Lightning Damage
12% increased Lightning Damage
Lightning Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | lightning1_ |
Icon | Art/2DArt/SkillIcons/passives/LightningDamagenode.png |
PassiveSkillsHash | 30662 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Lightning Damage
12% increased Lightning Damage
Lightning Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | lightning2 |
Icon | Art/2DArt/SkillIcons/passives/LightningDamagenode.png |
PassiveSkillsHash | 25565 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Lightning Damage
12% increased Lightning Damage
Lightning Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | lightning3 |
Icon | Art/2DArt/SkillIcons/passives/LightningDamagenode.png |
PassiveSkillsHash | 45383 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Lightning Damage
12% increased Lightning Damage
Lightning Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | lightning4 |
Icon | Art/2DArt/SkillIcons/passives/LightningDamagenode.png |
PassiveSkillsHash | 17420 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Lightning Damage
12% increased Lightning Damage
Lightning Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | lightning5 |
Icon | Art/2DArt/SkillIcons/passives/LightningDamagenode.png |
PassiveSkillsHash | 60483 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Lightning Damage
Lightning Damage
non_skill_base_physical_damage_%_to_gain_as_lightning
Attribute /4
strdex_mission_lightning_damage
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | non skill base physical damage % to gain as lightning |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Lightning Damage
(7–12)% increased Lightning Damage
Lightning Damage Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_lightning_damage |
Icon | Art/2DArt/SkillIcons/passives/VaalOffensive.png |
Name | Lightning Damage |
Weight | 75 |
Stats |
Lightning Ref /97
Lightning Damage
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt.

+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills
+(60–80) to maximum Life
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30)% to Lightning Resistance
-10% to Cold Resistance
+(20–30)% to Lightning Resistance
(30–50)% increased Mana Regeneration Rate

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills


(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
+(20–30)% to Lightning Resistance
+(40–60) to maximum Mana
(10–20)% increased chance to Shock
+1 to Level of all Lightning Skills
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item

No Physical Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock
local weapon implicit hidden % base damage is chaos [100]
(10–15)% increased Attack Speed
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
Used when you become Shocked
(10–20)% increased Duration

+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Lightning skills, granting them an additional level.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies. If targeting an enemy the explosion also creates Shocked Ground.
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
Call down lightning to hit all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. If a Shock is Consumed, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
40% increased chance to Shock
15% more Maximum Lightning Damage
14% increased Lightning Damage
Ascendancy: Infernalist
Character: Witch
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.