汲能击
等阶: 7
等级: (1–20)
消耗: (7–50) 点魔力
攻击伤害: (90–281)% 基础
需求: 等级 (1–90), (1–109) Dex, (1–109) Int
需求: 节杖
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
Dash
被辅助技能无法造成感电
+6 近战打击范围
击中时消耗感电
击退敌人
震波
攻击伤害: (110–343)%
被辅助技能无法造成感电
将[物理]伤害的 100% 转化为[闪电]伤害
震波范围为 2 米
Skills can be managed in the Skills Panel.
Siphoning Strike


Version 0.1.0
Siphoning Strike
Tier: 7
Level: (1–20)
Cost: (7–62) Mana
Attack Damage: (120–374)% of base
需求: Level (1–90), (1–109) Dex, (1–109) Int
需求: Quarterstaves
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Dash
Supported Skills Cannot inflict Shock
+6 to Melee Strike Range
50% more Stun buildup
Knock Enemies Back on Hit
品质额外效果:
(0–40)% more Stun buildup
Shockwave
Supported Skills Cannot inflict Shock
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Shockwave radius is 1.8 metres
Skills can be managed in the Skills Panel.



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来自 /1
未切割的技能宝石 等阶 7
Level Effect /40
等级 | 需求等级 | Int | Dex | 消耗 | Base Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 7 | 100%, 90%, 110% |
2 | 3 | 1 | 1 | 8 | 100%, 99%, 121% |
3 | 6 | 10 | 10 | 8 | 100%, 109%, 133% |
4 | 10 | 15 | 15 | 9 | 100%, 119%, 145% |
5 | 14 | 20 | 20 | 10 | 100%, 128%, 157% |
6 | 18 | 25 | 25 | 12 | 100%, 138%, 168% |
7 | 22 | 30 | 30 | 13 | 100%, 147%, 180% |
8 | 26 | 34 | 34 | 14 | 100%, 156%, 191% |
9 | 31 | 40 | 40 | 16 | 100%, 164%, 201% |
10 | 36 | 46 | 46 | 18 | 100%, 172%, 211% |
11 | 41 | 52 | 52 | 20 | 100%, 181%, 221% |
12 | 46 | 59 | 59 | 22 | 100%, 190%, 232% |
13 | 52 | 66 | 66 | 24 | 100%, 199%, 244% |
14 | 58 | 73 | 73 | 27 | 100%, 209%, 256% |
15 | 64 | 80 | 80 | 30 | 100%, 220%, 269% |
16 | 66 | 83 | 83 | 33 | 100%, 231%, 282% |
17 | 72 | 90 | 90 | 37 | 100%, 242%, 296% |
18 | 78 | 97 | 97 | 41 | 100%, 255%, 311% |
19 | 84 | 104 | 104 | 45 | 100%, 267%, 327% |
20 | 90 | 109 | 109 | 50 | 100%, 281%, 343% |
21 | 56 | 100%, 295%, 360% | |||
22 | 62 | 100%, 309%, 378% | |||
23 | 69 | 100%, 325%, 397% | |||
24 | 76 | 100%, 341%, 417% | |||
25 | 84 | 100%, 358%, 438% | |||
26 | 94 | 100%, 376%, 460% | |||
27 | 104 | 100%, 395%, 483% | |||
28 | 115 | 100%, 415%, 507% | |||
29 | 128 | 100%, 435%, 532% | |||
30 | 141 | 100%, 457%, 559% | |||
31 | 157 | 100%, 480%, 587% | |||
32 | 174 | 100%, 504%, 616% | |||
33 | 193 | 100%, 529%, 647% | |||
34 | 213 | 100%, 556%, 679% | |||
35 | 237 | 100%, 584%, 713% | |||
36 | 262 | 100%, 613%, 749% | |||
37 | 291 | 100%, 643%, 786% | |||
38 | 322 | 100%, 676%, 826% | |||
39 | 357 | 100%, 709%, 867% | |||
40 | 396 | 100%, 745%, 910% |
Attribute /7
汲能击
汲能击
等阶: 7
等级: (1–20)
消耗: (7–50) 点魔力
攻击伤害: (90–281)% 基础
需求: 等级 (1–90), (1–109) Dex, (1–109) Int
需求: 节杖
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
Dash
被辅助技能无法造成感电
+6 近战打击范围
击中时消耗感电
击退敌人
base melee dash range [65]
is area damage [1]
melee conditional step distance [10]
skill can add multiple charges per action [1]
震波
攻击伤害: (110–343)%
被辅助技能无法造成感电
将[物理]伤害的 100% 转化为[闪电]伤害
震波范围为 2 米
base melee dash range [65]
display statset hide usage stats [1]
is area damage [1]
melee conditional step distance [10]
skill can add multiple charges per action [1]
Skills can be managed in the Skills Panel.
Siphoning Strike


Supported By /148
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
血怒
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
致盲
Supports any skill that Hits enemies, causing them to Blind on Hit.
火焰穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
冰霜穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
闪电穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
霜咬
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
急冻
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
传导
Supports any skill that Hits enemies, making it more likely to Shock.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
瘫痪
Supports Attacks, causing them to Maim enemies.
献祭
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
持久感电
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
凋零之触
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
近战
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
怒火
Supports Melee Attacks, causing them to grant Rage on Hit.
斩首
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
处决
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
过载
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
无情
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
冲击震波
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
深度冻结
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
点燃
Supports any skill that Hits enemies, making it more likely to Ignite.
焚躯烈焰
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
长明烈焰
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
腐蚀
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
迸发之疫
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
霜火
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
风暴之炎
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
刺骨寒意
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
炽灭
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
封锁
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
碾压
Supports any skill that hits enemies, causing it to build up Stun more quickly.
定身
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
召唤契约
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
亢奋
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retaliate
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being [HeavyStunPlayer|Heavily Stunned].
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Rally
Supports Slam or Strike Skills. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Concoct
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Clash
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Dazzle
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Unyielding
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Desperation
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Excoriate
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Pursuit
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Reach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Commiserate
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not have already have some [Conditional|Condition] for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being [HeavyStunPlayer|Heavily Stunned].
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage [Conditional|Condition].
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
[ThornsRetaliation|Retaliated with Thorns] Damage.
Unsteady Tempo
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting [Hobble] on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset.
Barbs
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've [ThornsRetaliation|Retaliated] with Thorns Damage.
Arms Length
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Charm Bounty
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Punch Through
Supports Melee Attack Skills. Supported Skills apply [EasyTargetDebuff|Easy Target] when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Rip
Supports Melee Attack Skills you use yourself. [KillingBlow|Killing Blows] with Supported Skills on Bleeding enemies create a Blood [Remnant]. Blood [Remnant|Remnants] increase your Life regeneration rate for a short while after being collected.
Tear
Supports Melee Attacks you use yourself. On-Kill effects caused by [KillingBlow|Killing Blows] with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Volcanic Eruption
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
First Blood
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Retort
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
Incision
Supports Attack Skills. Supported Skills inflict [Incision] on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All [Incision] is removed from a target on inflicting it with Bleeding.
Unerring Power
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Impale
Supports Attacks, causing them to [Impale] on Hit but making them unable to Extract [Impale] themselves.
See Red
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.