Culmination
等阶: 3
等级: 1
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
被辅助技能可以获得连击
使用被辅助技能时失去所有连击
4 秒内没有产生连击
被辅助技能会失去连击
每次连击使被辅助技能造成的伤害总增 3%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Version 0.1.0
Culmination
Tier: 3
Level: 1
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 3 seconds
Supported Skills deal 2% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
来自 /1
Level Effect /1
Implicit
消耗加成: 100%
等级需求等级Dex
106
Attribute /3

Culmination

KeyValue
BaseType Culmination
Class 辅助宝石
ItemTypeMetadata/Items/Gem/SupportGemCulmination
Culmination
等阶: 3
等级: 1
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
被辅助技能可以获得连击
使用被辅助技能时失去所有连击
4 秒内没有产生连击
被辅助技能会失去连击
每次连击使被辅助技能造成的伤害总增 3%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /40
  • Allow Type: 攻击, 近战, 并且
  • Excluded Type: HasUsageCondition, SupportedByComboMastery, 不, 并且
  • 跃击
    跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
    重盾冲锋
    持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
    闪现打击
    传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
    摧甲重击
    一次强力攻击,击退敌人并削弱护甲
    霹雳闪
    节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
    震地
    猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地
    大地震击
    猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
    尖刺战吼
    猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
    七伤破
    使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
    火山裂缝
    猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震
    Rapid Assault
    施展一连串快速戳刺。
    Disengage
    后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
    Blood Hunt
    突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
    Whirling Slash
    施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速致盲。离开该区域会释放旋风风暴,并造成伤害。
    Spearfield
    猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
    Whirling Assault
    向前推进并以回旋攻势打击周围的敌人。
    轰动猛击
    猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
    Supercharged Slam
    吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
    迅风爆
    挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退
    Wave of Frost
    向后翻腾并朝你的前方发出一道冰霜波。
    幽寒打
    发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
    冰川之刺
    节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
    戮命掌
    冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
    Shattering Palm
    冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
    风暴乱舞
    发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
    汲能击
    冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
    冰凌座
    向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
    完美一击
    持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪
    共振护盾
    使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
    Thunderous Leap
    Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
    Stampede
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
    Shield Wall
    Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
    Vaulting Impact
    Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
    Storm Wave
    Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
    Gathering Storm
    Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
    Primal Strikes
    Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
    Fangs of Frost
    Perform an icy stab that exploits enemies who are already off balance. Hitting a [ParriedDebuff|Parried] target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
    Rake
    Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
    Parry
    Ready your [Buckler] to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate [HeavyStunPlayer|Heavy Stun] buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.
    Elemental Sundering
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
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