Physical Mastery
Category: Mastery
等阶: 5
等级: 1
Support Requirements: +5 Int
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
被辅助的物理技能等级提高 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Version 0.2.0
Physical Mastery
Tier: 3
Level: 1
Support Requirements: +5 Int
Supports Physical skills, granting them an additional level.
+1 to Level of Supported Physical Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


技能宝石 /8
Family
来自 /1
未切割的辅助宝石 等阶 5
Attribute /3
Physical Mastery
名字 | 显示物品素质 |
---|---|
BaseType | Physical Mastery |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gems/SupportGemPhysicalMastery |
Physical Mastery
Category: Mastery
等阶: 5
等级: 1
Support Requirements: +5 Int
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
被辅助的物理技能等级提高 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Supported Gem /40
重盾冲锋
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
爆灵术
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
力量抽取
挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
魔侍武士
召唤多个[可复活的]魔侍武士。
Skeletal Reaver
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
Skeletal Brute
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
魔侍武士
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
赤炼魔光
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
赤炼绝命
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
Rapid Assault
施展一连串快速戳刺。
Blood Hunt
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Fortifying Cry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Acidic Concoction
投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
Bleeding Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Vaulting Impact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Tornado Shot
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Toxic Domain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.