Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Support Gem /1
blankgreensupport
[DNT] Tangmazu Lineage
Item mods /2
NameLevelPre/SufDescriptionWeight
Uhtred's45Prefix(1014)% increased Movement Speed while Sprinting Speedchronomancy 1
default 0
Uhtred's78Prefix(1723)% increased Movement Speed while Sprinting Speedchronomancy 1
default 0
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
0IncursionLimbUnique(610)% increased Movement Speed while Sprinting Speed
Item /8
TempleMap
Sprinters Leg
has incursion limb [1]
(610)% increased Movement Speed while Sprinting
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
EarlyMythicRune2
Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Boots: 8% increased Movement Speed while Sprinting
Sceptres: Companions deal 30% increased Damage
Boots: 50% increased Stun Recovery
Sceptres: 8% increased Mana Recovery rate while your Companion is in your Presence
Unique /3
QueenOfTheForest
Requires: Level 51, 82 Dex
(250300)% increased Evasion Rating
(-15-10)% to Fire Resistance
+(2530)% to Cold Resistance
+(1015)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Shankgonne
Requires: Level 45, 34 Str, 34 Dex
Grants Skill: Level 11 Black Powder Blitz
(80100)% increased Armour and Evasion
(1020)% increased Rarity of Items found
+(1525)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
AbAeterno
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(1530)% increased Movement Speed
(200250)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Passive /4
12% increased Movement Speed while Sprinting
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
50% increased Armour while Bleeding
10% increased Movement Speed while Sprinting
base unaffected by bleeding [1]
Ascendancy Passive /1
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
30% less Movement Speed Penalty from using Skills while moving

Community Wiki

Edit

Sprint

A new mechanic to streamline exploration

Sprint designed to improve the player experience. This system directly addresses one of the recurring criticisms regarding progression: the slowness and repetitiveness of movement between fights.

How does Sprint work?

Now, when a player holds down the dodge roll button, their character performs their usual dodge roll… then automatically follows up with a quick run. This mechanic is available to all classes , with no time limit: as long as the button is held, the character continues to sprint.

A mechanic designed for exploration

The main purpose of sprinting is to facilitate movement outside of combat . Crossing an area or reaching an objective becomes much faster and more fluid. However, the mechanics have one important constraint: if the character is hit while sprinting, they fall to the ground. To avoid this, it is advisable to interrupt the sprint with an offensive skill as soon as an enemy appears, in order to engage in combat safely.

A solution for the leak too

Sprinting isn't just useful for movement; it also becomes a survival tool . In times of danger, holding the button allows for effective escape, as the initial roll protects the player and the sprint speed exceeds that of almost all monsters in the game. This makes retreat possible even in the most critical situations.

A deliberate change of pace

Jonathan Rogers points out that sprinting represents a profound change for Path of Exile 2. It speeds up the overall pace of the game for players who want it, without altering the visceral combat system that makes the series so distinctive. It's therefore an ideal compromise: the nervousness and intensity of the clashes remain intact, but the movements become more fluid and dynamic.


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