    物理伤害: 62-115
    攻击暴击率: 5%
    每秒攻击次数: 1.15
    需求: 163 Dex
    投射物射程降低 50%
    Artillery Bow
    物理伤害: 40-74
    攻击暴击率: 5%
    每秒攻击次数: 1.15
    需求: 82 Dex
    投射物射程降低 50%
    Siege Crossbow
    物理伤害: 29-115
    攻击暴击率: 5%
    每秒攻击次数: 1.65
    Reload Time: 0.75
    需求: 89 Str, 89 Dex
    榴弹技能发射 1 个额外投射物
    Cannonade Crossbow
    物理伤害: 23-90
    攻击暴击率: 5%
    每秒攻击次数: 1.65
    Reload Time: 0.75
    需求: 58 Str, 58 Dex
    榴弹技能发射 1 个额外投射物
    Bombard Crossbow
    物理伤害: 14-56
    攻击暴击率: 5%
    每秒攻击次数: 1.65
    Reload Time: 0.75
    需求: 34 Str, 34 Dex
    榴弹技能发射 1 个额外投射物
    法兰箭头
    投射物攻击伤害提高 (11–15)%
    裂片箭头
    投射物攻击伤害提高 (16–20)%
    中空箭头
    投射物攻击伤害提高 (21–25)%
    精准箭头
    投射物攻击伤害提高 (26–30)%
    传奇 /10
    +(50–70) 护甲
    +(50–70) 晕眩阈值
    承受投射物攻击造成的物理伤害 -10
    格挡几率 +10%
    物理伤害提高 (120–160)%
    +(50–70) 命中
    投射物速度加快 (20–30)%
    投射物的分裂目标 +2
    攻击附加 3 - 5 基础火焰伤害
    攻击附加 (3–5) - (6–9) 基础火焰伤害
    +(30–50) 最大魔力
    易燃强度提高 50%
    投射物穿透所有燃烧的敌人
    攻击获得相当于伤害 (5–10)% 的额外火焰伤害
    获得技能: Parry
    闪避值提高 (50–150)%
    +(10–20) 敏捷
    生命每秒再生 5
    投射物格挡几率提高 100%
    格挡时对敌人附加衰弱诅咒
    获得技能: 威能法印
    法术伤害提高 (80–120)%
    施法速度加快 (10–20)%
    所有元素抗性 +(5–10)%
    照亮范围扩大 20%
    法术发射 4 个额外投射物
    法术以环形发射投射物
    施法速度加快 (7–10)%
    法术伤害提高 (20–30)%
    施法速度加快 (10–15)%
    左戒指栏位:法术的投射物无法弹射
    左戒指栏位:分裂类法术的投射物无法弹射
    右戒指栏位:法术的投射物会额外弹射 1
    右戒指栏位:法术的投射物无法分裂
    法术的投射物无法穿刺
    获得技能: Spear Throw
    此武器的投射物速度加快 (25–35)%
    附加 (10–15) - (21–26) 物理伤害
    +100 点闪避值
    攻击速度加快 (10–20)%
    若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (30–60)%
    若你在过去 8 秒内造成过近战击中投射物伤害提高 (30–60)%
    获得技能: Spear Throw
    物理伤害提高 (150–200)%
    攻击速度减慢 (10–15)%
    +(15–30) 力量
    打击对 1.5 米内的目标造成溅射伤害
    无法使用投射物攻击
    获得技能: Spear Throw
    击中时有 (15–25)% 的几率造成瘫痪
    附加 (13–17) - (22–28) 物理伤害
    +(100–150) 命中
    攻击速度加快 10%
    此武器击中造成的所有伤害作用于定身积蓄
    此武器的投射物速度加快 (20–30)%
    [晕眩]积蓄值提高 (25–40)%
    攻击附加 (7–11) - (14–20) 物理伤害
    +(150–200) 护甲
    投射物速度加快 (20–30)%
    格挡几率 +(15–25)%
    Passive /29
    投射物速度的增幅和减益也会作用于弓类伤害
    被包围战矛近战伤害提高 75%
    3 米内没有敌人时,战矛的投射物伤害提高 40%
    护甲提高 30%
    对投射物攻击以 120% 的护甲防御
    成功招架一次近战击中时,你的下次远程攻击伤害提高 40%
    成功招架一次投射物击中时,你的下次近战攻击伤害提高 40%
    专精: Ultimatum
    若你在过去 8 秒内造成过投射物攻击击中近战打击范围 +4
    若你在过去 8 秒内造成过近战击中投射物25% 的几率分叉
