Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Ignited
Debuff inflicts Fire damage over time
base_ignite_damage_taken_per_minute
Attribute /4

ignited

NameShow Full Descriptions
BuffIconbuffonfire
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Codebase ignite damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Ignite Ref /111
Ignite
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
CloakOfFlame
Requires: Level 22, 37 Int
+(3050) to maximum Energy Shield
+(3050)% to Fire Resistance
(3050)% reduced Ignite Duration on you
50% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
SearingTouch
Requires: Level 16, 31 Int
Grants Skill: Solar Orb
(80120)% increased Fire Damage
(1020)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
RadiantGrief
Requires: Level 16, 25 Dex
(80100)% increased Evasion Rating
+(1525)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
Fireflower
Requires: Level 52
+(1015) to Spirit
(1015)% increased Rarity of Items found
+(14) to Level of all Fire Skills
(3040)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
BirthOfFury
Requires: Level 33, 45 Str
20% increased Movement Speed
+(4060) to maximum Life
+(2030)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(3050)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Bronzebeard
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
(50100)% increased Armour and Energy Shield
+100 to maximum Life
(3550)% reduced Effect of Chill on you
(3550)% reduced Magnitude of Ignite on you
(3550)% reduced effect of Shock on you
Blackgleam
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Adds (35) to (69) Fire damage to Attacks
Attacks Gain (510)% of Damage as Extra Fire Damage
+(3050) to maximum Mana
50% increased Flammability Magnitude
Cracklecreep
Requires: Level 8
+(2030)% to Fire Resistance
(2030)% increased Fire Damage
(3.16) Life Regeneration per second
(2030)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
BlessedBonds
Requires: Level 56, 13 Dex, 13 Int
+(60100) to Evasion Rating
+(3050) to maximum Energy Shield
Gain (2535) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
MutableStar
Requires: Level 45, 41 Str, 41 Int
(100150)% increased Armour and Energy Shield
(50100)% increased Energy Shield Recharge Rate
(2535) Life Regeneration per second
(3050)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(3050)% reduced Duration of Bleeding on You
BlackFlameChaos
Requires: Level 20
+(713)% to Chaos Resistance
(1530)% increased Mana Regeneration Rate
Ignite you inflict deals Chaos Damage instead of Fire Damage
(80100)% increased Ignite Magnitude
(6075)% reduced Ignite Duration on Enemies
Withered you inflict also increases Fire Damage taken
Withered does not expire on Enemies Ignited by you
use unique blackflame ignite effect [1]
DousingUniqueCharm
Requires: Level 32
Used when you become Ignited
(2025)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
BereksPass
Requires: Level 42
+(1216)% to Fire and Cold Resistances
+(1020) to Strength and Intelligence
+(1020)% to Fire and Cold Resistances
Regenerate (12)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
DousingCharm
Dousing Charm
Lasts 3 Second
Consumes 30 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Ignite
Requires: Level 32
Used when you become Ignited
HelmetDex03
Runeforged Lace Hood
Requires: Level 38, 54 Dex
(3050)% increased Ignite Magnitude
Warstaff03
Runemastered Gothic Quarterstaff
Fire Damage: 118-196
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is fire [100]
Ignites you inflict deal Damage (3040)% faster
Alloy3
Alloy3The Runefather's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (6075)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (45) Hits
Spear: +(810) to Weapon Range
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
IgniteProliferationSupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
SorceressFlameWall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
CastOnIgniteSkill
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
FrostfireSupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
StormfireSupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
FireExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
WitchSummonInfernalFamiliar
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
ElementalInvocationSkill
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
FlamepierceSupport
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
CoolHeadedSupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
BlankBlueSupport
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
ExpeditionScouringFlame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
number of infernal familiars allowed [1]
Ascendancy: Pathfinder
Character: Ranger
Grants Skill: Explosive Concoction
Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
Ailments
Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
Damaging Ailments
Ailments that deal damage are Bleeding, Ignite, and Poison.
Flammability
Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
Burning
Enemies taking Fire damage over time are Burning. Usually this occurs because the enemy is Ignited.
Ignited Ground
Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.
Aggravated Ignite
Ignite that has been Aggravated deals 100% extra damage.

