Guerrier ancestral
Humanoïde
Ancestral Warrior
SpectreN
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Incendiaire fièvresang, Guerrier ancestral
  • Vie
    160%
    +50%
    Résistance
    0 0 0 0
    Damage
    184%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxe
    Niveau
    68
    Vie
    12,411
    3,620
    Damage
    429
    Dégâts des sorts
    429
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    45,814
    Minion Life
    11,088
    Minion Damage
    1,783
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 343–515
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxe"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guerrier ancestral
    Ancestral Warrior
    SpectreN
    AreaLes Couloirs des morts, Doline, Le Refuge de la Ziggourat
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Les Couloirs des morts: Porte-cor ancestral, Guerrier ancestral, Décapiteur ancestral
  • Les Couloirs des morts: Gardien ancestral, Guerrier ancestral, Décapiteur ancestral
  • Le Refuge de la Ziggourat: Porte-cor ancestral, Guerrier ancestral, Décapiteur ancestral
  • Le Refuge de la Ziggourat: Gardien ancestral, Guerrier ancestral, Décapiteur ancestral
  • Vie
    160%
    +50%
    Résistance
    0 0 0 0
    Damage
    184%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxeHalls
    Niveau
    65
    Vie
    10,421
    3,035
    Damage
    391
    Dégâts des sorts
    391
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    34,411
    Minion Life
    10,051
    Minion Damage
    1,525
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 313–469
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxeHalls"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guerrier ancestral
    Humanoïde
    Ancestral Warrior
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Archer ancestral, Gardien ancestral, Guerrier ancestral, Décapiteur ancestral
  • Canalisateur ancestral, Gardien ancestral, Guerrier ancestral, Décapiteur ancestral
  • Porte-cor ancestral, Gardien ancestral, Guerrier ancestral, Décapiteur ancestral
  • Vie
    160%
    +50%
    Résistance
    0 0 0 0
    Damage
    184%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxeStrongbox
    Niveau
    68
    Vie
    12,411
    3,620
    Damage
    429
    Dégâts des sorts
    429
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    45,814
    Minion Life
    11,088
    Minion Damage
    1,783
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 343–515
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxeStrongbox"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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