Fast Forward
等阶: 1
等级: 1
Support Requirements: +5 Str
Supports any skill that has a duration making that duration shorter.
被辅助技能的技能效果持续时间总降 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Version 0.1.0
Fast Forward
Tier: 1
Level: 1
Supports any skill that has a duration, making that duration shorter.
Supported Skills have 30% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


来自 /1
未切割的辅助宝石 等阶 1
Level Effect /1
Implicit |
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消耗加成: 100% |
等级 | 需求等级 | Str |
---|---|---|
1 | 0 | 6 |
Attribute /4
Fast Forward
Fast Forward
等阶: 1
等级: 1
Support Requirements: +5 Str
Supports any skill that has a duration making that duration shorter.
被辅助技能的技能效果持续时间总降 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Supported Gem /111
电球
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
烈炎风暴
呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
Hypothermia
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
导电
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
烧毁
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
死亡凋零
施放一个对敌人造成虚弱的范围效果, 造成缓速并且叠加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可叠加 15 层.
裂魂术
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
火力弩炮
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
威能法印
在地上放置法印,当你和友军站在其中时候给你们提供增益效果,并持续一段时间。你在其中消耗魔力会给法印积累层数,强化增益效果。同时只能有一个威能法印。
赤炼魔光
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
赤炼绝命
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
电流场
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
Rapid Assault
施展一连串快速戳刺。
Spearfield
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
Glacial Lance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Consecrate
产生一片奉献地面,为你和友军提供生命再生效果,并降低你们身上的诅咒效果。
释出
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
徘徊幻影
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
获得鬼影缠身。
Gas Grenade
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
Oil Grenade
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
唤雷箭
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
Twister
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Soul Offering
以骸骨尖刺洞穿一个魔侍,萃取一个暴击球,直到尖刺被摧毁。
Dark Effigy
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益。
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Malice
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Elemental Storm
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
War Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Unbound Avatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Time Freeze
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Tornado Shot
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Herald of Ash
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
Whirlwind Lance
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Unleash
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.