    近战伤害晕眩积蓄值提高 30%
    投射物重度晕眩的敌人造成的伤害提高 75%
    移动速度加快 3%
    投射物速度加快 15%
    投射物伤害提高 15%
    命中值提高 15%
    投射物伤害提高 20%
    攻击速度减慢 5%
    投射物伤害提高 40%
    投射物击中地形时有 15% 的几率额外连锁一次
    投射物分裂时,有 75% 的几率发射一个额外投射物
    投射物速度加快 15%
    攻击技能的效果区域扩大 12%
    投射物速度减慢 10%
    投射物伤害提高 20%
    投射物50% 的几率穿透距离你 3 米内的敌人
    30% 的几率穿透一个敌人
    投射物击中地形时有 10% 的几率额外连锁一次
    投射物造成异常状态的几率提高 25%
    投射物速度加快 8%
    攻击速度加快 6%
    命中值提高 12%
    法术伤害提高 15%
    法术技能的投射物速度减慢 10%
    法术技能有 12% 的几率发射 2 个额外投射物
    15% 的几率穿透一个敌人
    投射物伤害提高 15%
    女猎手: 若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 30%
    女猎手: 若你在过去 8 秒内造成过近战击中投射物伤害提高 30%
    投射物伤害提高 15%
    投射物击中地形时有 10% 的几率额外连锁一次
    投射物对 2 米内的敌人的暴击伤害加成提高 40%
    投射物对 2 米内的敌人造成的击中伤害提高 25%
    投射物对 6 米外的敌人的暴击几率提高 25%
    投射物对 6 米外的敌人造成的击中伤害提高 25%
    投射物对 6 米外的敌人的暴击几率提高 30%
    投射物对 6 米外敌人的暴击伤害加成提高 30%
    击中 6 米外敌人时,有 25% 的几率施加恍惚
    投射物速度加快 8%
    攻击速度加快 8%
    +10 敏捷
    女猎手: 攻击速度加快 8%
    女猎手: 效果区域扩大 6%
    女猎手: +10 敏捷
    投射物伤害提高 15%
    对 2 米内的敌人的晕眩积蓄值提高 30%
    榴弹技能发射 1 个额外投射物
    移动时,投射物攻击12% 的几率额外发射两个投射物
    升华试炼 Passive /4
    升华: 亚马逊
    角色:
    涌动50% 的几率为你的投射物注能同时不被消耗
    升华: 战术家
    角色:
    投射物伤害产生定身积蓄
    被定身的敌人无法做出行动
    升华: 战术家
    角色:
    图腾使用的技能的技能速度总增 30%
    图腾仅在你发射攻击投射物时使用技能
    is focused totem [1]
    永恒珠宝 Passive /8
    投射物伤害
    瓦尔 Passive
    投射物伤害提高 (7–12)%
    投射物速度
    瓦尔 Passive
    投射物速度加快 (7–12)%
    狮眼的专注
    永恒 显著
    投射物攻击伤害提高 80%
    Vorana's Fury
    Kalguuran 显著
    投射物伤害提高 40%
    近战击中时获得 1 怒火
    Sudden Hail
    Kalguuran 显著
    投射物速度加快 8%
    冻结积蓄值提高 30%
    Spider's Lesson
    Kalguuran 显著
    混沌伤害提高 37%
    投射物击中地形时有 6% 的几率额外连锁一次
    Sacrifice of Sight
    深渊 钥石
    Projectiles do one of the following at random:
    Fork an additional time
    Chain an additional time
    Chain from Terrain an additional time
    • Cannot collide with targets
    I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
    :
    Boneshedder
    深渊 显著
    每有 10 个贡品,投射物分叉时有 10% 的几率额外发射一个投射物
    永恒珠宝 Passive Additions /3
    FactionCategory显示物品素质Code
    瓦尔显著
    投射物伤害提高 (7–12)%vaal_small_projectile_damage
    瓦尔显著
    投射物速度加快 (7–12)%vaal_small_projectile_speed
    马拉克斯显著
    投射物伤害提高 20%maraketh_notable_add_projectile_damage
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