Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Charges Ref /141
Charges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.

There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
LochtonialCaress
Requires: Level 16, 22 Str
(1015)% increased Skill Speed
+(1525) to Armour
+(4060) to maximum Life
(1015)% reduced maximum Mana
Share Charges with Allies in your Presence
VollsProtector
Requires: Level 59, 52 Str, 52 Int
(150200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(1317)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
RedflareConduit
Requires: Level 33, 31 Dex, 31 Int
+(5070) to maximum Mana
+(2030)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Kingsguard
Requires: Level 33, 54 Str
+(6080) to maximum Life
+(4060) to maximum Mana
+(510)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
Powertread
Requires: Level 33, 26 Dex, 26 Int
(1520)% increased Movement Speed
(6080)% increased Evasion and Energy Shield
+(1020) to Intelligence
+1 to Maximum Power Charges
DarkrayVectors
Requires: Level 16, 14 Str, 14 Dex
(50100)% increased Armour and Evasion
+(2030)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Nebuloch
Requires: Level 55, 97 Str
Adds (3948) to (6979) Physical Damage
+(2030)% to Critical Damage Bonus
Adds (2536) to (4455) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Hateforge
Requires: Level 60, 42 Str
(300400)% increased Armour
Gain (36) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
Lose all Rage on reaching Maximum Rage
(-1010) to Maximum Rage
TheSerpentsEgg
Requires: Level 35
(1220)% increased Rarity of Items found
+(1020) to all Attributes
+(1723)% to Chaos Resistance
(2030)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
DousingUniqueCharm
Requires: Level 32
Used when you become Ignited
(2025)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
SpireOfIre
Requires: Level 65, 36 Str, 89 Dex
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(1520)% increased Attack Speed
Leeches (1020)% of Physical Damage as Life
Adds (167201) to (267333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
SapphireUniqueCharm
Requires: Level 5
Used when you take Cold damage from a Hit
(1015)% reduced Charges per use
Grants a Power Charge on use
TopazUniqueCharm
Requires: Level 5
Used when you take Lightning damage from a Hit
(3040)% increased Charges gained
Grants a Frenzy Charge on use
ThawingUniqueCharm
Requires: Level 12
Used when you become Frozen
(2025)% Chance to gain a Charge when you kill an enemy
CourtlyDiscord
Requires: Level 65, 23 Int
Grants Skill: Power Siphon
Grants Skill: Level 15 Pinnacle of Power
+(100150) to maximum Mana
+3 to Level of all Spell Skills
(1530)% increased Cast Speed
(-11) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
IdolofEramir
Idol of Eramir
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
Sceptres: Allies in your Presence share Charges with you
Body Armours: 15% chance for Charms you use to not consume Charges
IdolofOak
Idol of Oak
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptres: When you generate an Endurance Charge, Allies in your Presence generate that Charge instead
Boots: +1 to Maximum Endurance Charges
Sceptres: 40% increased Armour if you've consumed an Endurance Charge Recently
IdoloAlira
Idol of Alira
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptres: When you generate a Power Charge, Allies in your Presence generate that Charge instead
Helmets: +1 to Maximum Power Charges
Sceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
IdoloKraityn
Idol of Kraityn
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptres: When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead
Gloves: +1 to Maximum Frenzy Charges
Sceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
EndgameRune5
Ancient Rune of Prowess
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Spears: 30% chance when you gain a Charge to gain an additional Charge
GameWarpRuneUniqueFragment
Legacy of Kingsguard
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
Body Armours: +30 to maximum Life
GameWarpRuneUniqueFragment
Legacy of Adonia's Ego
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +1 to Maximum Power Charges
Wands: +65 to maximum Mana
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
RangerRainOfArrowsSkill
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
MonkLightningStrike
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
PowerSiphonWeaponSkill
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
MistRavenSummon
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
BruteSeismicCry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
jaggedgroundsupport
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
MonkKillingPalm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
RangerSpiralVolleySkill
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
DruidBearWarcry
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
enragedwarcrysupport
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
enragedwarcrysupport
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
MonkLingeringIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
DruidSpellTotem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
perpetualchargesupport
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
breakendurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
multiplechargessupport
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
multiplechargessupport
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
HuntressIceSpear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
combofinishersupport
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
armourbreaksupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
armourbreaksupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
potentialsupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
ferocitysupport
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
blankbluesupport
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
powerchargetogivecursedurationsupport
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
rallysupport
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
retortsupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
potencysupport
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
tumultsupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
inhibitorsupport
Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
MartialArtistMantraofIllusionsSkill
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
RangerDeadeyeMirageSkill
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
FrenziedLungeSkillIcon
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
WindSerpentsFurySkillIcon
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SpireofIreSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
endurancechargeonperfecttimingsupport
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
enduranceonheavystunsupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
enduranceonheavystunsupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
AbyssalLichApparitionSkill
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Ascendancy: Abyssal Lich
Character: Witch
Grants Skill: Abyssal Apparition
Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Form
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Mirage Deadeye
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Recover 5% of maximum Mana when you consume a Power Charge
25% chance when you gain a Power Charge to gain an additional Power Charge
25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
Your Totem Limit is doubled
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
If you would gain a Charge, Allies in your Presence gain that Charge instead
Ascendancy: Lich
Character: Witch
30% increased maximum Energy Shield if you've consumed a Power Charge Recently
Ascendancy: Lich
Character: Witch
Spells consume a Power Charge if able to deal 40% more Damage
Ascendancy: Martial Artist
Character: Monk
10% chance when you gain a Power Charge to gain an additional Power Charge
Ascendancy: Deadeye
Character: Ranger
25% increased Frenzy Charge Duration
Ascendancy: Deadeye
Character: Ranger
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Amazon
Character: Huntress
When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
Gain 1 fewer Lightning Surge from Triggering Elemental Surge
1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
Ancestral Bond
Your Totem Limit is doubled
No cost or Charge requirement for placing Totems
Totems reserve 75 Spirit each
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead.
Thaumaturgical Dynamism
While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every five seconds.

The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
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