Gema de Asistencia /1
[DNT] Tangmazu Lineage
Objeto /2
Núcleo de alma de Tacati
Tamaño de la pila: 1 / 10
Arma marcial: 15% de probabilidad de envenenar al impactar con esta arma
Armadura: +11% a la resistencia al caos
Pierna velocista
has incursion limb [1]
Velocidad de movimiento aumentada un (6—10)% durante el sprint
Único /2
Evasión aumentada un (250—300)%
(-15—-10)% a la resistencia al fuego
+(25—30)% a la resistencia al hielo
+(10—15)% a la resistencia al rayo
Aumenta la velocidad de movimiento en un 25%, más un 1% por cada 600 de evasión, hasta un máximo de 75%
Otros modificadores de velocidad de movimiento no se aplican, excepto el sprint
Otorga la habilidad: Nivel 11 Bombardeo de pólvora
Armadura y evasión aumentadas un (80—100)%
Rareza de los objetos encontrados aumentada un (10—20)%
+(15—25)% a la resistencia al fuego
Ganas desvío equivalente al 20% de la armadura
+(200—300) al umbral de aturdimiento
No puedes esprintar
cannon ball footsteps [1]
footstep effect variation [119]
Passive /3
Velocidad de movimiento aumentada un 12% durante el sprint
Evasión aumentada un 100% mientras esprintas
No te pueden aturdir levemente
No puedes esquivar rodando ni esprintar
Ascendencia Passive /1
Ascendencia: Rastreadora
Personaje: Exploradora
No te pueden aturdir totalmente mientras esprintas
50% menos de penalización de velocidad de movimiento cuando usas habilidades mientras te mueves

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Sprint

A new mechanic to streamline exploration

Sprint designed to improve the player experience. This system directly addresses one of the recurring criticisms regarding progression: the slowness and repetitiveness of movement between fights.

How does Sprint work?

Now, when a player holds down the dodge roll button, their character performs their usual dodge roll… then automatically follows up with a quick run. This mechanic is available to all classes , with no time limit: as long as the button is held, the character continues to sprint.

A mechanic designed for exploration

The main purpose of sprinting is to facilitate movement outside of combat . Crossing an area or reaching an objective becomes much faster and more fluid. However, the mechanics have one important constraint: if the character is hit while sprinting, they fall to the ground. To avoid this, it is advisable to interrupt the sprint with an offensive skill as soon as an enemy appears, in order to engage in combat safely.

A solution for the leak too

Sprinting isn't just useful for movement; it also becomes a survival tool . In times of danger, holding the button allows for effective escape, as the initial roll protects the player and the sprint speed exceeds that of almost all monsters in the game. This makes retreat possible even in the most critical situations.

A deliberate change of pace

Jonathan Rogers points out that sprinting represents a profound change for Path of Exile 2. It speeds up the overall pace of the game for players who want it, without altering the visceral combat system that makes the series so distinctive. It's therefore an ideal compromise: the nervousness and intensity of the clashes remain intact, but the movements become more fluid and dynamic.


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