Sebastian Carroway
Humanoid| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, red_blood |
Life
100%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TreasureHunter
Metadata
SebastianCarroway_
Spectre Reservation
50%
Companion Reservation
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,257
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 186—280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TreasureHunters/TreasureHunter_03/SebastianCarroway_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Sebastian Carroway",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Sebastian Carroway Text Audio /101
Sebastian Carroway
Sebastian Carroway on Chimeral Wetlands Camp /1
Sebastian Carroway: Appreciate the hand. Strange to see a new face out here. Haven't seen a familiar face in weeks, for that matter. Are you joining the expedition? |
Sebastian Carroway on Other Camps /2
Sebastian Carroway: Ah, Gwendolyn sent you? Good to know she's still alive. |
Sebastian Carroway: We once had a dozen camps. Now there's three. The plants and monsters dwindled our numbers, and the tribes forced us out of their territories. |
Sebastian Carroway on State of Things /1
Sebastian Carroway: I've witnessed unspeakable things out here. Man I'd worked with for years, on multiple expeditions, died after eating some bad berries. |
Sebastian Carroway on Yorick /1
Sebastian Carroway: Yorick's one of many newcomers who should have never been hired. He's a starry-eyed fool, and a liability. |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













