Corrupting Fever
Your Corrupting Fever skill applies Corrupted Blood when you hit enemies.
Attribute /4

blood_surge

KeyValue
IsRemovable1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID2
Corrupting Fever
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
is area damage [1]
melee conditional step distance [10]
Attribute /5

Corrupting Fever

KeyValue
BaseType Corrupting Fever
TargetTypesAny
TypeSpell, Buff, Duration, Triggerable, Instant, Physical, Cooldown, DamageOverTime, Totemable
BuffIcon
ActiveSkillsCodecorrupting_fever
Supported By /15
  • Active Type: Spell, Buff, Duration, Triggerable, Instant, Physical, Cooldown, DamageOverTime, Totemable
  • Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Minion Pact
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Intense Agony
    Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
    Drain Ailments
    Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.