腐灼热瘟
你的腐灼热瘟在击中时可以施加腐化之血。
Corrupting Fever
Attribute /4
blood_surge
Key | Value |
---|---|
IsRemovable | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
腐灼热瘟
用自己的生命提供一个增益效果,并持续一段时间,使你击中敌人时对其施加腐化之血,在短时间内造成物理持续伤害。在该增益效果消减前花费足量生命可以刷新该增益效果的持续时间。
is area damage [1]
melee conditional step distance [10]
Corrupting Fever
Attribute /5
Corrupting Fever
Key | Value |
---|---|
BaseType | Corrupting Fever |
TargetTypes | 任何 |
Type | 法术, 增益, 持续时间, 可触发, 立即, 物理, 冷却, DoT, 图腾技能 |
BuffIcon | |
ActiveSkillsCode | corrupting_fever |
Supported By /15
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
秘术增强
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
召唤契约
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Ingenuity
Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.