共振护盾
等阶: 5
等级: (1–20)
消耗: 魔力每秒 (7.17–61.93) 点
攻击间隔: 0.80 秒
暴击几率: 5.00%
攻击伤害: (25–66)% 基础
需求: 等级 (1–90), (1–205) Str
需求:
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
击中粉碎 (2–1537) 护甲
(4–88) - (6–132) 基础副手物理伤害
盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
Cannot be Empowered by Warcries
震波范围为 2.3

品质额外效果:
Break (0–20)% increased Armour
Skills can be managed in the Skills Panel.
Resonating Shield
Level Effect /40
Implicit
盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
等级需求等级Str消耗Base Damage4 - 6 基础副手物理伤害击中粉碎 2 护甲
1017100%, 25%4, 62
2398100%, 27%5, 73
36169100%, 30%7, 105
4102510100%, 33%8, 139
5143411100%, 35%10, 1614
6184313100%, 38%13, 1921
7225214100%, 40%15, 2331
8266116100%, 42%18, 2743
9317218100%, 44%21, 3163
10368320100%, 46%24, 3791
11419522100%, 48%28, 42128
124610625100%, 50%32, 48179
135211928100%, 52%37, 55262
145813331100%, 54%42, 63380
156414635100%, 56%48, 72545
166615139100%, 58%54, 82732
177216444100%, 60%61, 92871
187817849100%, 62%69, 1041034
198419155100%, 64%78, 1171298
209020562100%, 66%88, 1321537
2169100%, 68%99, 1481625
2278100%, 70%111, 1671719
2387100%, 73%125, 1871817
2498100%, 75%140, 2101921
25109100%, 78%157, 2352030
26122100%, 80%176, 2642146
27137100%, 83%197, 2952267
28154100%, 86%221, 3312396
29172100%, 88%247, 3712531
30193100%, 91%277, 4162674
31216100%, 94%311, 4662824
32242100%, 98%348, 5222982
33271100%, 101%391, 5863149
34303100%, 104%438, 6573325
35340100%, 108%492, 7383510
36381100%, 111%552, 8283706
37427100%, 115%620, 9313912
38478100%, 119%697, 10464128
39535100%, 123%784, 11774344
40600100%, 127%883, 13244568
Attribute /8

共振护盾

KeyValue
关键字Hit, 战吼, [护甲], Shock, Empower, Hits
BaseType 共振护盾
Class 技能宝石
武器
TargetTypes地面
Type攻击, 近战, 物理, 引导, RequiresShield, Nonpathing, 范围, Sustained, NonWeaponAttack
ItemTypeMetadata/Items/Gem/SkillGemResonatingShield
ActiveSkillsCodeshield_drum
共振护盾
等阶: 5
等级: (1–20)
消耗: 魔力每秒 (7.17–61.93) 点
攻击间隔: 0.80 秒
暴击几率: 5.00%
攻击伤害: (25–66)% 基础
需求: 等级 (1–90), (1–205) Str
需求:
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
击中粉碎 (2–1537) 护甲
(4–88) - (6–132) 基础副手物理伤害
盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
Cannot be Empowered by Warcries
震波范围为 2.3
armour broken skill event variation [1]
attack speed modifiers apply to over time cost [1]
base poise decay delay ms after action end [1000]
base poise does not decay during action [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

品质额外效果:
Break (0–20)% increased Armour
Skills can be managed in the Skills Panel.
Resonating Shield
Supported By /96
  • Active Type: 攻击, 近战, 物理, 引导, RequiresShield, Nonpathing, 范围, Sustained, NonWeaponAttack
  • Fire Infusion
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Martial Tempo
    Supports Attacks, causing them to Attack faster.
    Cold Infusion
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Bullseye
    Supports Attacks, causing them to gain Accuracy.
    Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Lightning Infusion
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Thief
    Supports Attacks, causing their Physical damage to Leech Life.
    Soul Thief
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Infusion
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    Heavy Swing
    Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    血怒
    Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    霜咬
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    瘫痪
    Supports Attacks, causing them to Maim enemies.
    献祭
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    近战
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    怒火
    Supports Melee Attacks, causing them to grant Rage on Hit.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    无情
    Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    时之沙漏
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    炽灭
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    亢奋
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Combo Finisher
    Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Longshot
    Supports Attacks, causing them to deal more damage from farther away.
    Discombobulate
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Break Posture
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Culmination
    Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
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