Once an Ignite has been Aggravated, it will remain Aggravated until its duration expires.

Just like Bleeding, each Ignite Debuff can be Aggravated, or not, independently of others on the target.
Damage Conversion
Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.

For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.

Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
Covered in Oil
Enemies covered in Oil have their movement speed Slowed, are inflicted with Exposure and have 200% more Magnitude of Flammability inflicted on them.

Ignited Ground or Detonator Skills will Ignite Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.
Oil Ground
Enemies standing in Oil Ground have their movement speed Slowed and are inflicted with Exposure.

Ignited enemies, Ignited Ground, or Detonator Skills that touch the Oil cause it to catch fire, Igniting enemies instead of Slowing them, but still inflicting the Exposure.
Unbound Fury
Chilling, Shocking, or Igniting Enemies grants 1 Unbound Fury. Freezing or Electrocuting Enemies grants 6 Unbound Fury.
Damage Contributing to Ailments
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.

Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.

For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
Spectral Fire
Targets affected by a Spectral Fire Debuff do not take damage from Ignite. Instead that damage feeds the Spectral Fire. When the Spectral Fire Debuff expires or the target dies, the Spectral Fire explodes, dealing all the damage it has absorbed to all enemies within 1.8m, including the affected target. Damage modifiers do not apply to the explosion.
Blackflame Covenant
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Unravelling
While affected by Unravelling, your Chaos Damage randomly either also contributes to Freeze buildup, Flammability and Ignite Magnitudes, or Shock chance - changing which it contributes to every two seconds.
Compounding Ignite
When Igniting a target which has already been Ignited by the same use of this Skill, the existing Ignite is removed to boost the new Ignite, multiplying its Magnitude by the total number of Ignites compounded this way.

