Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
detonator GemTags /10
witchdetonatedead
intelligence, grants_active_skill, Spell, AoE, Physical, Fire, Detonator, Repeatable
Cause a Corpse to violently explode, damaging surrounding enemies.
druidrollingmagma
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skillChains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
witcharsonistskeleton
intelligence, grants_active_skill, Minion, Persistent, Fire, Detonator
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
explosivegrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Detonator
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
rangerdetonatingarrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
huntressremoteminespear
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
thunderousleapskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Slam, Lightning, Detonator, Travel
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
shankgonneskill
Buff, grants_active_skill, Persistent, AoE, Physical, Fire, Detonator, Travel
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
powershotincendiary
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Detonator
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
druidflamebreath
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Detonator Ref /21
Detonator Skills
Detonator Skills can cause flammable gas, Oil, explosives, and similar effects to explode on contact.
Detonator
Level: 9
Requires: Level 31, 32 Dex, 32 Int
Requires: Trap
Trigger all of your placed Traps, causing them to detonate in the order in which you placed them with more damage and area of effect. If you use this Skill from Stealth, all of the detonations count as Ambushing, and gain damage from your Darkness.
Has no Sockets
Traps Triggered have 26% more area of effect
AoE, Trap, Trigger, Fire, Detonator, Hazard
Level: 13
Cost: 38 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
Attack
AoE, Projectile, Chaos, Duration, Payoff
Level: 13
Cost: 38 Mana
Attack Speed: 75% of base
Attack Damage: 44%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Jump back and throw multiple knives, which stick into their target or terrain and explode after a short delay. Knives lodged in a Poisoned enemy create a Gas Cloud in the same area, Spreading the largest active Poison affecting the enemy the knife lodged in. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
AoE, Trap, Trigger, Fire, Chaos, Detonator, Hazard
Level: 13
Cost: 24 Mana
Cooldown Time: 3.00s (3 uses)
Requires: Level 52
Requires: Trap
Throw a Trap that spews Poisonous gas when Triggered. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
huntressrapidassault
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Duration
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
toxicgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
oilgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Duration
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
rangerdetonatingarrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
rangergascloudskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
huntressremoteminespear
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
thunderousleapskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Slam, Lightning, Detonator, Travel
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
siegecascadestormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Duration
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
rangergascloudskill
grants_active_skill, AoE, Trigger, Duration
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
rangerdetonatingarrowskill
grants_active_skill, AoE, Trigger
[DNT-UNUSED] Detonates stuff.
huntressoverchargedspear
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
VruunsAftermath
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
Detonator skills have 40% increased Area of Effect
Detonator skills have 80% reduced damage
Covered in Oil
Enemies covered in Oil have their movement speed Slowed, are inflicted with Exposure and have 200% more Magnitude of Flammability inflicted on them.

Ignited Ground or Detonator Skills will Ignite Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.
Oil Ground
Enemies standing in Oil Ground have their movement speed Slowed and are inflicted with Exposure.

Ignited enemies, Ignited Ground, or Detonator Skills that touch the Oil cause it to catch fire, Igniting enemies instead of Slowing them, but still inflicting the Exposure.
Detonation Time
Skills with a Detonation Time Detonate once this time has elapsed. This time is not affected by duration modifiers.
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