Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
BooleanDamageRoll Ref /3
Only Minimum or Maximum Damage
Hits from a weapon or skill with this property will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each.

Each Damage Type has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others roll minimum.

If the damage rolls are Lucky, that will still apply, make this roll twice and picking the maximum if either roll had that result, only picking minimum damage if both rolls selected minimum. Unlucky damage rolls will prefer minimum damage in the same way.
Skysliver
Requires: Level 16, 12 Str, 25 Dex
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80120) Lightning Damage
(1530)% increased Attack Speed
(50100)% increased chance to Shock
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: bleed duration +% [20]
EshsProwess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.