Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Critical Ref /133
Critical Hits
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Bristleboar
Requires: Level 1
50% reduced Evasion Rating
+(4060) to maximum Life
(35) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(040) to Armour
+(030) to Evasion Rating
+(020) to maximum Energy Shield
+(060) to Accuracy Rating
+(030) to maximum Life
+(020) to maximum Mana
(020)% increased Rarity of Items found
(030)% increased Critical Hit Chance
+(010) to Strength
+(010) to Dexterity
+(010) to Intelligence
+(010)% to Fire Resistance
+(010)% to Cold Resistance
+(010)% to Lightning Resistance
(06) Life Regeneration per second
Frostbreath
Requires: Level 10, 21 Str
Adds (812) to (1620) Physical Damage
Adds (812) to (1620) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Hoghunt
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
VollsProtector
Requires: Level 59, 52 Str, 52 Int
(150200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(1317)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
EnezunsCharge
Requires: Level 16, 31 Int
Grants Skill: Volatile Dead
(80100)% increased Spell Damage
(3050)% increased Critical Hit Chance for Spells
Gain (1015) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
RondelOfFragility
Requires: Level 14
+(2030) to maximum Energy Shield
(1530)% increased Skill Speed
(2030)% increased Critical Hit Chance
(3050)% increased Damage
FixationOfYix
Requires: Level 24
+(57) to all Attributes
+100 to maximum Life
Allies in your Presence have (3050)% increased Critical Hit Chance
Allies in your Presence have (3050)% increased Critical Damage Bonus
Allies in your Presence have (1020)% increased Attack Speed
Allies in your Presence have (1020)% increased Cast Speed
50% reduced Presence Area of Effect
BeaconOfAzis
Requires: Level 30
+(1015) to Spirit
+(60100) to maximum Mana
+30 to Spirit
30% increased Light Radius
UngilsHarmony
Requires: Level 25
(2030)% increased Mana Regeneration Rate
+(3050) to maximum Life
+(3050) to maximum Mana
(100200)% increased Critical Hit Chance
+(60100) to Stun Threshold
Briarpatch
Requires: Level 11, 17 Dex
(1020)% increased Movement Speed
+(4060) to maximum Life
+(6080) to Stun Threshold
+25% to Thorns Critical Hit Chance
(1015) to (2025) Physical Thorns damage
ChoirOfTheStorm
Requires: Level 52
Grants Skill: Level 13 Lightning Bolt
+(1015) to Dexterity
+(50100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Assailum
Requires: Level 45, 36 Str, 36 Dex
(200300)% increased Armour and Evasion
+(200400) to Accuracy Rating
(3050)% increased Critical Hit Chance
Skills have a (100150)% longer Perfect Timing window
EffigyOfCruelty
Requires: Level 10, 17 Int
+(2030) to maximum Energy Shield
(4050)% increased Spell Damage
+(713)% to Chaos Resistance
Critical Hits with Spells apply (13) Stack of Critical Weakness
Northpaw
Requires: Level 1
+(1525) to Evasion Rating
Adds (35) to (810) Physical Damage to Attacks
(1015)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
MaligarosVirtuosity
Requires: Level 45, 56 Dex
(6080)% increased Evasion Rating
(2030)% increased Critical Hit Chance
5% increased Attack Speed
+(1020) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Nightscale
Requires: Level 45, 56 Int
(60100)% increased Energy Shield
(3050)% increased Critical Hit Chance
+(1020) to Intelligence
+(2030)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Dreadfist
Requires: Level 27, 35 Str
(60100)% increased Armour
(2030)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(2031) to (3249) Physical Thorns damage
StarkonjasHead
Requires: Level 50, 71 Dex
(100200)% increased Evasion Rating
(1525)% increased Critical Hit Chance
+(3040) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
TheVertex
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(100150)% increased Evasion and Energy Shield
(2030)% increased Critical Hit Chance
+(1317)% to Chaos Resistance
Skill Gems have no Attribute Requirements
VisageOfAyah
Requires: Level 16, 25 Int
(5080)% increased Energy Shield
(1015)% increased Rarity of Items found
(2030)% increased Critical Hit Chance
+(1020)% to Lightning Resistance
TheSmilingKnight
Requires: Level 26, 22 Str, 22 Dex
+(50100) to Accuracy Rating
(150200)% increased Armour and Evasion
(1525)% increased Critical Hit Chance
Nebuloch
Requires: Level 55, 97 Str
Adds (3948) to (6979) Physical Damage
+(2030)% to Critical Damage Bonus
Adds (2536) to (4455) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
SeedOfCataclysm
Requires: Level 1
+(2030) to maximum Mana
(3050)% increased Critical Hit Chance for Spells
+(1317)% to Chaos Resistance
10% increased Mana Cost of Skills
(1530)% chance for Spell Damage with Critical Hits to be Lucky
BlessedBonds
Requires: Level 56, 13 Dex, 13 Int
+(60100) to Evasion Rating
+(3050) to maximum Energy Shield
Gain (2535) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Quecholli
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100150)% increased Physical Damage
+(1015) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
BrassDome
Requires: Level 58, 92 Str
(500600)% increased Armour
+(200300) to Stun Threshold
Take no Extra Damage from Critical Hits
BringerOfRain
Requires: Level 52, 41 Str, 41 Dex
(600800)% increased Armour and Evasion
+(200300) to Accuracy Rating
100% increased Critical Hit Chance
(3060) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
CollapsingHorizon
Requires: Level 65, 89 Dex, 36 Int
+(510)% to Critical Hit Chance
+(24) to Level of all Elemental Skills
100% increased Elemental Damage
Trigger skills refund half of Energy spent
GiftsFromAbove
Requires: Level 35
+(710)% to all Elemental Resistances
(2030)% increased Critical Hit Chance
(2030)% increased Light Radius
(2030)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
BalefulTemperance
Requires: Level 28, 23 Dex, 23 Int
(100150)% increased Evasion and Energy Shield
(3040)% increased Critical Hit Chance
+(1020) to Dexterity
+(1020) to Intelligence
PhantomBlood
Requires: Level 10, 10 Dex, 10 Int
+(2025) to Evasion Rating
+(1015) to maximum Energy Shield
(2040)% increased Critical Hit Chance for Spells
+(1020) to Strength
+(1020) to Intelligence
Slivertongue
Requires: Level 39, 70 Dex
Adds (4048) to (6572) Physical Damage
+(46)% to Critical Hit Chance
Leeches (58)% of Physical Damage as Life
Leeches (47)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
DoubleVision
Requires: Level 20, 22 Str, 22 Dex
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (1421) to (2537) Physical Damage
+5% to Critical Hit Chance
(1525)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (26) Cold Surges or (26) Fire Surges
trigger reload infusion on reload [1]
RathpithGlobe
Requires: Level 75, 107 Int
(60100)% increased Energy Shield