Ignites cannot Compound when reflected, or when applied by Oil Ground that has been Ignited. They will neither remove existing Ignite, nor get any boost to Ignite Magnitude.
Ignite
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
Skill Gem /33
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
SorceressFlameWall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
WitchSummonInfernalFamiliar
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
Skill Gem Quality /4
SorceressIncinerate
(020)% more Ignite duration
HeraldOfAshSkill
An additional +(05)% of Overkill damage contributes to base Ignite damage
RangerBrewConcoctionFireSkill
Throw additional Projectiles at up to (02) Ignited Enemies
SiphonElements
+(02)% chance per Power to spawn a Cold Remnant on
Freezing a target
+(02)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
+(02)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Support Gem /30
IgniteProliferationSupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
FrostfireSupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
StormfireSupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
FireExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
FlamepierceSupport
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
CoolHeadedSupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
BlankBlueSupport
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
ExpeditionScouringFlame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Item mods /7
NameLevelPre/SufDescriptionWeight
of Damping21Suffix(3640)% reduced Ignite Duration on you Elemental Fire Ailmentbody_armour 1
default 0
of Quashing37Suffix(4145)% reduced Ignite Duration on you Elemental Fire Ailmentbody_armour 1
default 0
of Quelling50Suffix(4650)% reduced Ignite Duration on you Elemental Fire Ailmentbody_armour 1
default 0
of Quenching64Suffix(5155)% reduced Ignite Duration on you Elemental Fire Ailmentbody_armour 1
default 0
of Dousing76Suffix(5660)% reduced Ignite Duration on you Elemental Fire Ailmentbody_armour 1
default 0
Katla's45Prefix(2034)% increased Ignite Magnitude Damage Elemental Fire Ailmentdecay 1
default 0
Katla's75Prefix(3550)% increased Ignite Magnitude Damage Elemental Fire Ailmentdecay 1
default 0
Monsters mods /18
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
fire_affinity 1
default 1
1Unique100% increased chance to Shock
active skill ignite effect +% final [33]
1Uniquebase chance to ignite % [100] Elemental Fire Ailment
1Uniquebase chance to ignite % [50] Elemental Fire Ailment
1Unique100% chance to Avoid being Ignited Elemental Fire Ailment
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
base chance to ignite % [10]
Damage Physical Elemental Fire Resistance Ailment
default 1
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
base chance to ignite % [25]
Damage Physical Elemental Fire Resistance Ailment
default 1
1Uniqueignite art variation [1]
1Uniqueignite art variation [2]
1Uniquebase chance to ignite % [25] Elemental Fire Ailment
Three Hands Talisman1Talisman50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
base chance to ignite % [50]
Damage Physical Elemental Fire Cold Lightning Ailment
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Physical Elemental Fire Chaos Attack Ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
Ailment
Map mods /15
NameLevelPre/SufDescriptionWeight
of Flames1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [4]
map ground effect radius [20]
map_key_low 1
default 0
Flaming1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [5]
map ground effect radius [20]
map_key_medium 1
default 0
Flaming1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [6]
map ground effect radius [20]
map_key_high 1
default 0
Flaming1SuffixArea has patches of Ignited Ground
Monsters have 15% more Effectiveness
15% more Waystones found in Area
ground fire art variation [1033]
map ground effect patches per 100 tiles [7]
map ground effect radius [20]
map_key_highest 1
default 0
Conflagrating69UniqueFound Items have (13)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
All Monster Damage from Hits always Ignites
15% increased Quantity of Items found in this Area
Elemental Fire Ailment
secret_area 1
default 0
of Flames1UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Damage Elemental Fire
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Flames1UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Damage Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
of Flames68UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Damage Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
of Flames1UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Elemental Fire
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Flames73UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
of Flames1UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Flames1UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Flames78UniqueArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
Conflagrating1UniqueAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Ailment
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
Conflagrating1UniqueAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Elemental Fire Ailment
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
52DelveAreaArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Elemental Fire
default 1
173DelveAreaArea has patches of Ignited Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
default 1
92DelveAreaAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Ailment
default 1
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Ailment
default 1
of Flames46SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Damage Elemental Fire
default 1
of Flames68SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Damage Elemental Fire
default 1
of Flames73SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Elemental Fire
default 1
of Flames78SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
default 1
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Ignited
