Physical Mastery
Category: Mastery
等阶: 5
等级: 1
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
被辅助的物理技能等级提高 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Version 0.2.0
Physical Mastery
Tier: 3
Level: 1
Supports Physical skills, granting them an additional level.
+1 to Level of Supported Physical Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
消耗加成: 100%
被辅助的物理技能等级提高 +1
等级需求等级Int
100
Attribute /3

Physical Mastery

名字显示物品素质
BaseType Physical Mastery
Class 辅助宝石
ItemTypeMetadata/Items/Gems/SupportGemPhysicalMastery
Physical Mastery
Category: Mastery
等阶: 5
等级: 1
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
被辅助的物理技能等级提高 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /40
  • Allow Type: 物理
  • Excluded Type: SingleLevelSkill
  • 重盾冲锋
    持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
    爆灵术
    使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
    魔卫复苏
    消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
    摧甲重击
    一次强力攻击,击退敌人并削弱护甲
    力量抽取
    挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
    骸骨奉献
    以骸骨尖刺洞穿一个魔侍,尖刺存在时为你的召唤生物施加护盾。护盾会吸收每个[召唤生物]受到下一次击中的所有伤害,然后爆炸。
    魔侍武士
    召唤多个[可复活的]魔侍武士。
    Skeletal Reaver
    召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
    Skeletal Brute
    召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
    魔侍武士
    召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
    脆弱
    在短暂的延迟后诅咒一片区域内的所有目标,降低其护甲
    震地战吼
    发出一声战吼,嘲讽击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震
    赤炼魔光
    以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
    赤炼绝命
    召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
    Rapid Assault
    施展一连串快速戳刺。
    Blood Hunt
    突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
    戮命掌
    冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
    惊风掌
    冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
    白骨风暴
    持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
    白骨牢笼
    在你的周围升起一圈骨刺,当敌人触及时爆炸,对周围的敌人造成伤害和定身
    开掘
    从前方的地面中升起骨刺,对敌人造成伤害。区域内的灵柩之骨将被剥离,并重组成短暂存活的白骨构造体召唤生物为你而战。
    架盾
    举起盾牌,[格挡]所有可格挡的攻击。
    共振护盾
    使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
    Scavenged Plating
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    Bone Blast
    Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Shield Wall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Fortifying Cry
    Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Acidic Concoction
    投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害,并有几率使敌人中毒。可以消耗生命药剂的充能来进一步增加伤害。
    Bleeding Concoction
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
    Vaulting Impact
    Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
    Encase in Jade
    Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
    Tornado Shot
    射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
    Shard Scavenger
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    Herald of Blood
    While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
    Ravenous Swarm
    While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
    Blood Boil
    Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
    Rake
    Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
    Bloodhound's Mark
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
    Parry
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Toxic Domain
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
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