+(60100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
rathpith surge [3]
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Tangletongue
Requires: Level 26, 17 Str, 38 Dex
Grants Skill: Spear Throw
Adds (1418) to (3036) Physical Damage
+(58)% to Critical Hit Chance
+(1525) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
TheBlackCrest
Requires: Level 45, 64 Dex
(70100)% increased Evasion Rating
(1020)% increased Rarity of Items found
+(1525)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Thunderfist
Requires: Level 65, 44 Dex, 44 Int
Grants Skill: Level 15 Crackling Palm
(1111)% increased Evasion and Energy Shield
(111)% increased Attack Speed
+(133)% to Lightning Resistance
Adds 1 to (77111) Lightning Damage to Unarmed Melee Hits
+(0.11.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
Drillneck
Requires: Level 55
100% chance to Pierce an Enemy
+(6090) to maximum Life
(812)% increased Attack Speed
Gain Deflection Rating equal to (2432)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (24) times
Projectiles deal (4264)% increased Damage with Hits for each time they have Pierced
Projectiles have (4264)% increased Critical Hit chance for each time they have Pierced
Nattblom
Requires: Level 18
Grants Skill: Level 6 Midnight Zenith
+(3040) to maximum Runic Ward
(3050)% increased Critical Hit Chance
+(2535) to Intelligence
(3050)% increased Light Radius
Ice Crystals have (-33)% reduced maximum Life per 5% Cold Resistance you have
TheOrdained
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
Grants Skill: Level 18 Righteous Descent
25% increased Melee Strike Range with this weapon
(150250)% increased Physical Damage
Adds 1 to (200300) Lightning Damage
+(58)% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a Fragment of Divinity in your Presence every 4 seconds
SpiderVerisiumMaul
Requires: Level 70, 163 Str
Grants Skill: Level 16 Starborn Onslaught
(80100)% increased Physical Damage
Adds (150200) to (350400) Cold Damage
+(300400) to maximum Mana
+(46)% to Critical Hit Chance
(1020)% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to (68)% to (1012)% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
mace fire skills are blue [1]
Murkmaw
Requires: Level 67, 134 Str
Grants Skill: Level 16 Harbinger of Madness
(240300)% increased Physical Damage
+(58)% to Critical Hit Chance
(1422)% increased Attack Speed
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
CriticalEssenceLesser
CriticalEssenceLesserLesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.512.1)% to Critical Hit Chance
Focus or Wand: (3439)% increased Critical Hit Chance for Spells
Staff: (5059)% increased Critical Hit Chance for Spells
CriticalEssence
CriticalEssenceEssence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.112.7)% to Critical Hit Chance
Focus or Wand: (4046)% increased Critical Hit Chance for Spells
Staff: (6069)% increased Critical Hit Chance for Spells
GreaterCriticalEssence
GreaterCriticalEssenceGreater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.113.8)% to Critical Hit Chance
Focus or Wand: (4753)% increased Critical Hit Chance for Spells
Staff: (7079)% increased Critical Hit Chance for Spells
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AzmeriSocketableCat
Cat Idol
Stack Size: 1 / 10
Gloves: 25% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Gloves: 30% increased Charm Charges gained
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
DistilledDespair
DistilledDespairLiquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Gain 1 Rage on Melee Hit
Sapphire Suffix: (515)% increased Critical Hit Chance for Spells
Emerald Suffix: (616)% increased Critical Hit Chance for Attacks
TimelostDistilledDespair
TimelostDistilledDespairAncient Liquid Despair
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
Sapphire Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Attacks
2HMace08
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Dagger09
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400500) Armour on Critical Hit
QuiverVisceral
Visceral Quiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
2HMace08
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace08
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace08
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
EarlyMythicRune10
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmets: Hits against you have 25% reduced Critical Damage Bonus
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
GameWarpRuneUniqueFragment
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Body Armours: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Helmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
GameWarpRuneUniqueFragment
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 20% increased Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
GameWarpRuneUniqueFragment
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +15% to Thorns Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% increased Attack Damage against Maimed Enemies
IncreasedCritDamageSupport
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
ControlledDestructionSupport
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
PinpointCriticalSupport
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
ManaFlareSupport
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
AmbushSupport
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
ColdExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
SorceressSummonSandDjinn
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
PotentialSupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
ExciseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
InstabilitySupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
ShockingLeapSupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
BlankBlueSupport
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
BlankGreenSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
DazeonCrit
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
PrototypeSeventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Focus
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Resonance
carried_spectral_bell
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
Critical Damage Bonus
Multiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage).
Spells
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
Brittle
Hits have up to +6% Critical Hit Chance against Brittle enemies, based on the Cold damage of the Hit which inflicted Brittle, for 4 seconds.
Critical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Sustained Skills
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
Bifurcated Critical Hits
Hits with this weapon roll against their Critical Hit chance twice when determining if they are a Critical Hit.