1StrongboxSuffixstrongbox construct has monsterignitechanceincrease1 [1]strongbox_robot_rare_guard 1
default 0
of Suffering1JewelSuffix(510)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Fire Cold Lightning Ailmentdexjewel 1
default 0
Burning1JewelPrefix(515)% increased Ignite Magnitude Damage Elemental Fire Ailmentstrjewel 1
intjewel 1
default 0
of Suffering1JewelSuffixNotable Passive Skills in Radius also grant (35)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Fire Cold Lightning Ailmentdex_radius_jewel 1
default 0
Burning1JewelPrefixNotable Passive Skills in Radius also grant (37)% increased Ignite Magnitude Damage Elemental Fire Ailmentstr_radius_jewel 1
int_radius_jewel 1
default 0
1JewelUniqueSmall Passive Skills in Radius also grant (46)% reduced Ignite Duration on you Elemental Fire Ailment
1JewelUniquebase chance to ignite % [2] Elemental Fire Ailment
of the Flameruler1JewelUnique(3035)% reduced Ignite Duration on you Elemental Fire Ailmentdefault 1
of Burning1JewelUnique(68)% increased Ignite Duration on Enemies
base chance to ignite % [3,5]
Elemental Fire Ailment
not_str 1
default 1
1JewelUnique(1020)% increased Movement Speed while Ignited Speed
of Amanamu65AbyssSuffix(2030)% reduced Ignite Duration on you amanamu Elemental Fire Ailmentboots 1
belt 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefix(2030)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailmentring 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefix(8699)% increased Fire Damage
(1423)% increased Ignite Magnitude
amanamu Elemental Fire Ailment
warstaff 1
default 0
amanamu_mod 1
Item /6
DousingCharm
Dousing Charm
Lasts 3 Second
Consumes 30 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Ignite
Requires: Level 32
Used when you become Ignited
HelmetDex03
Runeforged Lace Hood
Requires: Level 38, 54 Dex
(3050)% increased Ignite Magnitude
Warstaff03
Runemastered Gothic Quarterstaff
Fire Damage: 118-196
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is fire [100]
Ignites you inflict deal Damage (3040)% faster
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Alloy3
Alloy3The Runefather's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (6075)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (45) Hits
Spear: +(810) to Weapon Range
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
Unique /21
CloakOfFlame
Requires: Level 22, 37 Int
+(3050) to maximum Energy Shield
+(3050)% to Fire Resistance
(3050)% reduced Ignite Duration on you
50% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
SearingTouch
Requires: Level 16, 31 Int
Grants Skill: Solar Orb
(80120)% increased Fire Damage
(1020)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
RadiantGrief
Requires: Level 16, 25 Dex
(80100)% increased Evasion Rating
+(1525)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
Fireflower
Requires: Level 52
+(1015) to Spirit
(1015)% increased Rarity of Items found
+(14) to Level of all Fire Skills
(3040)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
BirthOfFury
Requires: Level 33, 45 Str
20% increased Movement Speed
+(4060) to maximum Life
+(2030)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(3050)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Bronzebeard
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
(50100)% increased Armour and Energy Shield
+100 to maximum Life
(3550)% reduced Effect of Chill on you
(3550)% reduced Magnitude of Ignite on you
(3550)% reduced effect of Shock on you
Blackgleam
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Adds (35) to (69) Fire damage to Attacks
Attacks Gain (510)% of Damage as Extra Fire Damage
+(3050) to maximum Mana
50% increased Flammability Magnitude
Cracklecreep
Requires: Level 8
+(2030)% to Fire Resistance
(2030)% increased Fire Damage
(3.16) Life Regeneration per second
(2030)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
MutableStar
Requires: Level 45, 41 Str, 41 Int
(100150)% increased Armour and Energy Shield
(50100)% increased Energy Shield Recharge Rate
(2535) Life Regeneration per second
(3050)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(3050)% reduced Duration of Bleeding on You
BlackFlameChaos
Requires: Level 20
+(713)% to Chaos Resistance
(1530)% increased Mana Regeneration Rate
Ignite you inflict deals Chaos Damage instead of Fire Damage
(80100)% increased Ignite Magnitude
(6075)% reduced Ignite Duration on Enemies
Withered you inflict also increases Fire Damage taken
Withered does not expire on Enemies Ignited by you
use unique blackflame ignite effect [1]
SaithasSpear
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
Adds (1426) to (2732) Physical Damage
Adds (3341) to (4753) Fire Damage
(1525)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(2540)% chance to Aggravate Bleeding on Hit
DousingUniqueCharm
Requires: Level 32
Used when you become Ignited
(2025)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
BereksPass
Requires: Level 42
+(1216)% to Fire and Cold Resistances
+(1020) to Strength and Intelligence
+(1020)% to Fire and Cold Resistances
Regenerate (12)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
BereksRespite
Requires: Level 42
+(1216)% to Fire and Lightning Resistances
+(1020) to Strength and Dexterity
+(1020)% to Fire and Lightning Resistances
(1525)% increased Critical Damage Bonus while Shocked
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
TheTaming
Requires: Level 42
+(710)% to all Elemental Resistances
+(1020)% to all Elemental Resistances
(1020)% increased Damage for each type of Elemental Ailment on Enemy
Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited, Shocked, and Chilled Ground
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
Timeless Jewel Passive /2
base chance to ignite % [3,6]
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
base chance to ignite % [3,6]vaal_small_chance_to_ignite
KaruiNotable
Ignites you inflict deal Damage 10% fasterkarui_notable_add_faster_burn
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