Gemme de soutien /1
[DNT] Tangmazu Lineage
Objet /2
Noyau d'âme de Tacati
Taille de l'ensemble: 1 / 10
Arme martiale: 15% de chances d'Empoisonner au Toucher avec cette Arme
Armure: +11% à la Résistance au chaos
Jambe de sprinteur
has incursion limb [1]
(6—10)% d'Augmentation de Vitesse de déplacement pendant le Sprint
Unique /2
(100—150)% d'Augmentation du Score d'Évasion
(-15—-10)% à la Résistance au feu
+(25—30)% à la Résistance au froid
+(10—15)% à la Résistance à la foudre
1% d'Augmentation de Vitesse de déplacement tous les 600 de Score d'Évasion
Les autres Modificateurs de Vitesse de déplacement ne s'appliquent pas
Octroie l'Aptitude: Niveau 11 Explosion de poudre noire
(80—100)% d'Augmentation de l'Armure et de l'Évasion
(10—20)% d'Augmentation de la Rareté des Objets cédés
+(15—25)% à la Résistance au feu
Vous gagnez un Score de Déviation équivalent à 20% de votre Armure
+(200—300) de Seuil d'Étourdissement
Vous ne pouvez pas Sprinter
cannon ball footsteps [1]
footstep effect variation [119]
Passive /3
12% d'Augmentation de Vitesse de déplacement pendant le Sprint
100% d'Augmentation du Score d'Évasion tant que vous Sprintez
Vous ne pouvez pas subir d'Étourdissement léger
Vous ne pouvez pas faire de Roulade ou de Sprint
Ascendancy Passive /1
Ascendance: Exploratrice
Personnage: Rôdeuse
Cannot be Heavy Stunned while Sprinting
50% de Perte de Pénalité de Vitesse de déplacement lorsque vous utilisez des Aptitudes pendant le déplacement

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Sprint

A new mechanic to streamline exploration

Sprint designed to improve the player experience. This system directly addresses one of the recurring criticisms regarding progression: the slowness and repetitiveness of movement between fights.

How does Sprint work?

Now, when a player holds down the dodge roll button, their character performs their usual dodge roll… then automatically follows up with a quick run. This mechanic is available to all classes , with no time limit: as long as the button is held, the character continues to sprint.

A mechanic designed for exploration

The main purpose of sprinting is to facilitate movement outside of combat . Crossing an area or reaching an objective becomes much faster and more fluid. However, the mechanics have one important constraint: if the character is hit while sprinting, they fall to the ground. To avoid this, it is advisable to interrupt the sprint with an offensive skill as soon as an enemy appears, in order to engage in combat safely.

A solution for the leak too

Sprinting isn't just useful for movement; it also becomes a survival tool . In times of danger, holding the button allows for effective escape, as the initial roll protects the player and the sprint speed exceeds that of almost all monsters in the game. This makes retreat possible even in the most critical situations.

A deliberate change of pace

Jonathan Rogers points out that sprinting represents a profound change for Path of Exile 2. It speeds up the overall pace of the game for players who want it, without altering the visceral combat system that makes the series so distinctive. It's therefore an ideal compromise: the nervousness and intensity of the clashes remain intact, but the movements become more fluid and dynamic.


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