If either roll succeeds, the hit will be a Critical Hit, and thus the Critical Damage Bonus will apply as normal.

If both rolls succeed, the hit will be a Critical Hit, and the Critical Damage Bonus will apply twice to that Hit.

If a modifier makes your Critical Hit Chance Lucky, that Luck will apply individually to both of these rolls.
Effective Chance
Some effects manipulate how random chances are rolled in ways that affect the result without changing the stated chance for the effect, such as a chance being Lucky causing it to be rolled twice and use the better result, or an effect skipping the roll entirely to force something to succeed or fail. The Effective chance is the real chance to get a specific result, accounting for all such roll-manipulating effects.

For example, if you had a Critical Hit chance of 20%, and your Critical Hit chance was Lucky, you would have an Effective Critical Hit chance of 36%, which is the chance that at least one of the two 20% rolls succeeds.
Spirit Of The Cat
Players possessed by the Spirit Of The Cat have 60% increased Evasion Rating, 100% increased Critical Hit chance, 30% increased Skill Speed and 15% increased Movement Speed.
Players will also periodically summon a ravaging flurry of spiritual Cats.
Extra Crits
Monster has 300% increased chance to Critically Hit.
Diamond Arrows
All Hits with Diamond Arrows are Critical Hits with 60% increased Critical Damage Bonus.
Embankment Auras
Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

Artillery Ballista grants 20% increased Skill Speed.

Siege Ballista grants 25% more Damage against Immobilised Enemies.

Mortar Cannon grants 25% of Damage Gained as extra Fire.

Shockwave Totem grants 30% increased Area of Effect.

Ancestral Warrior Totem grants 40% increased Glory Generation.

Dark Effigy grants 40% increased Damage over Time.

Spell Totem grants 50% increased Critical Hit Chance.
Inevitable Critical Hits
Hits which could potentially be a Critical Hit but do not roll a Critical Hit will re-roll Critical Hit chance until they succeed.

Hits have 30% less Critical Damage Bonus for each time Critical Hit chance was re-rolled.
Rerolling Critical Hit Chance
Any mechanic where the calculation of a single Hit would roll Critical Hit Chance more than once is considered to be Rerolling. This includes anything that makes Critical Hit Chance Lucky, Unlucky, Bifurcated, or Inevitable.

Sustained Skills using an independent Critical Hit Chance roll for each different time they deal damage is not Rerolling.
Legacy of Diamond
Legacy of Diamond is a Mage's Legacy which grants 75% increased Critical Hit Chance.
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